I think we should differentiate between software used primarily for commercial purposes by mid-size and larger corporate customers, and the gaming business used by individuals.
Pirating is a much bigger issue for gaming, and I have yet to hear a convincing model that would permit the development of large, complex games without intelectual property protection.
Pirating is a much bigger issue for gaming, and I have yet to hear a convincing model that would permit the development of large, complex games without intelectual property protection.
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