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2026 RAH Memorial Poly FF League

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  • 2026 RAH Memorial Poly FF League

    I have renewed our league for the 2026 NFL season.

    Obviously, we're going to need a new manager to replace SlowwHand (RIP). In addition, if anyone has any rule changes to propose, now is the time to post and discuss.

    ​Here's the team list:
    • Vicious Rabbits (Jack, commish)
    • Bzzz (Berz)
    • Culverhouse Party (ColdWizard)
    • Dallas Dwarf Tossers (SlowwHand)
    • Demonballers (Demonbinder)
    • Mingapolcos (Ming)
    • Abilene Eagles (Craig)
    • Nimrods (Mark Guth)
    • Omaha Steaks (Flatlander Fox)
    • Teh Peeled Bananas REBORN (Eric)

    ​Here's the official invite link:
    https://football.fantasysports.yahoo.com/f1/65466/invitation?key=ea9c6f38d5345b11&soc_trk=lnk&ikey=c e546dfe1d6bf40b
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

  • #2
    Sorry for the multi-post. Poly software kept rejecting my topic...

    Everybody in for this year?
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

    Comment


    • #3
      Yes, and sent link to Lanny, but not sure if he is interested.

      Comment


      • #4
        Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

        https://youtu.be/HLNhPMQnWu4

        Comment


        • #5
          thx again for your effort. Anyone hear from Ken Zopperoni? I can ask Gwen from the baseball league

          I have a few suggestions on scoring, replace receptions and receiving yards with the default 0.5/rec and 10yds/pt. Not a big deal, but I would like to see the defensive numbers and players boosted. I'm in a couple defense heavy leagues and they're fun for the game and the draft. With our settings the D is almost an after thought.

          one league I'm in has 1.75 solo tackle, 1 assist, 5 for sacks, Int, forced fumbles, 4 for fumble recovery, 7 Def TD, 7 Safety, 4 PD, 6 Blk K, 4 tackle loss, 10 retyds/PT and 2 for extra pt returned

          some of those are high. How about this

          1.75 solo tackle
          1 assisted tackle
          2 sack
          4 Int
          4 FF
          4 FRec
          6 TD
          4 Safety
          2 PD
          4 Bl K (who is gonna block kicks, that's mostly special teams)
          1 Tackle loss
          2 Ex Pt Ret
          10 or 20yd TOret/pt

          7 defenders, 2 DB, 2 DL, 3 LB

          I assume a sack also gets credit for a solo tackle so thats 3.75 and 2.75 for a solo tackle for a loss

          Comment


          • #6
            Count me in!
            If you believe you can, you're right. If you believe you can't, you're right!
            - Napoleon Hill

            Comment


            • -Jrabbit
              -Jrabbit commented
              Editing a comment
              Welcome to the league, Lanny!

          • #7
            Originally posted by lannyw51 View Post
            Count me in!

            Comment


            • #8
              Originally posted by Berzerker View Post
              thx again for your effort. Anyone hear from Ken Zopperoni? I can ask Gwen from the baseball league

              I have a few suggestions on scoring, replace receptions and receiving yards with the default 0.5/rec and 10yds/pt. Not a big deal, but I would like to see the defensive numbers and players boosted. I'm in a couple defense heavy leagues and they're fun for the game and the draft. With our settings the D is almost an after thought.

              one league I'm in has 1.75 solo tackle, 1 assist, 5 for sacks, Int, forced fumbles, 4 for fumble recovery, 7 Def TD, 7 Safety, 4 PD, 6 Blk K, 4 tackle loss, 10 retyds/PT and 2 for extra pt returned

              some of those are high. How about this

              1.75 solo tackle
              1 assisted tackle
              2 sack
              4 Int
              4 FF
              4 FRec
              6 TD
              4 Safety
              2 PD
              4 Bl K (who is gonna block kicks, that's mostly special teams)
              1 Tackle loss
              2 Ex Pt Ret
              10 or 20yd TOret/pt

              7 defenders, 2 DB, 2 DL, 3 LB

              I assume a sack also gets credit for a solo tackle so thats 3.75 and 2.75 for a solo tackle for a loss
              Some pretty over-the-top stuff. Very turnover-centric view of the world. Not sure I can get behind the inflationary approach to scoring.

              I'm curious about how everyone feels about moviing from 5 to 7 IDP players (or similar) That alone would produce a 30-40% increase in defensive scoring.

              Frankly, I'm not interested in trying to somehow balance offensive and defensive scoring. But I'll take a look at this more closely vis-a-vis our defensive settings.
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment

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