Originally posted by Asher
I didn't know you were talking about just the development tools.
Even then, the vast majority of the developers would disagree with you. Visual Studio is hands-down the best IDE out there, most developers would agree.
Actually, just yesterday, Dean Calver (who is a moderately famous game developer, and has published many books on it) made a blog post about having to use gcc and Linux-environments to develop for the PS3 versus using Windows and Visual C++ to develop for Xbox 360:
But of course, you develop state-of-the-art Danish Library systems. You probably know all about the headaches of developing real software on all of the OSes.
I didn't know you were talking about just the development tools.
Even then, the vast majority of the developers would disagree with you. Visual Studio is hands-down the best IDE out there, most developers would agree.
Actually, just yesterday, Dean Calver (who is a moderately famous game developer, and has published many books on it) made a blog post about having to use gcc and Linux-environments to develop for the PS3 versus using Windows and Visual C++ to develop for Xbox 360:
But of course, you develop state-of-the-art Danish Library systems. You probably know all about the headaches of developing real software on all of the OSes.
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
Somehow I really have the feeling that you are carrying the same hat as the guy in your avatar.
I have never claimed that gdb is a superior tool, I actually prefers Solaris WorkShop
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
I really don't care if a lot of people which doesn't know anything else than windows might claim it's the best- not even if they are moderatedly known game developers - probably paid to say it.
When you in five to ten years get the experience to make canadian state-of-the-art library systems, we can take up this discussion - until that you don't know what you are talking about.
Oh, and just to "secure" the hat :
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