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Originally posted by Maniac
I just made a campaign editor scenario, putting twelve fully upgraded zerglings against one fully upgraded archon. Did seven tests. Results differ because of how quickly I got a complete surround. Test results were: Zerglings remaining: 3, 5, 5, 5, 7, 8, 8.
Looks like my memory isn't wrong, and zerglings can work as a counter. You gotta love that Hive tech which reduces Zergling cooldown.
12 cracklings will anihilate any one unit.... as long as they aren't flying.
and in real army composition.... lings are not going to be 12:1 to archons.
in real matches, best action to take is to switch upto hyrda/ultras. It's not ironclad rule but its the most agreed among higher lvl players.
Yeah, but don't most Zerg units do normal-type damage anyway?
melees are all normal (cant think if theres exceptions on top of my head) however zerg has a few explosive types. cant think on top of my head what chons are. probably large.
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