The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
So...I just went through the XML file with the quest text keys. The contact victory is...uh, underwhelming. A whole five paragraphs of flavor text. Yippee. Some epic story that is.
Would you recommend the game reg? It's not that $50 means anything to me, it's that I want to decide whether this is worth playing/reviewing. To be clear: $50 means nothing to me. I am independently wealthy.
Yeah, I recommend it. It's a ton of fun in spite of the flaws in inherited from Civ V.
Edit to not doublepost: in case anyone's wondering how much this game is basically mod of Civ V, it has a bunch of vestigial Lua scripts and XML files like one for Religion text keys in spite of not having religion.
Last edited by regexcellent; October 26, 2014, 00:56.
Anyone know where/how to access some sort of trade route summary screen? The only way I've found to check how many trade routes I have/need is to change the origin of the trade unit.
Does the UI list this somewhere obvious that I am missing? wtf
i only just figured out how to get the building queue to work. also, it'd be super nice if it showed how long my workers/explorers had to do their thing when i mouse over them.
Comment