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  • #31
    Originally posted by Jon Miller


    Put in some Defilers or whatever as wlel.

    JM
    Defilers? The unit with no basic attacks, only "spells" ? I've spent the whole thread whining like a bratty, spoiled child that "I can't do it! " in reference to unit abilities. What the heck makes you think I can effectively use defilers?




    You can still play this online for free, right? I vote for poly game this weekend.
    You've just proven signature advertising works!

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    • #32
      Muta bombing Vid


      Muta bombing is ridiculously OP, but it is balanced by a good dosage of AOE.

      I fear Sci vessel as a zerg player....
      :-p

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      • #33
        Originally posted by Seedle


        Defilers? The unit with no basic attacks, only "spells" ? I've spent the whole thread whining like a bratty, spoiled child that "I can't do it! " in reference to unit abilities. What the heck makes you think I can effectively use defilers?




        You can still play this online for free, right? I vote for poly game this weekend.
        1. Group defiler w/ few lings.
        2. burrow
        3. Pop out when distracted and DS/plague
        4. Consume lings
        5. Repeat 2-4
        6. ???
        7. Profit.

        :-p

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        • #34
          Originally posted by Seedle


          Defilers? The unit with no basic attacks, only "spells" ? I've spent the whole thread whining like a bratty, spoiled child that "I can't do it! " in reference to unit abilities. What the heck makes you think I can effectively use defilers?




          You can still play this online for free, right? I vote for poly game this weekend.
          Happy to, but I don't have Brood War here.
          Long time member @ Apolyton
          Civilization player since the dawn of time

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          • #35
            Originally posted by Lancer


            Happy to, but I don't have Brood War here.
            Neither do I.
            You've just proven signature advertising works!

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            • #36
              There's a patch for the original.
              Long time member @ Apolyton
              Civilization player since the dawn of time

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              • #37
                Originally posted by Lancer
                There's a patch for the original.
                I shall have to download it then. Any major changes that you know right of hand from the patch?
                You've just proven signature advertising works!

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                • #38
                  zergling rush!
                  Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...

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                  • #39
                    (pssssssssssssssst broodwar doesn't require a cdkey)
                    :-p

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                    • #40
                      I prefer to play
                      1. Zerg
                      2. Terrans
                      3. Protoss

                      Reason is I'm a very slow player. Can't move and click the mouse fast. So I prefer the race which doesn't require any fancy spells to be succesful: the Zerg!
                      The Zerg also require the least micromanagement in other fields. For instance with the Terrans you need to make sure not to forget about the SCVs you sent to make some building. With the Zerg you don't need to worry about the drone afterwards... Same with healing. If you want to repair mechanical units with the Terrans, you need to drag along SCVs with your army. With the Zerg you can just park your units in a safe area for a while, and they heal themselves.
                      Nydus Canals also make defense very easy.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                      • #41
                        How do you handle Archons as a Zerg player? Assuming they're well inland and thus Guardian-proof, do you need massive numerical superiority just to wear them down?
                        1011 1100
                        Pyrebound--a free online serial fantasy novel

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                        • #42
                          Originally posted by Elok
                          How do you handle Archons as a Zerg player? Assuming they're well inland and thus Guardian-proof, do you need massive numerical superiority just to wear them down?
                          Hydralisks are the best counter I guess.
                          http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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                          • #43
                            A bunch of upgraded Zerglings do the trick too IIRC. Just make sure you attack from two sides at once, so you get an immediate surround, and minimize your losses.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                            • #44
                              Originally posted by Elok
                              How do you handle Archons as a Zerg player? Assuming they're well inland and thus Guardian-proof, do you need massive numerical superiority just to wear them down?
                              As long as you have some mutas/Devourours for anti-air nothing is Guardian proof.
                              Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                              • #45
                                I meant "Guardian-proof" in the sense that the Guardians can just hover out of Archon range in impassible terrain bombarding the hell out of said Archons; without air support the bug-zapper has no choice but to run away and hope to lure the sluggish Guardian onto terrain where it can be attacked by its more nimble enemy.

                                Under any other circumstances there's really no cheap way for the Zerg to take out an Archon the way Science Vessels can, or Scourge can take out Carriers, or Zerglings can take out most large land units. They can't be broodlinged and laugh at the Plague. I'm a pretty bad player but I always spam Archons when I'm playing versus the Zerg because they're damned near helpless against them. At least when controlled by the AI they are.

                                I guess I can imagine a Zergling swarm doing it, but a fully upgraded Archon can take out several fully-upgraded lings with one hit...it's hard to picture even a pincer attack doing more damage than is lost in dead lings. Fifty minerals a pair means three hundred a dozen, and it'd take more than that. An Archon costs three hundred resources too, but mostly gas, which is harder to get in bulk.
                                1011 1100
                                Pyrebound--a free online serial fantasy novel

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