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  • that sucks reg

    were you using a mod of any kind?

    also, do you have a savegame from right before the victory? you can always load that and try it again
    To us, it is the BEAST.

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    • No mods, and yeah I tried that

      I dunno maybe I'll just conquer everyone

      I like the scifi references in the names. I got "So Say We All" for maxing purity

      need to figure out how to rename top tier jets "vipers"

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      • To us, it is the BEAST.

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        • Late game botes are nuts. You can mega**** cities by bombarding them from 3 tiles away.

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          • Originally posted by regexcellent View Post
            How the **** do I build the exodus gate? I have 13 purity and ****, and the requisite tech.
            Check the Quest screen? (I haven't tried for that yet.)

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            • Originally posted by regexcellent View Post
              Late game botes are nuts. You can mega**** cities by bombarding them from 3 tiles away.
              AI's navy can't move and then shoot it seems.

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              • So...I just went through the XML file with the quest text keys. The contact victory is...uh, underwhelming. A whole five paragraphs of flavor text. Yippee. Some epic story that is.

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                • Would you recommend the game reg? It's not that $50 means anything to me, it's that I want to decide whether this is worth playing/reviewing. To be clear: $50 means nothing to me. I am independently wealthy.

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                  • Yeah, I recommend it. It's a ton of fun in spite of the flaws in inherited from Civ V.

                    Edit to not doublepost: in case anyone's wondering how much this game is basically mod of Civ V, it has a bunch of vestigial Lua scripts and XML files like one for Religion text keys in spite of not having religion.
                    Last edited by regexcellent; October 26, 2014, 00:56.

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                    • Yah, they didn't clean out all the old V stuff that isn't used. Lots of icons from Civ V too.

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                      • I'm posting a compilation of Building Quests on the wiki:

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                        • Anyone know where/how to access some sort of trade route summary screen? The only way I've found to check how many trade routes I have/need is to change the origin of the trade unit.

                          Does the UI list this somewhere obvious that I am missing? wtf
                          To us, it is the BEAST.

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                          • No village was ever ruined by trade. Bull shit, you're from Africa, think a little harder dufus.

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                            • i only just figured out how to get the building queue to work. also, it'd be super nice if it showed how long my workers/explorers had to do their thing when i mouse over them.
                              I wasn't born with enough middle fingers.
                              [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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                              • Originally posted by self biased View Post
                                it'd be super nice if it showed how long my workers/explorers had to do their thing when i mouse over them.
                                To us, it is the BEAST.

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