Balance of power
I was reviewing the ship designs, and was impressed by the levels of specialization possible with them. Here was some observations I could make with the demo-game settings- My concern is that the game balance could be unhinged, resulting in a blue-only power struggle:
-Aside from the sensor pod, with it's 80 jump xport range and 1 tps movement rate, the overall slant of the ships seems to strongly favour blue play. The red/neutral ships are still relatively stock, while the new blue ships would seem to be capable of mowing down much more defenses- if a player can get the suitable rank(which certainly is a big if, particularly with the admiralty cruiser .
-On the planet side, the planet specs seem fine, although 2 planets per sector, again has stronger implications for reds which depend more on defensive strategies(ie- staged quasar cannon defenses).
So overall, my impression is that the changes will make life as a blue more profitable, and allow greater access to effective combat ships, while reds will have to struggle with relatively weaker tech than before. My suspicion is that promotion hungry blues will make life as a red nigh on impossible. I likely missed important aspects of the balance, so please let me know of those, but with what I can see, I suspect that the current setup would lead to a blue-only game, which could be a tad less interesting.
Kind regards,
Tuk
I was reviewing the ship designs, and was impressed by the levels of specialization possible with them. Here was some observations I could make with the demo-game settings- My concern is that the game balance could be unhinged, resulting in a blue-only power struggle:
-Aside from the sensor pod, with it's 80 jump xport range and 1 tps movement rate, the overall slant of the ships seems to strongly favour blue play. The red/neutral ships are still relatively stock, while the new blue ships would seem to be capable of mowing down much more defenses- if a player can get the suitable rank(which certainly is a big if, particularly with the admiralty cruiser .
-On the planet side, the planet specs seem fine, although 2 planets per sector, again has stronger implications for reds which depend more on defensive strategies(ie- staged quasar cannon defenses).
So overall, my impression is that the changes will make life as a blue more profitable, and allow greater access to effective combat ships, while reds will have to struggle with relatively weaker tech than before. My suspicion is that promotion hungry blues will make life as a red nigh on impossible. I likely missed important aspects of the balance, so please let me know of those, but with what I can see, I suspect that the current setup would lead to a blue-only game, which could be a tad less interesting.
Kind regards,
Tuk
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