800 turns translates into about an hour of gameplay. I don't think that a lot of us have that kind of time to throw around (unless TW is their life, which I can see in some players)...
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You know you dont HAVE to play each and every turn every day.. Just like people dont play everyday right now. I work 40 hours a week, am attending two courses at university, do my house chores, cook my own food, and yet I dont have a problem with playing 800 turns.Originally posted by Shadowstrike
800 turns translates into about an hour of gameplay. I don't think that a lot of us have that kind of time to throw around (unless TW is their life, which I can see in some players)...
Besides that MOST Trade Wars games have around 800 turns.. not because there are people who make Trade Wars their life, but because most people agree that its a decent amount of turns.. thats all.
If 800 turns is a lot, we could always play with 600 turns. Like I said.. whatever is the majority vote.
Vote count so far:
<5000 sectors : burbel, Urban Ranger, Shadowstrike?? = 3
5000+ sectors: King Thor, Garth Vader, Predilect = 3
No vote/Dont care: Wittlich, Swissy.
Obviously a 5000 sector universe will need 600 or so turns.King Thor
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I'd vote for 5000 sector universum with photons enabled. I'd like to have 800 turns, it really isn't too much IMO. With ISS and 4 turns per warp and using a helper those turns vanish very quickly anyway.
The colonist regen should be MUCH larger than now; I think everybody agrees with this one.
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I don't think you are calculating it right, KT.
Due to the layout of the universe you just don't get from point A to point B in a straight line. Sometimes you do, sometimes you don't, so it's hard to tell how many sectors one can cover. Also, the more exploration you have done the harder it is to get to the rest. As for a holo scanner, it costs money, so people won't have it for the first day or two.
Marko Polo,
Can't tell how many people will use helpers so you can't just assume that they do. Also since there IS a time limit having 800 turns with just 2 hours seems to be meaningless. I think the more turns there will be the bigger the difference will be between a) experienced players and newbies and b) those who use helpers and those who don't. My trial period of SWATH has expired and it is too expensive to register (USD26). There's always J-****, unfortunately it doesn't do auto haggling, as trading is the part the eats up the most time (real time, not necessary turns). Also it still has quite a number of bugs, which is to be expected.It seems that helpers are of greater use to evil players with such scripts as SST and SSM. So therefore we must make provisions for people who won't be using helpers.
Also the more sectors there are the lower the port regen rate will have to be. There's no point of cranking it up if every player can stake out his own territory. If you give 500 sectors to each player there's no point for the regen rate to be higher than 5%, maybe even lower.Last edited by Urban Ranger; May 26, 2001, 23:09.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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