I always got bored after conquering ten or so territories. At this point, there was no way to lose and a lot of tedious battles with rebels and city happiness.
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Rome: Total War
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How the heck do you use Peltasts and Heavy Peltasts?
Why not just get Cretans or Rhodians?
Oh has anyone conquered the Amazons yet?
On the world map, my favourite unit: Sarmatians."Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
"...Mangy dog staggering about, looking vainly for a place to die."
"sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.
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I don't play regular RTW very often, but peltasts tend to be better against heavily armored and shielded troops. Use one unit, preferably a phalanx, to pin the unit, and send the peltasts around back to throw javelins into the enemy rear.
Heavy peltasts are passable in melee, so after they use their ammo you can charge into the back of that same infantry unit.
The best skirmishers are Illyrian mercenaries; if you're playing Macedon (or Greece), hire the sh*t out of these guys and use them like they're going out of style. They give the Macedonians a viable close melee unit, since the Maks don't have heavy peltasts or any other regular hand-to-hand melee units. From what I remember, they get generated in Illyria pretty fast, so they're readily expendable.
I conquered the Amazons as Scythia once. Their chariots aren't very good against regular old horse archers. It's not a very useful settlement to have, as it doesn't give you anything special and suffers from massive unhappiness problems from being so far away from where your capital probably is.
My favorite original RTW unit is probably the Parthians' Persian Cavalry. Horse archers are the best all-around unit in the game, and these horse archers are good in melee too.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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So my wife has been looking for a good game to replace Civ 2, which she still plays pretty compulsively. We're not sure if her computer can run Civ 4, and we like bargain games, so we were thinking of either this, Rise of Nations, or a couple of non-war games (Pirates, Railroad Tycoon 3; she likes the civ-building part of Civ as much or more than the fighting). Would you say R:TW is the best of that bunch?"I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin
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Originally posted by Rufus T. Firefly
So my wife has been looking for a good game to replace Civ 2, which she still plays pretty compulsively. We're not sure if her computer can run Civ 4, and we like bargain games, so we were thinking of either this, Rise of Nations, or a couple of non-war games (Pirates, Railroad Tycoon 3; she likes the civ-building part of Civ as much or more than the fighting). Would you say R:TW is the best of that bunch?
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It's a great game.
If your computer can play it properly medieval 2 is even betterSpace is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
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It should be kept in mind that Creative Assembly has publicly said that, to them, the turn-based/strategic facet of the game is simply a vehicle to arrive at the real-time battles, which are the focus of the game. It is their admitted design philosophy that the strategy element is subordinate to the tactics, and in fact the tactical element of most Total War games (at least, all the ones I've played) has worked quite well, while the strategic part is fairly weak and often subject to major bugs.
If you're looking for a strategic, turn-based game like Civ, RTW is not what you want. If you're looking for a large-scale tactical wargame with some basic turn-based and empire building additions, it might just be what you want.Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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The RTW series is the best at trying to put in large scale stratergy and Tactical warfare and the RTS element on it's own is very goodSpace is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
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Originally posted by Riesstiu IV
I prefer the original Medieval: Total War. The battlefield AI in Rome :Total War is pretty bad and enemy armies tends to route very quickly. I got so good at exploiting the poor battle AI, it was getting to the point I was defeating entire armies (even if they had spear units) just using my general unit with 20 horsemen.
I like the gritty feeling in MTW and battles last a lot longer since the killing rate isn't as fast as RTW. You can formulate meaningful strategies and the Battlefield AI is pretty good at holding it's own.
It think part of the reason is the differences in map layout. MTW uses a RISK board style were units simply move to different provinces while RTW uses a very detailed map that allows individual army movement and is unlike a board game. The problem is the AI can't handle it very well and tends to split up armies (especially early on) into small groups that are easily mopped up by the human player.
I will give credit to an improved siege engine though. In the original MTW, the enemy AI rarely opts to attack walled cities with siege weaponry and instead just waits to starve out an enemy.
I always got bored after conquering ten or so territories. At this point, there was no way to lose and a lot of tedious battles with rebels and city happiness."An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
"Non mortem timemus, sed cogitationem mortis." - Seneca
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Originally posted by Cyclotron
I don't play regular RTW very often, but peltasts tend to be better against heavily armored and shielded troops. Use one unit, preferably a phalanx, to pin the unit, and send the peltasts around back to throw javelins into the enemy rear.
2 units of javelin hurling troops can quickly decimate an elephant unit
I normally also play greece or macedon as I love the greek phalanxes. JUsing the hammer and anvil tactics of Alexander (with the hammer being the companion cavalry) can do lots of damage to the enemy
(you just have to ensure that you aren´t flanked)
I also love MTW2 for its better graphics, but in terms of battle engine RTW is still better than MTW2Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Rufus: you could also check out games like Caesar III, Pharoah and Zeus. City-builder games sorta like SimCity, but with clear objectives. Set, obviously, in classical times.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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