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PolyCast Episode 15: "All Your Interview Are Belong To Us"

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  • #16
    Originally posted by DanQ

    You didn't want to be a guest co-host some day, did you?
    Maybe, but I'm a bit overqualified.

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    • #17
      I am highly interested in guest hosting. If I am not brought onto the show I will make my own civ site and podcast, so that you will have to change your long introduction about being the only civ podcast in town. I will even make my podcasts 2 hours longer than yours could even be Mr Quick.

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      • #18
        Originally posted by DrSpike
        Maybe, but I'm a bit overqualified.
        Not possible.
        PolyCast Co-Host, Owner and Producer: entertaining | informing civ
        >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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        • #19
          Originally posted by Wiglaf
          I am highly interested in guest hosting. If I am not brought onto the show I will make my own civ site and podcast, so that you will have to change your long introduction about being the only civ podcast in town. I will even make my podcasts 2 hours longer than yours could even be Mr Quick.
          "Mr. Quick"? That's the nicest name you've ever called me.
          PolyCast Co-Host, Owner and Producer: entertaining | informing civ
          >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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          • #20
            So wait why were you missing for a month?

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            • #21
              Originally posted by DanQ
              "Amra's Modpack
              Downloaded it last night. I disagree with many of the comments that it has too much "stuff" in it.

              Having individualised unit graphics for the different civ's is great - adds a nice flavour to the game.

              I agree that many of the leaderheads are naff - a couple are downright horrible - but having many different civs to play with is nice.

              Got to about 200 AD last night/this morning, playing the super long marathon version - has been fun so far.

              Playing as the Pirate civ .

              The added reasources are generally good, as are most of the added techs I have come across so far.

              The only major criticism I have, after only playing a quarter of my first game with it, is that there are too many religions IMO.

              But overall a nice modpack.

              Last edited by Nugog; June 8, 2007, 06:18.
              I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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              • #22
                Also played a little, just to try.

                It looks more resources and religions makes the builder part of
                game easier, but more UU makes military harder.

                Best regards,

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                • #23
                  PolyCast "Cut!: Episode 15"

                  PolyCast Classic: 'The First Season' The "Cut!" edition for PolyCast's (PC) fifteenth episode is now available for listening. From the show's first season in 2006-7, it runs for 12m57s and is 6.2MB in size.

                  PC is an official podcast of Apolyton Civilization Site (ACS); to date, ACS is the only known community on the Web to produce its own Civ podcasts. Now in its third season, the show's sixty-fourth episode is scheduled for release tomorrow.
                  Last edited by DanQ; March 15, 2009, 13:27. Reason: Fixed typo
                  PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                  >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                  • #24
                    Originally posted by DanQ View Post
                    Now in its third season, the show's sixty-fifth episode is scheduled for release tomorrow.
                    What happened to Episode 64?
                    Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
                    "Just because I'm paranoid doesn't mean there's no conspiracy"

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                    • #25
                      Originally posted by MMC View Post
                      What happened to Episode 64?
                      I commented on that in my post above.

                      Originally posted by DanQ View Post
                      ... the show's sixty-[fourth] episode is scheduled for release tomorrow.
                      (This season, new PC episodes are released on Sundays.)
                      Last edited by DanQ; March 15, 2009, 13:28.
                      PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                      >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                      • #26
                        It still says sixty-fifth (65th), so I ask again, what about episode 64? Are you skipping that one?
                        Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
                        "Just because I'm paranoid doesn't mean there's no conspiracy"

                        Comment


                        • #27
                          Originally posted by MMC View Post
                          It still says sixty-fifth (65th), so I ask again, what about episode 64? Are you skipping that one?
                          Ah crud. Fixed.
                          PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                          >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                          • #28
                            I think you should skip an episode just to mess with your listeners.
                            "

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                            • #29
                              Originally posted by EPW View Post
                              I think you should skip an episode just to mess with your listeners.
                              We mess with them enough with the episodes themselves I think.
                              PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                              >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                              • #30
                                Originally posted by DanQ View Post
                                Ah crud. Fixed.
                                I keep getting this sort of reply from Dan to my posts

                                Perhaps I should add "DanQ's Copy-Editor" to my sig
                                Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
                                "Just because I'm paranoid doesn't mean there's no conspiracy"

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