The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
PC is a bi-weekly one-hour audio production of ACS is an ongoing effort to give the Civ community an interactive voice on game strategy; its sibling show ModCast focuses on Civ modding. To date, ACS is the only known community on the Web to produce its own Civ podcasts.
As allways, a pleasure to see some useful topics discussed and for me, opened a newer thought process as to why I am not using these techniques or strategies!
The graciousness of Miss Maki, Cartimandua,Imran and DanQ as hosts , makes PolyCast a must listen to and hopefully more qualified individuals will step forward in coming podcasts to further promote our gaming experiences!
Another good episode with some thought provoking topics!!
Thanks once again for hyping the BtS DG Beta!!!
The Rabbits will try not to savage your empire too much with their nasty pointy teeth!!!!
Honest!!!
Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
The BtS Pitboss Team Democracy Game has just started!!!
Come and test your metal in theApolyton Civ4 Beyond the Sword Tri-League Tournament
Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game
I think DanQ, however, missed the point about permitting masters & vassals to negotiate the terms of ceding military control. It's fine to have "demand control" as an option, but this also seems like a very sensitive issue that vassals might be expected to resist if possible. And the master may not really want to risk fighting his vassal -- especially if he's in the middle of a war with other powers (which is likely the reason the master wants to directly control the vassal's military in the first place.)
Sometimes, when the leashed dog asks for a bone, the master throws one his way. No reason for this not to be reflected in the game.
"The nation that controls magnesium controls the universe."
I think DanQ, however, missed the point about permitting masters & vassals to negotiate the terms of ceding military control. It's fine to have "demand control" as an option, but this also seems like a very sensitive issue that vassals might be expected to resist if possible. And the master may not really want to risk fighting his vassal -- especially if he's in the middle of a war with other powers (which is likely the reason the master wants to directly control the vassal's military in the first place.)
Sometimes, when the leashed dog asks for a bone, the master throws one his way. No reason for this not to be reflected in the game.
I'm quite certain I got the point -- I just didn't/don't agree with the argument is all. My view on a vassal ceding military control is as is already the case when it comes to a vassal giving up a resource even if they're using it: the master demands it, and if the vassal refuses than the two states are immediately at war. A master negotiating resource control with a vassal is not reflected in the game, and I support that too. (Yes, in 'real life' both of these circumstances could be negotiable.)
I concur that the master may not want to risk going to war with their vassal over ceding military control or even a resource for that matter. Therefore, I hold that in either circumstance the master needs to decide whether or not they want to take that risk. (Reloads in singleplayer notwithstanding. )
I always try and explore after initial expansion - it has too many benefits not to do it. One thing I don't think was mentioned was using this to follow wars between other civs, and additionally just normal troop movements - which can be used to great advantage (if you are willing to actually invade another civ ).
Beta's continued talk about the DG's was also very good.
DG's are a very different way to play civ - and a great way to learn different ways of dealing with the challenges of the game from your fellow players.
And 'Poly being able to host PitBoss games would be very cool.
I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.
I always try and explore after initial expansion - it has too many benefits not to do it. One thing I don't think was mentioned was using this to follow wars between other civs, and additionally just normal troop movements - which can be used to great advantage (if you are willing to actually invade another civ ).
One thing I don't think was mentioned was using this to follow wars between other civs, and additionally just normal troop movements - which can be used to great advantage (if you are willing to actually invade another civ ).
I mentioned normal troop movements (~9 minute mark), in larger centres anyway, but not following wars between other civs specifically. It's good to do so, and now you've done so.
And 'Poly being able to host PitBoss games would be very cool.
Time will continue to tell on the possibilities (or not).
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