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2026 RAH Memorial Poly FF League

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  • 2026 RAH Memorial Poly FF League

    I have renewed our league for the 2026 NFL season.

    Obviously, we're going to need a new manager to replace SlowwHand (RIP). In addition, if anyone has any rule changes to propose, now is the time to post and discuss.

    ​Here's the team list:
    • Vicious Rabbits (Jack, commish)
    • Bzzz (Berz)
    • Culverhouse Party (ColdWizard)
    • Dallas Dwarf Tossers (SlowwHand)
    • Demonballers (Demonbinder)
    • Mingapolcos (Ming)
    • Abilene Eagles (Craig)
    • Nimrods (Mark Guth)
    • Omaha Steaks (Flatlander Fox)
    • Teh Peeled Bananas REBORN (Eric)

    ​Here's the official invite link:
    https://football.fantasysports.yahoo.com/f1/65466/invitation?key=ea9c6f38d5345b11&soc_trk=lnk&ikey=c e546dfe1d6bf40b
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

  • #2
    Sorry for the multi-post. Poly software kept rejecting my topic...

    Everybody in for this year?
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

    Comment


    • #3
      Yes, and sent link to Lanny, but not sure if he is interested.

      Comment


      • #4
        Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

        https://youtu.be/HLNhPMQnWu4

        Comment


        • #5
          thx again for your effort. Anyone hear from Ken Zopperoni? I can ask Gwen from the baseball league

          I have a few suggestions on scoring, replace receptions and receiving yards with the default 0.5/rec and 10yds/pt. Not a big deal, but I would like to see the defensive numbers and players boosted. I'm in a couple defense heavy leagues and they're fun for the game and the draft. With our settings the D is almost an after thought.

          one league I'm in has 1.75 solo tackle, 1 assist, 5 for sacks, Int, forced fumbles, 4 for fumble recovery, 7 Def TD, 7 Safety, 4 PD, 6 Blk K, 4 tackle loss, 10 retyds/PT and 2 for extra pt returned

          some of those are high. How about this

          1.75 solo tackle
          1 assisted tackle
          2 sack
          4 Int
          4 FF
          4 FRec
          6 TD
          4 Safety
          2 PD
          4 Bl K (who is gonna block kicks, that's mostly special teams)
          1 Tackle loss
          2 Ex Pt Ret
          10 or 20yd TOret/pt

          7 defenders, 2 DB, 2 DL, 3 LB

          I assume a sack also gets credit for a solo tackle so thats 3.75 and 2.75 for a solo tackle for a loss

          Comment


          • #6
            Count me in!
            If you believe you can, you're right. If you believe you can't, you're right!
            - Napoleon Hill

            Comment


            • -Jrabbit
              -Jrabbit commented
              Editing a comment
              Welcome to the league, Lanny!

          • #7
            Originally posted by lannyw51 View Post
            Count me in!

            Comment


            • #8
              Originally posted by Berzerker View Post
              thx again for your effort. Anyone hear from Ken Zopperoni? I can ask Gwen from the baseball league

              I have a few suggestions on scoring, replace receptions and receiving yards with the default 0.5/rec and 10yds/pt. Not a big deal, but I would like to see the defensive numbers and players boosted. I'm in a couple defense heavy leagues and they're fun for the game and the draft. With our settings the D is almost an after thought.

              one league I'm in has 1.75 solo tackle, 1 assist, 5 for sacks, Int, forced fumbles, 4 for fumble recovery, 7 Def TD, 7 Safety, 4 PD, 6 Blk K, 4 tackle loss, 10 retyds/PT and 2 for extra pt returned

              some of those are high. How about this

              1.75 solo tackle
              1 assisted tackle
              2 sack
              4 Int
              4 FF
              4 FRec
              6 TD
              4 Safety
              2 PD
              4 Bl K (who is gonna block kicks, that's mostly special teams)
              1 Tackle loss
              2 Ex Pt Ret
              10 or 20yd TOret/pt

              7 defenders, 2 DB, 2 DL, 3 LB

              I assume a sack also gets credit for a solo tackle so thats 3.75 and 2.75 for a solo tackle for a loss
              Some pretty over-the-top stuff. Very turnover-centric view of the world. Not sure I can get behind the inflationary approach to scoring.

              I'm curious about how everyone feels about moviing from 5 to 7 IDP players (or similar) That alone would produce a 30-40% increase in defensive scoring.

              Frankly, I'm not interested in trying to somehow balance offensive and defensive scoring. But I'll take a look at this more closely vis-a-vis our defensive settings.
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment


              • #9
                Count me in... And I'm fine with how the settings were last year. I also have no interesting in increasing the defense scoring. I like the balance we currently have.
                Keep on Civin'
                RIP rah, Tony Bogey, Baron O and Slowwhand

                Comment


                • #10
                  2026 update: Who's playing?

                  With the tragic loss of SlowwHand (RIP, David!) and the Dallas Dwarf Tossers, we need to organize a bit before the draft (typically starts mid-August).

                  Here's our 10-team list and who's confirmed as returning:
                  • Vicious Rabbits (Jack, commish) - confirmed
                  • Bzzz (Berz) - confirmed
                  • Culverhouse Party (ColdWizard) - confirmed
                  • Dallas Dwarf Tossers (SlowwHand)
                  • Demonballers (Demonbinder) - confirmed
                  • Mingapolcos (Ming) - confirmed
                  • Abilene Eagles (Craig)
                  • Nimrods (Mark Guth) - confirmed
                  • Omaha Steaks (Flatlander Fox)
                  • Teh Peeled Bananas REBORN (Eric)

                  IN:
                  1. -Jrabbit (commish)
                  2. Demonbinder
                  3. ColdWizard
                  4. Berzerker
                  5. Ming
                  6. mguth (verbal)

                  Need to confirm:
                  7. Flatlander Fox
                  8. Craig (Sloww's brother)
                  9. Eric/EPW

                  I'll send Yahoo emails to those 3 to confrm they'll be back. If everyone returns, that's 9 players, plus we have LannyW (Demon's brother) on board to be our 10th.
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • cb4
                    cb4 commented
                    Editing a comment
                    I'm in. I'm playing with Slowwhand in my ❤️.

                • #11
                  Possible Changes for 2026

                  I don't see much clamor for change other than Berz's love for massive defensive scoring. Here's his proposal, with notes on our current settings in parenthesis. (No parenthesis = already in use as-is)

                  1.75 solo tackle (currently 1.0)
                  1 assisted tackle (currently 0.5)
                  2 sack
                  4 Int (currently 3)
                  4 FF (currently 2)
                  4 FRec (currently 2)
                  6 TD
                  4 Safety
                  2 PD (currently 1)
                  4 Bl K (currently 3)
                  1 Tackle loss (currently not used)
                  2 Ex Pt Ret
                  10 or 20yd TOret/pt (currently 20 yd/pt)

                  Berz also suggests going from 5 IDP positions to 7. (For me: not a fan of having even bigger rosters.)
                  --
                  My reaction: I reject the suggested change to solo tackles and assists. That would be IMHO far too big of a change: (solo + assist = 1.5 now, = 2.75 proposed).

                  Tweaking the other settings is just inconsistent. I prefer consistent settings year-to-year whenever possible.

                  Having looked at the available options at Yahoo, the only changes I'm proposing are as follows:

                  1. Add TFL (tacklesfor loss) = +1 pt. Not using this currently, and it would certainly boost defensive scoring, especially for the DL. Only 5 players had 20+ TFL last year.
                  2. Pass Defended, change from 1pt to 2pt. The league leaders in this category only get 15-20 per year, so it's maybe a point per game increase for top DBs. That seems reasonable to me.

                  Everybody, please weigh in with your thoughts on this. I think these changes would be reasonable, providing a bit of a boost to defensive scoring (primarily for DL and DB, which are the lowest-scoring positions) without seriously upsetting overall balance.

                  Thoughts?
                  Last edited by -Jrabbit; July 18, 2026, 23:04.
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • #12
                    Fumbles recovered, if only a defensive stat, could stand to be higher (3). Tackles for loss and increase in passes defended I'd be ok with. I'm ambivalent about increasing blocked kicks.

                    Return yards is already fine, I had bench receivers in flex that got more points from returns than receiving. I don't think we need larger rosters at all. I don't think tackles and assists should be higher. Same with Int and FF.
                    Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

                    https://youtu.be/HLNhPMQnWu4

                    Comment


                    • -Jrabbit
                      -Jrabbit commented
                      Editing a comment
                      Blocked kicks is a weird one, barely worth doing at all. Last year, there were 22 blocked FGs and 9 blocked punts, total, in the NFL. I mean, that's less than 2 per week, and most of them are probably special teamers who aren't rostered in our league. I think the current value (3pt) is plenty.

                  • #13
                    I vote against any changes.
                    "

                    Comment


                    • -Jrabbit
                      -Jrabbit commented
                      Editing a comment
                      Hey Eric. I assume you'll be returning to defend your honor...

                    • EPW
                      EPW commented
                      Editing a comment
                      Yes of course

                  • #14
                    I will be travelling from 16 Aug. until 9 Sep. I don't know how reliable my connection will be, but I should be able to participate in the draft without much trouble.

                    I would draft my starters and some backups if possible, and let BAPAY do the rest.

                    If you find someone who REALLY wants to play, I could bow out too, but would prefer to keep playing with you guys if possible.
                    Some days are diamonds, some days are rocks...

                    Comment


                    • #15
                      I'm in. If the majority votes for these - I will too.

                      1. Add TFL (tacklesfor loss) = +1 pt. Not using this currently, and it would certainly boost defensive scoring, especially for the DL. Only 5 players had 20+ TFL last year.
                      2. Pass Defended, change from 1pt to 2pt. The league leaders in this category only get 15-20 per year, so it's maybe a point per game increase for top DBs. That seems reasonable to me.​

                      Comment

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