OK, I was reading the interview of Soren Johnson on slashdot, and this passage got me thinking:
Well, I don't think that if state protection of intellectual property (IP) was to suddenly stop, all work on software would suddenly stop too.
I think that developers and publishers would find other ways to get payed. I am asking you to imagine just such situation, and tell me which production/support/marketing models could/would be used?
One example I thought of - games could be published in a way that they depend on internet to check if they are legal every hour of game play or so (could that be cracked?).
2. DRM in Civ IV - by Lord Ender
Civ III requires the installation CD be inserted every time you play, even though none of the content on the CD is used by the game after installation. This annoys your customers by making them juggle CDs, unnecessarily wear out their hardware, and shorten their battery life. Consequently, many of your customers install "No-CD Cracks" to fix this flaw in your software. How do you feel about the existence and use of such cracks? Will you include this CD requirement in Civ IV even though it does not prevent copyright infringement but still inconveniences your customers?
Soren Johnson:
Like our previous games, Civ IV requires the CD to be in the drive on start-up. The funding we get for all of our games, which allows us to hire developers to work on the AI, graphics, interface, etc., is a direct reflection of how many copies our previous games have sold in the marketplace. Thus, I hope people will understand that making sure that our games are purchased instead of stolen is very important to us. Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement," even though I understand that this is almost always true for the technically adept. This is a sensitive issue, but the future of game development depends on preventing piracy, so I hope people will have patience with the basic safety measures we have used.
Civ III requires the installation CD be inserted every time you play, even though none of the content on the CD is used by the game after installation. This annoys your customers by making them juggle CDs, unnecessarily wear out their hardware, and shorten their battery life. Consequently, many of your customers install "No-CD Cracks" to fix this flaw in your software. How do you feel about the existence and use of such cracks? Will you include this CD requirement in Civ IV even though it does not prevent copyright infringement but still inconveniences your customers?
Soren Johnson:
Like our previous games, Civ IV requires the CD to be in the drive on start-up. The funding we get for all of our games, which allows us to hire developers to work on the AI, graphics, interface, etc., is a direct reflection of how many copies our previous games have sold in the marketplace. Thus, I hope people will understand that making sure that our games are purchased instead of stolen is very important to us. Frankly, I do not agree that requiring the CD to be in the drive "does not prevent copyright infringement," even though I understand that this is almost always true for the technically adept. This is a sensitive issue, but the future of game development depends on preventing piracy, so I hope people will have patience with the basic safety measures we have used.
Well, I don't think that if state protection of intellectual property (IP) was to suddenly stop, all work on software would suddenly stop too.
I think that developers and publishers would find other ways to get payed. I am asking you to imagine just such situation, and tell me which production/support/marketing models could/would be used?
One example I thought of - games could be published in a way that they depend on internet to check if they are legal every hour of game play or so (could that be cracked?).
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