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First (experimental) BlankNova Traders game!

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  • #46
    This looks interesting...
    I'm not a complete idiot: some parts are still missing.

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    • #47
      It is. Once I got into it, I'm hooked
      Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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      • #48
        Aaglo, you couldn't put it better.

        BTW, has anyone seen the space beacon with the sign "Keep your hands off! :P"? Don't ask who placed it there.
        "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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        • #49
          I am clueless, but that doesn't stop me
          Repeat. I just spent over 100,000,000 creds to stuff - I have no idea what they're supposed to do.
          Well... everything is at least lvl 13 for me now.

          EDIT: 13, not 14.
          Last edited by RGBVideo; November 13, 2002, 13:25.

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          • #50
            Markos,

            as it's an experimental game, are we allowed to create a new account if and when we get destroyed "acciedentally"? Or do I have to wait until a new game starts after several months?
            "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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            • #51
              it's experimental in terms of whether it creates load on the server and whether people are interested

              now if you get destroyed you're not dead. i believe you can get back in the game with the same account
              Co-Founder, Apolyton Civilization Site
              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
              giannopoulos.info: my non-mobile non-photo news & articles blog

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              • #52
                Hey! I'm back in the game!



                That means sleepless hours tonight.
                "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                • #53
                  Invite me to your damn alliance, Kass.

                  Captain Darkness and the "Ragnarok" have just arrived!

                  (and I made 14 million last night...thanks lemmy )

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                  • #54
                    I'm playing BNT since 2 days and I've created a planet, found a good trade route, but I don't know how to colonize the planet...
                    Anyone can help?
                    Aslo the gods are impotent against men's stupidity --Frederich Shiller
                    In my vocabulary the word "Impossible" doesn't exist --Napoleon
                    Stella Polaris Development Team -> Senior Code Writer (pro tempore) & Designer

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                    • #55
                      You have to create a trade route from a sector with a special port in ot to your planet, and edit your trade setting so that you buy colonist, fighters and torpedoes at the special port.
                      <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                      Play Bumps! No, wait, play Slings!

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                      • #56
                        You don't have to use a trade route, though perhaps I'm being inefficient by moving colonists manually?

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                        • #57
                          though perhaps I'm being inefficient by moving colonists manually?

                          Yes you are
                          Unless you got a huge ship, you'll need at least 10 runs to get some colonists, and fighters/torps for defense...heck, you need 10 turns if you already have a big ship (~level 20 hull, computer, torp launcher).
                          <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                          Play Bumps! No, wait, play Slings!

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                          • #58
                            Originally posted by Lemmy
                            You have to create a trade route from a sector with a special port in ot to your planet, and edit your trade setting so that you buy colonist, fighters and torpedoes at the special port.
                            Ok, I've created an other planet linked by a warp at a Special Port, but I don't know how to buy colonist...
                            NOTE: I have a level 13 of Hull, 10 of Computer and Power, but I cannot still carry 1 Colonist. Why???
                            Other questions:
                            How it's possible "claim" Space?
                            How many fighters/mine are enough to defend my planets?
                            Anyone has a list of interesting Sectors?
                            Aslo the gods are impotent against men's stupidity --Frederich Shiller
                            In my vocabulary the word "Impossible" doesn't exist --Napoleon
                            Stella Polaris Development Team -> Senior Code Writer (pro tempore) & Designer

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                            • #59
                              [NOTE: I have a level 13 of Hull, 10 of Computer and Power, but I cannot still carry 1 Colonist. Why???

                              Are your holds empty? Are you not carrying any other cargo like Goods or Ore
                              Other questions:
                              How it's possible "claim" Space?

                              You'll need planets with a base on each of them to claim a sector
                              How many fighters/mine are enough to defend my planets?

                              You can read SharpBlue post on that, 3mil fighters is enough to keep everyone of your planet, unless it's a really good target, then i'd recommend 10mil fighters, though that could go up as the game progresses.
                              Anyone has a list of interesting Sectors?

                              Yes
                              Interesting sectors for me are goods and ore ports, although deep space planets are also good, since they won't draw much attention, giving you a somewhat safe place to build.
                              <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                              Play Bumps! No, wait, play Slings!

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                              • #60
                                Thank, Lemmy...
                                I've found a couple of abandoned planets...
                                The problems is that I need a tons of credit to colonize them seriusly (I've only about 20000 colonist/planet) can you suggest me how to make a lot of cash?
                                Oh, nice planets (Elk,Deer,Antelope), very well defended...
                                Aslo the gods are impotent against men's stupidity --Frederich Shiller
                                In my vocabulary the word "Impossible" doesn't exist --Napoleon
                                Stella Polaris Development Team -> Senior Code Writer (pro tempore) & Designer

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