Hi!
I thought about doing a simple test that should show your affiliation or your origin of the civilization series.
The test should be somewhat amusing and gives the user choices to a certain question that are true for certain civ games and wrong for others. Depending on the answers ticked a percentage value is calculated.
I already have several q/as but need help on some more (especially on ctp).
Here are those that I already have (with the affiliation shown):
Q: To build the Knight you need
A1 (Civ1/Civ2): 40 shields
A2 (Civ3): horses and iron
A3 (CtP): 540 production
Q: Upgrading from Spearmen to Pikemen costs
A1 (Civ3): 40 gc
A2 (Civ2): nothing if you have Leo's Workshop
A3 (Civ1): What are you talking about?
A4 (CtP): ?????
Q: The Musketeer Unit has how many defense?
A1 (Civ3/Ctp): 4
A2 (Civ1/Civ2): 3
A3 (Civ2/Civ3/Ctp): depends on the mo(o)d I am in
Q: To sink a Battleship it takes
A1 (Civ2/Civ3): some cruise missiles
A2 (Civ1): a militia fortified on a mountain
A3 (CtP): a stack of 2 Battleships
A4 (Civ1/Civ2/Civ3): sometimes a whole fleet.. argh damn RNG
Q: Which Unit ignores the effects of City Walls when attacking?
A1 (Civ1): Artillery
A2 (Civ2): Howitzer
A3 (Civ3): That must be ships like the Ironclad
A4 (CtP): City Walls cannot stop space bombardment!
Q: Diplomacy exists to
A1 (Civ3): bargain for resources/technologies/cities/maps, make gifts and create alliances and embargos
A2 (Civ1): demand tribute
A3 (Civ2): trade technologies and form alliances
A4 (Civ3/Ctp): ask em to leave your territory
Q: The Diplomat Unit is useful for
A1 (Civ3): Diplomat Unit?
A2 (Civ2/Ctp): getting expelled
A3 (Civ1): destroying City Walls
Q: AI was coded by
A1 (Civ3): Soren Johnson
A2 (CtP): Ian Lane Davis
A3 (Civ1/Civ2): someone else
I have some simple javascript code already working that does the calculation.
What do you say?
I thought about doing a simple test that should show your affiliation or your origin of the civilization series.
The test should be somewhat amusing and gives the user choices to a certain question that are true for certain civ games and wrong for others. Depending on the answers ticked a percentage value is calculated.
I already have several q/as but need help on some more (especially on ctp).
Here are those that I already have (with the affiliation shown):
Q: To build the Knight you need
A1 (Civ1/Civ2): 40 shields
A2 (Civ3): horses and iron
A3 (CtP): 540 production
Q: Upgrading from Spearmen to Pikemen costs
A1 (Civ3): 40 gc
A2 (Civ2): nothing if you have Leo's Workshop
A3 (Civ1): What are you talking about?
A4 (CtP): ?????
Q: The Musketeer Unit has how many defense?
A1 (Civ3/Ctp): 4
A2 (Civ1/Civ2): 3
A3 (Civ2/Civ3/Ctp): depends on the mo(o)d I am in
Q: To sink a Battleship it takes
A1 (Civ2/Civ3): some cruise missiles
A2 (Civ1): a militia fortified on a mountain
A3 (CtP): a stack of 2 Battleships
A4 (Civ1/Civ2/Civ3): sometimes a whole fleet.. argh damn RNG
Q: Which Unit ignores the effects of City Walls when attacking?
A1 (Civ1): Artillery
A2 (Civ2): Howitzer
A3 (Civ3): That must be ships like the Ironclad
A4 (CtP): City Walls cannot stop space bombardment!
Q: Diplomacy exists to
A1 (Civ3): bargain for resources/technologies/cities/maps, make gifts and create alliances and embargos
A2 (Civ1): demand tribute
A3 (Civ2): trade technologies and form alliances
A4 (Civ3/Ctp): ask em to leave your territory
Q: The Diplomat Unit is useful for
A1 (Civ3): Diplomat Unit?
A2 (Civ2/Ctp): getting expelled
A3 (Civ1): destroying City Walls
Q: AI was coded by
A1 (Civ3): Soren Johnson
A2 (CtP): Ian Lane Davis
A3 (Civ1/Civ2): someone else
I have some simple javascript code already working that does the calculation.
What do you say?

What are the other civs doing with battleships in the first place? You can then either just bribe it, depending upon how far away from port it is and how stupendously rich your SSC trading centre has made you, capture its home city and see it disappear before your very eyes, or use one of your own vet battleships to send it to Davy Jones' locker.
I'll think about that.
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