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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Morrowind was a great example of an immersive gameworld. They have to fix up the dialog and NPC issues, but even if they fall short, it's sure to be a great game.
I loved just hanging out in libraries and reading about the gameworld. Good stuff
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.â€
- John 13:34-35 (NRSV)
I don't consider Morrowind a trophy game. Although perhaps at first. It took me several attempts to finally "get into" the game.
This past week I have been playing the game with my 3rd character. With this final character I plan on finishing every single quest and guild I didn't do with the other characters. yes, I plan on doing every single quest in the game.
Although the main part of the story I haven't touched is being a vampire. But I have done the werewolf quests. And being a werewolf is extremely difficult. But that said, Bloodmoon is my favourite expansion. I like it better than Tribunal.
This past week I have been playing the game with my 3rd character.
Third? I have played more than ten characters in f.e. Arcanum. Morrowind I finished the game twice and started maybe 5 or 6, but think it's not good enough to warrant playing it again. You have to read books in order to feel like there's a world out there, but when you go out and meet people, they are dumb. Give me dialogues which depend on your intelligence, and real NPCs instead. Hopefully Bethesda'll do that, as they know the shortcomings of their previous games.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
I liked Morrowind's game system a lot better than the typical D&D class system. This is probably the best thing about the game. I liked a lot of things that followed from this when implemented, like levitating, jumping huge distances, invisibility etc. I liked the large gaming world and the relative freedom to not only do things the way you wanted, but to only do the things that you wanted.
The glaring weakness of the game was that the inhabitants of the game world were about as interesting as furniture. The NPCs were ugly and repetitive (a bad combo). Things you did often had little to no effect on the world. The few characters that you had more than a little contact with generally failed to elicit much feeling. Bethesda and Black Isle should merge so that Black Isle can do all of the characterization / voice acting.
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
Third? I have played more than ten characters in f.e. Arcanum. Morrowind I finished the game twice and started maybe 5 or 6, but think it's not good enough to warrant playing it again. You have to read books in order to feel like there's a world out there, but when you go out and meet people, they are dumb. Give me dialogues which depend on your intelligence, and real NPCs instead. Hopefully Bethesda'll do that, as they know the shortcomings of their previous games.
I agree, the NPC's are dumb.
And if you include the characters I abandoned (largely because I felt they were weak at the time), the number goes up to 6. But those other 3 characters I have no intention on playing again.
The plan was for one to be a fighter type, one to be a thief type, and one to be a magician type.
Of course the downside of Morrowind is all the characters end up the same at level 45 or 50 anyways.
Yes I realize if I didn't utilize trainers this would not be the case. But I lack self control. What can I say.
Originally posted by Sikander
I liked Morrowind's game system a lot better than the typical D&D class system. This is probably the best thing about the game. I liked a lot of things that followed from this when implemented, like levitating, jumping huge distances, invisibility etc. I liked the large gaming world and the relative freedom to not only do things the way you wanted, but to only do the things that you wanted.
The glaring weakness of the game was that the inhabitants of the game world were about as interesting as furniture. The NPCs were ugly and repetitive (a bad combo). Things you did often had little to no effect on the world. The few characters that you had more than a little contact with generally failed to elicit much feeling. Bethesda and Black Isle should merge so that Black Isle can do all of the characterization / voice acting.
I feel the opposite. I love D&D's class system (though I feel 2nd edition weapons restrictions were dumb. 3rd edition rectifies most of these problems- but introduced others...). I want a druid to be a unique character. I don't want him to be a like a fighter or something.
As I said in my above post. All of morrowinds PC's end up the same by level 50. There is very little difference in the charcters themselves, just how you play them.
And if you include the characters I abandoned (largely because I felt they were weak at the time), the number goes up to 6. But those other 3 characters I have no intention on playing again.
The plan was for one to be a fighter type, one to be a thief type, and one to be a magician type.
Of course the downside of Morrowind is all the characters end up the same at level 45 or 50 anyways.
Yes I realize if I didn't utilize trainers this would not be the case. But I lack self control. What can I say.
Actually, I finished the main quest with a level 45-50 character and never did any training. The result was that he was still the character I created, just better -- still really good with a long sword, bow, and sneaking (I'm a Robin-Hood type bandit), still really crap at magic, most weapons, and medium/heavy armor. (It was tough to resist the temptation, though, particularly because I had so much gold that I could have trained a skill up from 5 to 100 without even noticing the cost.) I think all characters are probably equally successful at level 50, but they can still be unique.
"I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin
I liked Morrowind's game system a lot better than the typical D&D class system. This is probably the best thing about the game.
I liked it too but it didn't turn out very well for me because most skills were just "fight variant nuber x". Trading, eloquence were quite useless. Stealth skills were not that many and magic could get the same effects more easily (but then I'm rarely interested in the thieveing parts of these games).
I'd like a system where you have a valu for a skill that is a function of:
(skill) * (experience) * (training).
You'd need either training or experience in order to become good, and only if you were gifted to begin with. And you'd need both training and experience in order to become great.
I'd also like a lock to provide its experience points only once. If you hide from one person, you get 10XP, but then you won't get any more points from hiding from that same person successfully as it's become routine. And if you kill the person you staked, you only get the stalking experience as you already exhausted the experience you can get from that source. That way, a thief could be a good stealthy assassin (manages to kill by backstabbing) but weak at fighting honestly because he earned his killing experience in stealth/backstab rather than fight.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Originally posted by Kuciwalker
I've spent more time reading books in Morrowind than actually playing the game. IMO, that's almost too immersive.
This is what I found so great in Morrowind. The immersion. I felt exactly like if I was travelling somewhere far and different.
When I stopped playing Morrowind (and despite my attempts, I never got into it ever again), I felt the same feeling as when one has come to the end of a voyage
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
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