I think if the goal is maximum modability is the goal, it would be better to use something free and open source (or build from the ground up). I don't know what GameMaker would do as far as licencing and accessability of the end result even if built to HTML5?
HTML5 could allow the game to run on basically any platform and be edited with a huge range of freely available editors for game logic and assets. Paint (or equivalent) and Notepad (or equivalent) would be the minimum necessary tools for editing anything in the game. There are lots of free and open source libraries that can be used to build HTML5 games.
An example of an HTML5 tile based game (RTS):
The graphics of course can look like anything...
HTML5 could allow the game to run on basically any platform and be edited with a huge range of freely available editors for game logic and assets. Paint (or equivalent) and Notepad (or equivalent) would be the minimum necessary tools for editing anything in the game. There are lots of free and open source libraries that can be used to build HTML5 games.
An example of an HTML5 tile based game (RTS):
The graphics of course can look like anything...
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