Or maybe just banged since it's opening for the first time. Server at 12.224.252.182 port 2002.
Here, finally, is the complete tweak list.
Full ship stats are available in the computer catalog (use + to get to the second page which contains all new ships). All other statistics can be found from * at the main game menu before entry. Game is banged and running as of RIGHT NOW!!
Happy trading!
Here, finally, is the complete tweak list.
Code:
- Scout Mauraders reduced to 1 turn/warp so they can more effectively scout.
- Battleship max figs increased to 20000 and shields to 2500.
- Gave Colonial Transports access to density scanners.
- Increased CargoTran's defensive odds from 0.8 to 1.2.
- Decreased Constellation's odds from 1.4 to 1.3.
- Gave the T'Khasi Orion holoscanners.
- Increased Tholian Sentinel shield max to 15000 and decreased
its fighter max to 500.
- New ship: Scout Orion. Fills the void in the game for a decent 2
turn combat ship. 2500 fighters and 500 shields, 1.3:1 odds, but
only 30 holds make this ship decent for well-defended exploration
and perhaps doing a little alien hunting but little else. It also
gets combat scanners. Full stats in the ship catalog (text only).
- Planets are completely revamped to the following stats:
/Max pop (k)\ /--- Prd/col ---\ /-Storage(k)\ /-Days to Cit Lvl-\ Hab Haz
Class Title |Ore Org Equ| |Ore Org Equ Fig| |Ore Org Equ| | 1 2 3 4 5 6| % %
-------------------------------------------------------------------------------------
M Earth 400 400 400 5 7 13 10 400 300 200 4 4 5 10 5 15 100 2
K Dsert 60 60 60 3 50 50 5 100 10 10 6 5 8 5 4 8 96 4
O Ocean 200 200 200 20 2 100 15 50 1k 10 6 5 8 5 4 8 96 4
L Mount 100 100 100 2 10 15 15 250 50 50 2 5 5 8 5 12 96 6
C Glcal 60 60 60 10 40 5 8 100 10 50 5 5 7 5 4 8 84 10
H Vlcnc 100 0 0 1 0 0 50 1k 10 10 4 5 8 12 5 18 80 14
U Gseus 2 2 2 0 0 0 0 10 10 10 3 3 2 8 4 5 76 16
A Gaian 1k 1k 1k 25 3 20 15 200 10k 500 5 5 6 11 6 16 100 0
- Imperial StarShip dropped to 30000 fighters to allow for a
greater sliding scale for higher level Imperial ships.
- New ship: Imperial Skimmer. The Federation's answer to the
Scout Orion. With so much power suddenly in the hands of
pirates in such a fast ship, the Federation decided to answer in
kind. Unfortunately, bureaucracy being what it is, 3 turns per
warp instead of 2 is the best they could manage. With 12000
fighters and 1500 shields, it doesn't quite live up to CorpFlag
standards, but its 100 holds make it a decent colonizer as well,
for those who can't afford a StarShip.
- New ship: Imperial Freighter. 75 holds, 2 turns/warp, you can
thank the "aliens" and Trader's Guild for this one ;>
- New ship: Imperial BattleShip. Somewhat similar to the old ISS
(50k figs), with added combat scanners and requiring the rank of
Lieutenant (8192 xp) to drive.
- New ship: Imperial Dreadnaught. As impressive and large as its
namesake, this 6 turn/warp ship rivals the Interdictor Cruiser in
every way. Available only to Commanders (65536 xp), this ship
has it all.
Happy trading!

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