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I went after him, walking fast, nearly running. I got close, I was seven or eight meters from him. Pavelić sensed my presence, turned around and started shouting, '**** your Serbian-Jewish communist mother!' I heard a shot, but couldn't see where it had come from. I didn't stop. I kept running straight towards him. Once I was two to three meters away from him, I started shooting. Once. Twice. I shot him in the back, as he was running away. Two bullets hit him and he fell. He dropped his briefcase and lay motionless. I was cautious. He might have been pretending to be dead. I started thinking that maybe it would be best to keep him alive and make him face a trial. I thought about beating him. Then I looked at his briefcase and thought of taking his documents. But, I thought, if there is any money in there and I get caught, I'd be labelled a thief and it may appear as if I had killed him just for the money. I decided to leave him and his briefcase as they were. Someone started shouting and shooting in my direction. I turned around and took three shots and started to run around the buildings on a semicircular street. Some people stepped out and asked me what had happened. Breathless, I responded, 'Look at those drunk fools, they're shooting at people for no reason!' I hid the gun in my pocket. I left one bullet for myself, just in case.
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single player chess:
start from two kings in a corner, and play the game in reverse
"if you get trapped, an intention to move back and forth will reset initiative, skipping a turn for the other side, so you can fix it ""
the shortest pathway to a reset board is the optimal script for competitive mode when
"the tables are turned"
author mode in singleplayer played backwards , , ,
always play as both sides returning to a peace after berthing from scarcity
"two kings as Adam and Eve"
discover all FEATURE of initiative in singleplayer mode that "skip" a turn with two moves
that is akin to regaining an Author Initiative in a Competitive Match
from the perspective of Chess as a singleplayer experience, played backwards, "birthing peaces"
etc (sic) "birthing pieces"
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Originally posted by I AM I AM I AM MOBIUS View Postsingle player chess:
start from two kings in a corner, and play the game in reverse
"if you get trapped, an intention to move back and forth will reset initiative, skipping a turn for the other side, so you can fix it ""
the shortest pathway to a reset board is the optimal script for competitive mode when
"the tables are turned"
author mode in singleplayer played backwards , , ,
always play as both sides returning to a peace after berthing from scarcity
"two kings as Adam and Eve"
discover all FEATURE of initiative in singleplayer mode that "skip" a turn with two moves
that is akin to regaining an Author Initiative in a Competitive Match
from the perspective of Chess as a singleplayer experience, played backwards, "birthing peaces"
etc (sic) "birthing pieces"
"ignoring the nature of the emergent initiative"
denies the reality of the contrast in the board
assuming you have the capacity to move a piece back and forth
always move a knight in and out until you can kill approaching pieces
when you lose your first pawn, advance all pawns alternating turns
a disruption in your pattern of moving pawns
resets command initiative the same as moving another piece back and forth
and will disrupt any pattern recognition by even "high speed" AI players... a distinction that won't matter
as if an AI is not programmed to recognize the EMERGENT FEATURE of AVAILABLED NESTED INITIATIVE
(sic)
losing at chess is always a choice, or blindness
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Originally posted by I AM I AM I AM MOBIUS View Post
because TWO PLAYER chess in competitive mode doesn't recognize initiative beyond each turn
"ignoring the nature of the emergent initiative"
denies the reality of the contrast in the board
assuming you have the capacity to move a piece back and forth
always move a knight in and out until you can kill approaching pieces
when you lose your first pawn, advance all pawns alternating turns
a disruption in your pattern of moving pawns
resets command initiative the same as moving another piece back and forth
and will disrupt any pattern recognition by even "high speed" AI players... a distinction that won't matter
as if an AI is not programmed to recognize the EMERGENT FEATURE of AVAILABLED NESTED INITIATIVE
(sic)
losing at chess is always a choice, or blindness
an AI is only a script of living will
or taste preference lacking access to random seed
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the existence of nested initiative as Emergent Feature of transcript orientation of game play
is emulation of a random seed
as from that stand point, the next move has been placed as a result of a reset in initiative
regardless, the other player can only, "hack" the single player experience by closing the distance between pieces, diminishing any window for possible alternative outcome
each opportunity to reset initiative
diminishes the capacity for either player to do so
beyond the reset of initiative
and who wants to sit there just moving pieces back and forth, claiming that hack can defeat even "god"
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"random" is a listing protocol of undefined or unwanted social preference, in any event of instance
random may be established by a reset of initiative that
concludes any previous listing protocol
in favor of a new listing protocol
but from a game in progress
without possible recognition of such by any other possible competitive player
time limits per turn are the only way to assure that a single player master doesn't have enough time to appreciate the board before attempting usage of "Reset Initiative" move... a script that takes two turns upon selection of operator
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