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PolyCast Episode 15: "All Your Interview Are Belong To Us"

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  • PolyCast Episode 15: "All Your Interview Are Belong To Us"

    The official Apolyton Civilization Site (ACS) podcast is now fifteen episodes young. In addition to `News` and `Modcast` the `Workshop` and `Mailbag` are front and centre in "All Your Interview Are Belong To Us". Co-hosted by Wouter "Locutus" Snijders, Makahlua and returning guest co-host Kenneth "Impaler[WrG]" Ferland, total runtime is 60m:46s (27.8MB).

    This episode was delayed for 48 hours due to a combination of scheduling issues and technical difficulties, we apologise for any inconvenience.

    PolyCast is a bi-weekly, roughly one-hour production in an effort to give the Civilization community now an interactive voice. Contributing greatly to the show`s interactive capability are means to call-in via Skype, telephone and email the co-hosts your questions or comments about Civ the game, community, or the show and Apolyton itself.

    ACS is the first and to date only known Civ fansite to produce its own podcast.
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    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    Summary of Topics

    NEWS (04m00s)
    Strategy Informer published an interview with Alex Mantzaris about the upcoming Civilization IV expansion Beyond the Sword, but pulled it again after a few hours. A copy is still available on our forums. Take-Two has announced the expansion's official release date and released images of the box art.

    MODCAST (26m52s)
    In CivIV how to deal with war weariness, Top 10 Tips to Get Started in CivIV [CFC] and what are your Civ play-style idiosyncrasies [CFC]?

    WORKSHOP (41m45s)
    Examining the Civilization IV modifications "Amra's Modpack" [CFC].

    MAILBAG (52m57s)
    Looking back at last episode's Senate section based on kniteowl's reaction.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

    Comment


    • #3
      I miss DAN
      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

      Comment


      • #4
        LOL ... worship you??? in your dreams man :P...

        On State Property I was a little confused about the whipping, but then you meant about using a particular city throughout the entire game, when what I was talking about, just focusing in the modern age or late game when State Property is available, I'd build a flat land production city and aim for the stars (Space race).

        I haven't made any comparisons between hill and flat land production cities but I believe the flat land production city (under State Property of course) is generally stronger because of all the extra food left over after working all 20 tiles you can assign engineer Specialist for even more production and if you're lucky you can get a late game Great Engineer and rush the Space Elevator for a quick Space race, while the hill production city requires you to feed the workers on the hills with the excess food from farms/resources.

        Personally I'd like to show you an example of a State property Flat land Production city, but I haven't made any in a while been winning my domination games early, maybe another time.

        Another Thing about Pillaging, I generally pillage nearby tiles of razed cities, because since I can't keep the location and I know the AI is gonna pop another settler there. I might as well pillage the nearby improvements too. To Stagnate the growth of the new AI city.

        About the Merchant Economy, It's more a Warmonger Style Strategy, you basically mass produce Great Merchants for a HUGE treasury and go warring FOREVER, without worrying about your economy slowing down. The only thing stopping you is do you have enough units left to continue the next war with the nearby Civilization and running research at 100% for long periods of time is also very nice.

        Here an ALC game (All Leaders Challenge) by Sisiutil from CFC (I know you guys don't like the place much lol) that shows you an example of how effective a Merchant economy can be.

        All Leaders Challenge Game 14: Mongolia/Kublai Khan Pre-Game Thread Starting Position (this post, below) Round 1: 4000 BC to 3970 BC Round 2: 3970 BC to 3940 BC Round 3: 3940 BC to 3280 BC Round 4: 3280 BC to 2080 BC Round 5: 2080 BC to 685 BC Round 6: 685 BC to 205 BC Round 7: 205 BC to...


        He won Domination by 1628 AD on Monarch, not the world record but VERY effective strategy.

        Edit: LMAO... Oops I think I sent you the wrong ALC game, I changed the link it's ALC 14 (The Mongol/Kublai game) that I was meant to link.

        Cheers
        Last edited by kniteowl; May 31, 2007, 17:26.
        DD - "No Good Deed Goes Unpunished"
        "Yesterday's History, Tomorrow's a Mystery & Today's a Gift, That's Why We Call It 'The Present' "

        Comment


        • #5
          Originally posted by kniteowl
          LOL ... worship you??? in your dreams man :P...

          On State Property I was a little confused about the whipping, but then you meant about using a particular city throughout the entire game, when what I was talking about, just focusing in the modern age or late game when State Property is available, I'd build a flat land production city and aim for the stars (Space race).

          I haven't made any comparisons between hill and flat land production cities but I believe the flat land production city (under State Property of course) is generally stronger because of all the extra food left over after working all 20 tiles you can assign engineer Specialist for even more production and if you're lucky you can get a late game Great Engineer and rush the Space Elevator for a quick Space race, while the hill production city requires you to feed the workers on the hills with the excess food from farms/resources.

          Personally I'd like to show you an example of a State property Flat land Production city, but I haven't made any in a while been winning my domination games early, maybe another time.

          Another Thing about Pillaging, I generally pillage nearby tiles of razed cities, because since I can't keep the location and I know the AI is gonna pop another settler there. I might as well pillage the nearby improvements too. To Stagnate the growth of the new AI city.

          About the Merchant Economy, It's more a Warmonger Style Strategy, you basically mass produce Great Merchants for a HUGE treasury and go warring FOREVER, without worrying about your economy slowing down. The only thing stopping you is do you have enough units left to continue the next war with the nearby Civilization and running research at 100% for long periods of time is also very nice.

          Here an ALC game (All Leaders Challenge) by Sisiutil from CFC (I know you guys don't like the place much lol) that shows you an example of how effective a Merchant economy can be.

          All Leaders Challenge Game 16: Persia/Cyrus Pre-Game Thread Starting Position (this post, below) Round 1: 4000 BC to 3970 BC Round 2: 3970 BC to 3100 BC Round 3: 3100 BC to 1900 BC Round 4: 1900 BC to 490 BC Round 5: 490 BC to 205 BC Round 6: 205 BC to 65 AD Round 7: 65 AD to 725 AD Round...


          He won Domination by 1628 AD on Monarch, not the world record but VERY effective strategy.

          Cheers
          Wrong thread kniteowl

          Which thread are you discussing a game in?

          Thanks for stopping by though

          Grandpa Troll
          Hi, I'm RAH and I'm a Benaholic.-rah

          Comment


          • #6
            Right thread, kniteowl. Thanks for your feedback.

            As for CFC, we like it just fine but it's no Poly.
            PolyCast Co-Host, Owner and Producer: entertaining | informing civ
            >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

            Comment


            • #7
              Originally posted by Impaler[WrG]
              I miss DAN


              I missed being there too, but I'll be back.
              PolyCast Co-Host, Owner and Producer: entertaining | informing civ
              >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

              Comment


              • #8
                Oh, a new episode, how did I miss that?
                I'm not buying BtS until Firaxis impliments the "contiguous cultural border negates colony tax" concept.

                Comment


                • #9
                  Originally posted by _BuRjaCi_
                  Oh, a new episode, how did I miss that?
                  No worries -- it was posted a couple of days late.
                  PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                  >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

                  Comment


                  • #10
                    Good episode.

                    However the sound quality is not the best at times.......

                    BTW - which Mod were you discussing? I did not catch the name of it. And where do I find it.......

                    I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                    Comment


                    • #11
                      Originally posted by Nugog
                      Good episode.
                      Though I wasn't involved in this episode at all , thanks!

                      However the sound quality is not the best at times.......
                      Sound quality varies from episode-to-episode as it varies from person-to-person. We're always working to improve it, however -- was this the first episode you listened to? We'd be interested to hear how you would compare the sound quality here to, say, Episode 16 for instance.

                      BTW - which Mod were you discussing? I did not catch the name of it. And where do I find it.......
                      Called "Amra's Modpack", it's linked to in Wouter's post summarizing the topics (http://apolyton.net/forums/showthrea...85#post4922585) , but here it is again:

                      Amra's Modpack v2.10 (Final for Warlords) All civilizations in this modpack have animated leaderheads and 2 Unique Units. A version for Beyond The Sword can be found HERE. For an earlier Civ4 v1.61 (non-Warlords) modpack, visit HERE Preview new leaders and Civilizations .. Additional...
                      PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                      >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

                      Comment


                      • #12
                        Originally posted by DanQ

                        Though I wasn't involved in this episode at all , thanks!
                        Maybe the two are linked.

                        Comment


                        • #13
                          Originally posted by DanQ
                          was this the first episode you listened to? We'd be interested to hear how you would compare the sound quality here to, say, Episode 16 for instance.
                          I have listened the majority of them - and the sound quality has been variable in all of them.

                          I have not listened to episode 16 yet - will do soon and will let you know.

                          Called "Amra's Modpack",
                          Thanks.
                          I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                          Comment


                          • #14
                            Originally posted by DrSpike
                            Maybe the two are linked.
                            You didn't want to be a guest co-host some day, did you?
                            PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                            >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

                            Comment


                            • #15
                              Originally posted by Nugog
                              I have listened the majority of them


                              Hope you've enjoyed them all (or at least most of them ), and that you feel we're improving with time ( or at least not getting worse ).

                              and the sound quality has been variable in all of them.
                              Indeed. Our guest co-host rotational is also a factor in this consideration.


                              I have not listened to episode 16 yet - will do soon and will let you know.
                              'k -- please post any such notes in its thread.

                              Thanks.
                              Welcome.
                              PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                              >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

                              Comment

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