The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If this is like Civ4's Colonization remake (but using Civ5 engine), you might be in good shape.
Originally posted by civ 5 minimum reqs
Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c
I only ever played the Civ 5 demo. It worked, but I was worried for the safety of my testicles.
...
If you translate the French site self mentioned, there's a supposed interview with the developers. There are factions, and an orbital layer (like CtP 2 I guess).
I only ever played the Civ 5 demo. It worked, but I was worried for the safety of my testicles.
...
If you translate the French site self mentioned, there's a supposed interview with the developers. There are factions, and an orbital layer (like CtP 2 I guess).
Firaxis gives a sort of spiritual sequel to Alpha Centauri with the new Civilization called Beyond Earth.
While Brave New World is available for a little less than a year, Firaxis decided to put a little aside Civilization 5 and change (slightly) registry. With Beyond Earth, the studio still continues the adventure started by Sid Meier, but to project beyond our solar system. A concept that is reminiscent of Alpha Centauri. Appreciated by many players, the venerable ancestor is actually one of the inspirations of Firaxis which do not seek to make a simple remake. First spotlight with David McDonough and Will Miller.
" To infinity and beyond! "
Sid Meier s Civilization: Beyond EarthIf the success of Civilization unabated over the years - Civilization 5 has signed the best-selling franchise - it was surprising to see Firaxis does not implement the space adventures of Alpha Centauri. Fifteen years after this episode "alien", it should be done this fall, thanks to Beyond Earth . To clarify input, it is worth noting that we have not yet had the opportunity to play or even see session gameplay of the game, and that first contact was through to an interview with two of the main developers. Some developers who readily acknowledge the inspiration of Alpha Centauri, but wish to keep the old timers as we explained David McDonough: " Obviously, we draw Alpha Centauri , a game that David and I played when we were younger. It has influenced us a lot, but it is not a sequel or a prelude to Alpha Centauri: it is our own representation of what look like Civilization in space . " If there is no question of a direct sequel to Alpha Centauri, we understand that the concept is in substantially closer .
Various extra-terrestrial planets
Not surprisingly, David McDonough immediately adds that " there are similarities between the skeletons of Alpha Centauri, Earth and Beyond Civilization games . " In fact, the player will start by customizing its part and civilization: the characteristics of the latter depend on many aspects of the game and in particular the departure of our people. In Beyond Earth, it does not begin on Earth, but on an alien world that is setting at the same time that our people. Will Miller explained that three specific types of planets will complement options.
Will Miller" There are three types of unique planets, called "biomes" . Their entire surface is colored and they bring you a different experience depending on which one you choose. We have the "lush" planet (lush), a planet with a dense vegetation, like a jungle. The "airy" planet (air), with dunes, a cracked soil and a warm, dry climate. Finally, "fungal" the planet (fungal) is pretty wild . " Types of planets that do not prejudice other attributes such as terrain or the presence and size of the oceans , for example.
An outpost, then a city
In its course, part of Beyond Earth should not disrupt the amateur Civilization. " The DNA of Civilization 5 is preserved , "says Will Miller. " You always build cities, you always improve tiles, fields, but we extended this formula. For example, earth factions fail at the same time and you could be the first on the planet: the vessels of the other can happen in stages, after 50 laps maybe. Another difference is that cities begin to outposts stage. Must be protected - they are very fragile - so they can grow . "
Sid Meier s Civilization: Beyond EarthThe idea of the outpost is something very important to the extent that it costs resources and produces virtually nothing, unlike a city, it actually operates the tile on which it is located, and its growth is far from instantaneous, it takes many turns before it became a city. " We have to plan things carefully, be strategic and be on guard , "says Will Miller, adding that" the mechanical expansion is substantially different from that of Civilization 5 . "
There is life ...
Who says alien planet also said alien life and Firaxis could not miss such opportunity to introduce some of world's most exotic creatures Civilization . David McDonough explains that there are aliens in the game, but they have no conscience, they do not have a human attitude. You can not communicate with them and you can not embody an alien . The aliens play a role nonetheless by their presence: it is possible to go against them - destroy - or to live in harmony and thus enjoy some bonus.
Sid Meier s Civilization: Beyond EarthBeyond this life alone "animal", players will find in the part of the relics, evidence of a particularly advanced civilization , but now extinct. Find evidence of their existence, determine who they were and attempt to contact this mysterious people is one of the objectives of Beyond Earth, a victory conditions. " This is the culmination of all your efforts on the planet "for David McDonough. Another victory condition is to achieve reconnect with the cradle of humanity, with the Earth .
Back on Earth?
Will Miller states that " when we leave Earth, we leave in a precarious state, there are political pressures, environmental and we are not sure what will happen on Earth after our departure . " Later, probably around the middle of the game, contact with Earth is restored through the deployment of a satellite . Will Miller explains that the other conditions of victory " is to return to Earth and help them thrive again or to bring refugees from Earth to your new world and to install . "
David McDonoughWe will not know more for the moment on the other victory conditions, but it logically involve scientific advances to reconnect and be able to travel much more safely through space. Science is no surprise in the heart of a part of Beyond Earth. Early in the game, there are some more advanced Civilization than in a conventional technologies, and it is for example possible to communicate with the other factions since their arrival on the planet: diplomacy outset begins . In However, the developers wanted to keep exploration dimension early in the game and so the card retains the idea of the fog of war . Thereafter, scientific research help, it becomes possible to develop new weapons in Civilization, but also to provide a second layer to the map with the management of features in orbit : satellites can be sent units to improve ground, but it is by no question against engaging in a real "Star Wars." Beyond Earth still has much to reveal to us, but this first contact with the game Firaxis portends the best and a renewal of the franchise: we are eager to learn more!
It's the kind of problem you WANT to have, yes, but I sincerely dread the thought of too many newbs at once. We've formed a forum culture that's exactly the way we want it - except I've never drummed up as much activity in the Rec Commons as I'd like. I just desperately don't want to spend a lot of time banning rude kids, and no way that wouldn't happen unless we failed very badly at capitalizing on this...
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