Announcement

Collapse
No announcement yet.

civilization affiliation/origin

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • civilization affiliation/origin

    Hi!

    I thought about doing a simple test that should show your affiliation or your origin of the civilization series.
    The test should be somewhat amusing and gives the user choices to a certain question that are true for certain civ games and wrong for others. Depending on the answers ticked a percentage value is calculated.

    I already have several q/as but need help on some more (especially on ctp).
    Here are those that I already have (with the affiliation shown):
    Q: To build the Knight you need
    A1 (Civ1/Civ2): 40 shields
    A2 (Civ3): horses and iron
    A3 (CtP): 540 production

    Q: Upgrading from Spearmen to Pikemen costs
    A1 (Civ3): 40 gc
    A2 (Civ2): nothing if you have Leo's Workshop
    A3 (Civ1): What are you talking about?
    A4 (CtP): ?????

    Q: The Musketeer Unit has how many defense?
    A1 (Civ3/Ctp): 4
    A2 (Civ1/Civ2): 3
    A3 (Civ2/Civ3/Ctp): depends on the mo(o)d I am in

    Q: To sink a Battleship it takes
    A1 (Civ2/Civ3): some cruise missiles
    A2 (Civ1): a militia fortified on a mountain
    A3 (CtP): a stack of 2 Battleships
    A4 (Civ1/Civ2/Civ3): sometimes a whole fleet.. argh damn RNG

    Q: Which Unit ignores the effects of City Walls when attacking?
    A1 (Civ1): Artillery
    A2 (Civ2): Howitzer
    A3 (Civ3): That must be ships like the Ironclad
    A4 (CtP): City Walls cannot stop space bombardment!

    Q: Diplomacy exists to
    A1 (Civ3): bargain for resources/technologies/cities/maps, make gifts and create alliances and embargos
    A2 (Civ1): demand tribute
    A3 (Civ2): trade technologies and form alliances
    A4 (Civ3/Ctp): ask em to leave your territory

    Q: The Diplomat Unit is useful for
    A1 (Civ3): Diplomat Unit?
    A2 (Civ2/Ctp): getting expelled
    A3 (Civ1): destroying City Walls

    Q: AI was coded by
    A1 (Civ3): Soren Johnson
    A2 (CtP): Ian Lane Davis
    A3 (Civ1/Civ2): someone else


    I have some simple javascript code already working that does the calculation.

    What do you say?

  • #2
    Q: To sink a Battleship it takes
    A1 (Civ2/Civ3): some cruise missiles
    A2 (Civ1): a militia fortified on a mountain
    A3 (CtP): a stack of 2 Battleships
    A4 (Civ1/Civ2/Civ3): sometimes a whole fleet.. argh damn RNG
    WRONG! The correct answer to Civ1, 2 and 3 is a Phalanx/Spearman.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #3
      For CtP (both 1 and 2, but particularly 2), the answer to all questions is "depends on what mod you're using"...
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

      Comment


      • #4
        MrWhereItsAt I lost so many Battleships to Militias I stopped counting
        but yeah probably should be changed to Phalanx since it's often refered to as Phalanx vs Tank Problem.

        Though in Civ3 you can't lose a Battleship to a spearman. I don't remember civ2 so well, could you attack land units with sea units there directly?

        For CtP (both 1 and 2, but particularly 2), the answer to all questions is "depends on what mod you're using"...
        hmm yeah, but I got that answer for Q3 already. But maybe something like: "200 gold if you are using the Apolyton Pack" or so (I don't know about the numbers).


        It would also be nice to have more questions, not all focusing on units.

        Comment


        • #5
          Definately needs more questions, but very good idea and I would love to enter once it is ready.
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

          Comment


          • #6
            Originally posted by Atahualpa
            hmm yeah, but I got that answer for Q3 already. But maybe something like: "200 gold if you are using the Apolyton Pack" or so (I don't know about the numbers).
            You could do that but not a single person in the CtP community would probably know such info by heart, precisely *because* there are so many mods.

            In Civ2/3 there are maybe a few dozen units and learning the stats by heart happens automatically when you play the game often. With the dozens of mods available to CtP players, you have many hundreds of units to deal with (well, many units are the same but the stats still differ per mod). Noone could probaly learn all those stats by heart if they wanted to...

            If you want to test someone's knowledge of CtP, more general questions would be the way to go (Which of the following governments is not in Cradle? What is the mod-selection utility for CtP1 called and who made it? What is the benefit of capturing Slaves? etc.) That would probably work better for Civ1-3 as well, as I've played all Civ-games except Civ3 extensively but I couldn't tell you the cost of a Knight (or equivalent) in any one of them. This is the same principle as CtP mods of course: the more games you play, the less you remember such minor details.
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

            Comment


            • #7
              Re: civilization affiliation/origin

              Q: To build the Knight you need
              A1 (Civ1/Civ2): 40 shields and the Chivalry tech
              A2 (Civ3): horses and iron
              A3 (CtP): 540 production

              Q: Upgrading from Spearmen Phalanx to Pikemen costs
              A1 (Civ3): 40 gc
              A2 (Civ2): nothing if you have Leo's Workshop
              A3 (Civ1): What are you talking about?
              A4 (CtP): ?????

              Q: The Musketeer Unit has how many defense?
              A1 (Civ3/Ctp): 4
              A2 (Civ1/Civ2): 3
              A3 (Civ2/Civ3/Ctp): depends on the mo(o)d I am in

              Q: To sink a Battleship it takes
              A1 (Civ2/Civ3): some cruise missiles - What are the other civs doing with battleships in the first place? You can then either just bribe it, depending upon how far away from port it is and how stupendously rich your SSC trading centre has made you, capture its home city and see it disappear before your very eyes, or use one of your own vet battleships to send it to Davy Jones' locker.
              A2 (Civ1): a militia fortified on a mountain
              A3 (CtP): a stack of 2 Battleships
              A4 (Civ1/Civ2/Civ3): sometimes a whole fleet.. argh damn RNG

              Q: Which Unit ignores the effects of City Walls when attacking?
              A1 (Civ1): Artillery
              A2 (Civ2): Howitzer, all aircraft and all boats (and spies).
              A3 (Civ3): That must be ships like the Ironclad
              A4 (CtP): City Walls cannot stop space bombardment!

              Q: Diplomacy exists to
              A1 (Civ3): bargain for resources/technologies/cities/maps, make gifts and create alliances and embargos
              A2 (Civ1): demand tribute
              A3 (Civ2): trade technologies and form alliances, goad them into attacking you, work out who is the most powerful civ in the world and to exchange maps after gifting useless techs so that your crusaders can find them and run them down.
              A4 (Civ3/Ctp): ask em to leave your territory

              Q: The Diplomat Unit is useful for
              A1 (Civ3): Diplomat Unit?
              A2 (Civ2/Ctp): getting expelled Everything! (except actually winning battles, although they can damage enemy units)
              A3 (Civ1): destroying City Walls

              Q: AI was coded by
              A1 (Civ3): Soren Johnson
              A2 (CtP): Ian Lane Davis
              A3 (Civ1/Civ2): someone else (Steven Spielberg)

              Comment


              • #8
                Okay here is an example with some of the changes worked in (download the zip attachment). To work you need to have turned javascript on in your browser.

                duke:
                A1 (Civ2/Civ3): some cruise missiles - What are the other civs doing with battleships in the first place? You can then either just bribe it, depending upon how far away from port it is and how stupendously rich your SSC trading centre has made you, capture its home city and see it disappear before your very eyes, or use one of your own vet battleships to send it to Davy Jones' locker.
                I think the cruise missile answer is enough to classify this question to civ2/civ3

                Same with the Howitzer, I'd like to keep it simple.

                Everything! (except actually winning battles, although they can damage enemy units)
                I thought only the Spy can damage enemy units?


                Steven Spielberg I'll think about that.
                Attached Files

                Comment


                • #9
                  Originally posted by MrWhereItsAt

                  WRONG! The correct answer to Civ1, 2 and 3 is a Phalanx/Spearman.
                  Civ1 the answer is 'Diplomat fortified on mountain'.

                  Civ2 the hp and firepower difference got rid of that problem. The correct answer is actually, 'The enemy never gets battleships by the time I've won', or 'I'm on my way to AC and they're puttering around in caravels. WTF are you talking about?'

                  For Civ3 the correct answer is 'an ironclad'.
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                  Comment


                  • #10
                    Re: civilization affiliation/origin

                    Originally posted by Atahualpa
                    What do you say?
                    I say, use PHP instead.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

                    Comment


                    • #11
                      New version. 11 questions

                      Javascript is good for now. If somehow this can get hosted here in some section...
                      PHP is nice, but Javascript has improved a lot after the introduction and common implementation of the DOM.

                      I included a fill random button for testing.
                      I am awaiting more possible questions.
                      Attached Files

                      Comment

                      Working...
                      X