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  • Originally posted by snoopy369 View Post
    Impossible with saving isn't impossible. It's "Slightly Challenging with Occasional Difficult Spots".

    (Am I allowed to be an Ironman snob even though I can't get even as far as Plasma weapons on my attempts?)
    Yes, but you're a lower tier snob
    "I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
    'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger

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    • Ah, so I'm like a Samsung Galaxy 3 user looking down on the HTC users then. I think I can live with that.
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • Okay I see what they're saying about balance now with the tech tree. They don't want to hand out more tech tree research stuff because if you fall behind in tech then you're liable to lose, since as soon as the aliens get a really sizeable advantage over you and kill your dudes it can be very difficult to recover.

        That said, I think there's a pretty simple way of expanding the tech tree without causing problems. Simply make it so that you don't research the entire tech tree in one game. Have different options. Make the player specialize into a particular set of techs that suit his playstyle and the way he's leveled his men. Like sniper rifles with a minimum range but higher damage for players with squadsight, and sniper rifles that have no aim penalty in snapshot for players with snapshot. Or machine guns that do some AoE and increased cover destruction at large expense to damage output.

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        • I think you're describing a fairly thorough revamping of the entire tech tree. Plus, it's actually incredibly difficult to balance a tech tree that allows significant diversity in choices (ie, to choose not to research an entire branch); see: Civ. One of the single hardest parts of Civ is getting it so people want to research all of the techs (or close enough) rather than beelining or entirely ignoring some techs, without putting too many artificial blocks in place that annoy the player. Otherwise by having techs that suit a certain playstyle, you end up encouraging a certain playstyle to the point of nearly requiring it, which is very much a no-no.
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

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          • Dawn of the dead!
            I was on a terror mission and lost all but one of my soldiers. Zombies, zombies! everywhere!

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            • snoopy: Well if you want to add freshness in an expansion without making the tech tree too long, optional techs would be the way to go. Making new items not require techs would make them OP.

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              • My "Team Lazarus" just completed its Ironman Classic playthrough. I finally rebuilt a full colonel team. Two of my team--my crit assault specialist and my secondary psi assault both got killed by reaction shots by the Elite Mutons in the final room before my heavy blew the everloving **** out of their cover, a wounded ethereal killed one of them to replenish its health, and then my sniper killed it with a reaction shot. My heavy then moved up and finished the remaining muton with his grenade, and my speedy medic ran into cover and got a line of sight on the Uber-Ethereal, while my Gollop assault ran for cover on the other end. Mayhem suppression fire from my heavy and a rift from Gollop set it up for a headshot from my sniper, taking him down to ten health. He then mind controlled my medic (thank god), leaving him another Mayhem/sniper combo away from death, and ultimately, a very unlikely victory. Only my sniper and heavy escaped with their lives, but Earth was saved.

                Think I'm gonna take a break for a little while before I try impossible; my blood is pumping pretty good from this.
                "My nation is the world, and my religion is to do good." --Thomas Paine
                "The subject of onanism is inexhaustable." --Sigmund Freud

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                • How does it take more than one or two turns to kill the uber ethereal? Just throw all your explosives at it and everyone around it dies instantly when it does.

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                  • Congrats, Guy. I hope to learn what most of those words mean sometime before my kid starts grammar school.

                    (That would be in 2016...)
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • Originally posted by regexcellent View Post
                      How does it take more than one or two turns to kill the uber ethereal? Just throw all your explosives at it and everyone around it dies instantly when it does.
                      Yup.
                      "I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
                      'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger

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                      • Won my first Council escort mission (I'd won bomb disposal before, but no escorts or retrievals). Lost my two best guys in the process - both by Thin Men who survived multiple reaction shots after dropping into place behind my guy. The second really pissed me off, because it was probably a bug; the Thin Man was on top of the roof of the building I was in, and nobody outside could see him to kill him. When he took his reaction shot against my guys, he was shown lying down. Somehow I don't think that's intended...
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • Beware the auto-save!

                          I decided to start a new game on a harder level, saved then started another. After playing an all nighter, I decided to finish the other game, so I went to load and it had been ****ing overwritten by the mother****ing auto-save!
                          Lost! lost! lost! gone! all that work.

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                          • ... no ****, sherlock.

                            Autosave is that: autosave. One slot.
                            Indifference is Bliss

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                            • I haven't had a problem with multiple games without saving over each other. I probably have 15 saves, each a different iron man game.
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

                              Comment


                              • Not true of all games though is it.

                                But autosave should always just be a bridge between proper manual save points on any game.
                                Jon Miller: MikeH speaks the truth
                                Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
                                We've got both kinds

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