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Cities XL 2012
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Originally posted by regexcellent View Post**** mass transit. Suburbs are the way to go. If it ain't a road hierarchy system, cul-de-sacs and all, it ain't ****.
The problem you're having is that you didn't have wide enough arterial roads in the first place, probably.Graffiti in a public toilet
Do not require skill or wit
Among the **** we all are poets
Among the poets we are ****.
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It's fun for about a day. Very repetitive and not very hard either, oh and it will eventually bring your system to a halt.
In other words, skip it.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Originally posted by Al B. Sure! View PostArgh so much traffic. I'm going to have to bulldoze half the city to build new roads. I see now why the even blocks is preferable for making roads one-way to combat congestion.“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
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Originally posted by alva View PostIt's fun for about a day. Very repetitive and not very hard either, oh and it will eventually bring your system to a halt.
In other words, skip it.
Like they said, fun for a while, but no Sim city 5.
If you can pick it up for $10 or less ,then give it a shot, worth that at least.We're sorry, the voices in my head are not available at this time. Please try back again soon.
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SO, what are the most important differences between SC4 and Ciies XL? (I for my part have SC4 + Rush hour, but never had any part of Cities XL)Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Yeah SimCity you can start building everything out the gate whereas in Cities XL, you usually have to reach a population milestone (say ~60K population to start bus lines). SimCity also has the whole mayor dynamic with taxes, ordinances, people wanting crap, etc. and there's none of that in Cities XL which is purely city planner gameplay."Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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Originally posted by Docfeelgood View PostIf there's no ghetto then it's not a real sim.
You kind of can have ghettoes in SimCity, though."Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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I remember building tons of arcologies in SimCity 2000 (after terraforming the entire map with glitchy spaceports), letting them fill up, and then raising tax rates to 100% with no funding for anything. Some % of the population would get stuck and couldn't leave, but still would generate revenue. Massive surpluses would accumulate as I left the game on overnight. Then I build my utopia over the demolished corpses of my slums. SimEconomics
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