Originally posted by MOBIUS
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Is there a big difference between 3e & 3.5e D &D ?
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Try http://wordforge.net/index.php for discussion and debate.
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Originally posted by Jon Miller View PostWhat is the key differences between 1st ed and 2nd ed?
Most my experiment is with 3/3.5 ed, but I have some knowledge of 2/2.5/4 ed.
JM
- The proficiency system was over hauled and standardized so that they became a much bigger part of the game. This was integrated with the "kit" system to allow players to more easily customize their characters with actually changing any of the rules. Also in 1st all class skills were the same for every person of that level in that class where as, for example, in 2nd you could allocate points to each skill and decide to specialize your character in certain tasks instead of always being a generalist.
- In first edition every little variation of a class was it's own class. Example: You had the thief, the assassin, the thief-acrobat and a bunch of even more specialized variants found in Dragon Magazine. In 2nd edition these were all made part of the thief class but you could customize your PC using kits. Kits added some minor bonuses (and some equally minor detractions) but helped people flesh out their characters. This really increased actual role playing even while it GREATLY simplified the rules.
- The rules were greatly cleaned up and simplified. There were over a dozen different AD&D books in 1st edition many of which contradicted each other or were just plain complicated. E.G. Gygax just loved to invent complicated **** just to show how smart he was; 2nd edition kept the flavor and feel of 1st edition but cleaned everything up and organized it in an easy to use,read, and find way so that even teen kids could quickly answer any questions. The indexing in 2nd edition books was INCREDIBLY EXTENSIVE especially compared to how crappy the indexes were in 1st edition book.
I'm sure I'm missing stuff since I haven't actually played AD&D in 20 years but that should give you an idea of some of the differences.Try http://wordforge.net/index.php for discussion and debate.
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4ed is a game like a computer game (warcraft/etc), if you want to role play the sort of stories that most people are interested in, you should use something else
JMJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Originally posted by Jon Miller View Post4ed is a game like a computer game (warcraft/etc), if you want to role play the sort of stories that most people are interested in, you should use something else
JMTry http://wordforge.net/index.php for discussion and debate.
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Originally posted by Jon Miller View PostIf I wanted to focus on the game aspect, I wouldn't play an rpg.
RPGs are great for the role playing.
JMIf there is no sound in space, how come you can hear the lasers?
){ :|:& };:
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Originally posted by Hauldren Collider View PostIf you want to roleplay, do it with your girlfriend. Games are fun. Roleplaying in a game is only interesting to the extent that it is fun. There's nothing stopping you from roleplaying in 4e, it just makes the game fun for everyone.
As I said, there aren't many settings where it (or anything similar to it) are applicable. If there was, I would think differently.
Think of fantasy books/stories/etc, it jsut isn't relevant.
It isn't fun if the world doesn't work in ways liek I want to imagine it.
JMJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Originally posted by Felch View PostYou've either never played WoW, or you've never played 4e.Try http://wordforge.net/index.php for discussion and debate.
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Basically, I think most of these RPGs are being ruined by trying to reach out to computer game players. Diablo, WOW, etc were all fun, but not what we were looking for in a RPG.
In the new games, it is expected that everyone is a munchkin...
JMJon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Jon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Ever since 3rd ed RPGs have been a munchkin's paradise. Back when my friends and I played 1st and 2nd editions one of the most fun aspects of the game was low level where your PC really was weak, where he couldn't just power through everything, and so you often had to come up with creative & interesting ways to beat situations instead of just killing everything. Figuring out how to trap powerful monsters in different rooms since you couldn't beat them, negotiating your way out of situations, or sneaking around other tight spots was all part of it. Even better was role playing your way into tricking third parties into doing stuff for you or even tricking them into their deaths since you had no hope of killing them on your own.
The new kids don't seem to like role playing and instead simply attack everything in sight. I'd love to see someone put the "role" back into role playing.Last edited by Dinner; October 12, 2011, 18:13.Try http://wordforge.net/index.php for discussion and debate.
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