The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Ok thanks for info, I think it is a special situation about your mp3 playing devices. I did not get any this kind of error yet from players. I think you are getting "No MCI device" error which means I cannot play mp3s of game. I will examine it if I get one similar error too in future.
Col-like Turn Based Strategy game Invasion's Version 02 is released. (12.06.2008)
New additions :
Some bugs which reported are found and corrected.
Colonization-like more entertaining musics added.
New informations/features are added.
You can download Invasion V02 (11 MegaBytes) from here.
If you find any more bugs or your game did not open or you get any error messages please report. You are the probably first person who faced with this error, because game is so new.
The Good:
- great music
- decent graphics
- The interface is nice and clean
- Unit graphics are very functional, meaning I can easily and quickly tell things apart
- I like the strength indicators (the little circles) on the unit graphics
The Not So Good:
- Need more user feedback
- By the time I have researched something, I forget what the benefits of the tech are. All I get is a popup to select my next tech. I would appreciate seeing a summary screen of the tech I just finished researching.
- Need some indicator to tell me which civ a unit or city belongs to. Either some popup text on a mouse-over or an info panel if I click on someone else's unit or city.
- More info, both pre- and post- battle would be helpful. How likely am I to win this fight? What happened in this fight I just had? It's not always easy to determine this info right now.
The Unknown:
It's hard to give any feedback regarding the AI, based on playing one short game on the easiest setting.
Originally posted by Kinjiru
- By the time I have researched something, I forget what the benefits of the tech are. All I get is a popup to select my next tech. I would appreciate seeing a summary screen of the tech I just finished researching.
You are right.
I have to add a information box after any tech discovered and then when user press continue button I have to ask about new tech.
Also about other point I will also add civilization name to text which is opened when mouse comes any unit. Currently it says only number of units at that cell. I will also add civilization name to that box.
I will add these to third version probably will be avaliable two weeks later.
New additions :
(1) Flags for cities,
(2) News and Information about that tech is given after new technologies are discovered,
(3) Centralized +1 food (I could not add stone, I think stone have to be collected from city areas in any case.)
(4) War bug corrected, (AI was winning more).
(5) Some annoying musics are replaced.
(6) When mouse comes on any unit it also gives information about its civilization.
New additions :
(1) New more realistic coasts.
(2) Avaible getting production information about areas/cells by right clicking.
(3) 2 Major bugs which shuts down program is resolved.
(4) New interface, new icons.
(5) Some new musics.
I am making an independent TBS computer game for 4-5 years. I nearly completed it. In short its like combination of Sid Meier's two game : Colonization and Civilization.
There are 10 civilizations, different bonuses for every civilization, special units. In cities citizens can work on not only...
* Gumuso- the game looks nice with its development. Per your comments on CivFanatics, I wish you good luck getting involved in the games industry!
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Comment