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  • Infogrames España

    Fijaros lo que me dicen en infogrames:

    -----Mensaje original-----
    De: Federico Alfonso Saurí Martínez [mailto:federicosauri@saguntomail.com]
    Enviado el: miércoles, 17 de julio de 2002 14:02
    Para: stecnico@es.infogrames.com
    Asunto: Sobre Civilization III


    Estimado señor o señora:

    ¿Para cuando estará el parche para Civilization III (v1.21f) en castellano? Ha salido en alemán, ingles, francés y hasta en japonés, ¿pero cuando en español? ¿Qué las copias compradas por los españoles nos las regaláis...? ¿No tenemos derechos a tener algo defectuoso que hemos pagado en perfecto estado? Seguramente quien lea este e-mail no tenga mucha culpa, pero por lómenos presionar a quien corresponda....

    Recibe un cordial saludo y gracias

    Respuesta:

    ¿Qué problema tecnico tiene su juego para necesitar instalar un parche?

    Un saludo.


    Mi respuesta:


    Los parches incluyen novedades que hoy por hoy solo pueden disfrutar los alemanes, ingleses, japoneses… pero no los españoles, ademas de:



    Additions v1.21f:

    * Added HOME and END keyboard support to scrollbars.

    * Improved city governor AI.

    * Editor: Added HP bonus to the Units page. The bonus can be anywhere from -20 to +20.

    * Editor: Added Retreat Bonus controls to Combat Experience page.

    * Editor: Added new unit abilities to allow bombarding to be lethal against land and/or sea units.

    * Editor: Added multiple AI strategies for units.

    * Editor: Exposed AI to AI trade rate.

    * Editor: Added Reset Player Data option to Scenario menu which allows resetting of all custom player data to default values.

    * Editor: Added a corruption slider to difficulty level page. It defaults to 100% for all difficulty levels.

    * Added Barbarian Activity: No Barbarians.

    * Added Allow Restarting Players rule.

    * Added Preserve Random Seed rule. Turning this off will allow random seeds to be changed when a saved game is reloaded (which makes combat different...).

    * Editor: Added game rules and victory conditions to scenario properties. If defaults are not used, the check boxes are not displayed and their on/off states cannot be changed.

    * Editor: Added playable civs selector to scenario properties. If a civ is not playable, it will not be available for selection for both the human player and the opponents nor will it be assigned to any Random civ.

    * Customized game settings for scenarios now work on the player setup screen. If defaults are not used, the check boxes are not displayed and their on/off states cannot be changed.

    * Added "Abandon City" to right-click menu.

    * Compressed saved games.

    * Editor: Displayed active player on status bar.

    * Editor: Setting active player to a barbarian tribe causes placed barbarian camps to use the specified barbarian tribe.

    * Added bubble text to tech chooser for tech names that get cut off.

    * Editor: Game now saves world-builder seed to .INI file for use in generating maps in editor.

    * Editor: Added ability to customize player.





    Changes v1.21f:

    * Game settings are now stored in any save file that uses them. This prevents players from altering their BIC file and using it in an existing game.

    * Editor: Changed the maximum value for the Min. Distance Between Civs to 256.

    * Editor: Improved starting locations for scenarios only.

    * Editor: Renamed "Unique Color" to "Alternate Color" on civilizations page of the rules property sheet.

    * Editor: Removed option to customize world from scenarios that contain a map.

    * Editor: Added support for custom Players to player setup.

    * Editor: Removed some team color palette restrictions.

    * Increased corruption/waste fighting ability of courthouses and police stations.

    * Increased waste fighting ability of We Love The King Day.

    * Decreased Large Map Size to 130x130.

    * Decreased HugeMap Size to 160x160.

    * Draft anger and hurrying unhappiness reduced to 20 turns.

    * War chariots now upgrade to knights.

    * Adjusted advance trading rates for AI.

    * The following units now plays their fidget animations when the fortify: Mech Infantry, Modern Armor, Nuclear Submarine, Panzer, Submarine, Tank, and Transport.

    * Editor: Restricted players from having duplicate races.

    * Removed Mounted ability from all units (flag was unused).

    * Changed Culturally Linked Starting Locations from a pref to a rule.

    * Sped up world builder.

    * Handled some hard-coded icon issues for the city management window.

    * Improved method of detecting modified rules.

    * Mods no longer show gray lines on Science Advisor screen.

    * Editor: Streamlined menu options.

    * Updated resource icon loading so that it's not hard-coded. Any number of resource icons can now be loaded from resources.pcx as longs they are 49x49 with a 1-pixel border (and don't forget to update resource_shadows.pcx).

    * Updated unit icon loading so that it's no longer hard-coded. Any number of unit icons can now be loaded as long as they are 32x32 with a 1-pixel border.

    * The maximum food a tile with a city on it can produce has been changed to 2.





    Fixed v1.21f:

    * Page Up/Down in Civilopedia no longer opens random entries.

    * Editor: Fixed bug with Aggression Level slider on Civilizations page.

    * Editor: Updated ERA_NONE techs to work as expected (you can never research them and they don't impede era advancement but they can be assigned as free techs).

    * Removed "God mode" save cheat.

    * Fixed crash related to last settler dying on a transport.

    * Fixed bug involving extra movement costs if the unit can't advance after combat.

    * Fixed stack movement bug involving armies.

    * Fixed worker automation bug involving shift-A.

    * Fixed bugs involving setup screen remembering settings.

    * Fixed bug involving maintenance costs and granaries/Pyramids, barracks/Art of War, etc.

    * Fixed bug involving stack movement and combat.

    * Fixed forest planting on enemy territory exploit.

    * Fixed bug in diplo bargaining AI for per-turn gold deals.

    * Improved army healing AI.

    * Fixed bug with how shields were calculated for population hurrying. The first citizen is now worth 20 shields instead of 40 shields, just like all the other citizens.

    * Air units now stay on interception if their carrier moves.

    * Updated units with Zone of Control in the Zone of Control Civilopedia entry.

    * Updated food from game tiles in the Bonus Resources Civilopedia entry.

    * Updated Coastal Fortress maintenance cost in Maintenance Civilopedia entry.

    * Fixed some bugs involving the AI's use of fighters/jet fighters.

    * Fixed some bugs with team color palettes.

    * Fixed highlight bug on world and player setup screens.

    * Fixed combo box bug.

    * Correct Knight Death SFX now plays.

    * Editor: Fixed bug that allowed rivers in water.

    * Editor: Fixed bug that did not properly set rivers when turning water into land.

    * Fixed bug which allowed rebasing bombers which had already bombed using group movement.

    * Noted that a Temple is required to build a Cathedral in it's Civilopedia entry.

    * Noted that a Library is required to build an University in it's Civilopedia entry.

    * Fixed SFX problems with Rifleman and Cavalry.

    * Fixed typo that prevented a Paratrooper from displaying it's fortify animation.

    * Editor: Fixed some barbarian bugs. Barbarians are now forced to be the first civ.

    * Editor: Fixed some bugs with Add/Delete buttons.

    * Fixed bug with civ-specific abilities that caused them to be displayed in the "Dawn of Man" popup even when they were turned off.

    * Fixed building prerequisites to allow buildings to require buildings that are bestowed by other buildings but only if 1 is required. If more than 1 or required, they must actually be built.

    * Fixed bug in culture win where the Civilopedia cursor would show up in the wrong place.

    * Fixed Foreign advisor bug where recently met civs would not appear on the screen in a > 8 player game.

    * Fixed bug in Civ3 where Scout runs an extra space after revealing a goody hut.

    * Fixed bug where greater than standard hit points left artifacts on the screen.

    * Fixed bug involving not being able to draft certain types of defensive units.

    * Wonders now work with the government specific field.

    * Fixed domestic advisor crash.

    * Worker death SFX now play in ancient and middle ages.

    * Fixed bug that caused government-specific wonders and improvements to continue functioning when the government is changed.

    * Editor: Fixed bug when placing irrigation on water.

    * Fixed bug that caused icons to disappear from techs on Science Advisor screen.

    * Editor: Fixed bug with New which caused some map data to be retained.

    * Updated All Terrain As Roads unit ability to work with water units.

    * Updated water unit movement to take into account the cost of the terrain type.

    * Fixed bug in script with duplicated/missing key for science advisor (strong funding message had the same key as average funding).

    * Nuclear Plant Civilopedia entry corrected.

    * Fixed advisor bug where science funding was incorrectly calculated.

    * Upgrade all now leaves fortified units fortified.





    Additions v1.17f:

    * Added Sentry command: y = wake whenever next to friendly or enemy unit(s) / shift+y = wake whenever next to enemy unit(s).

    * Added stack movement. Hitting 'j' will produce the goto cursor. Once you select a destination, every unit of the active unit's type in that square will move to the specified location. Air units of the same type will attempt to rebase.

    * The procedure for checking if the CD is in the drive has been changed to search all possible CD drives on a machine instead of simply the drive they installed the game from.

    * There are now two types of "Improve Nearest City" commands. shift+'i' = Improve Nearest City. ctrl+shift+'i' = Improve Nearest City Without Altering Improvements.

    * Editor: Added Undo/Redo functionality.

    * Editor: Improved river placement and deletion interface.

    * Added Civilopedia links and cursor to diplomacy window.

    * Added "Show Wonder Initiation" preference.

    * Added "Turns to Expansion" readout to culture meter on City Display.





    Changes v1.17f:

    * City population drop shadows are now a pref and default to off.

    * Scrollbar in Domestic advisor lengthened to make use of previously unused line.

    * Civ-specific units are now part of the regular upgrade chain.

    * Mobile units now have to make a die roll to determine if they withdraw. Success is also modified by their experience level.

    * Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).

    * Improved unit activation sequence.

    * Expanded size of production popup drop list.

    * Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry.

    * It is now possible to completely suppress a city's cultural reversion with enough military units.

    * Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry.

    * Armies now have the zone of control and blitz ability.

    * Coastal Fortress maintenance reduced to 0.

    * Great Lighthouse cost decreased to 300.

    * Forbidden Palace cost decreased to 200.

    * Wall Street cost decreased to 300.

    * Game bonus resource now gives +2 food to its tile.

    * Oil and Aluminum not longer appear in Plains.

    * Aluminum now appears in Tundra.

    * Unhappiness from population rushing production increased to 40 turns.

    * Building and citizen defense against bombardment increased to 16.

    * Military Tradition advance now costs 68.

    * Rocketry advance now costs 240.

    * Fission advance now costs 280.

    * Computing advance now costs 260.

    * Space Flight advance now costs 300.

    * Nuclear Power advance now costs 280.

    * Superconductor advance now costs 300.

    * Miniaturization advance now costs 320.

    * Synthetic Fibers advance now costs 280.

    * Satellites advance now costs 260.

    * Laser advance now costs 280.

    * Genetics advance now costs 320.

    * Stealth advance now costs 300.

    * Smart Weapons advance now costs 280.

    * Robotics advance now costs 320.

    * Integrated Defense now costs 360.

    * The AI no longer trades during the players turn.





    Fixes v1.17f:

    * Fixed bug which allowed the user to continue espionage even after the spy is killed.

    * Fixed bug which prevented cruise missiles from targeting units with only 1 hit point.

    * Fixed bug which miscalculated average scores (esp. for future techs).

    * Fixed bug involving explorers and rail movement.

    * Fixed a number of bugs involving recon missions.

    * Fixed bug which let coastal fortresses hit submarines.

    * Editor: You can no longer select Bonus Resources as a prerequisite resource.

    * Eliminated 'Despot Pop Rushing'.

    * Fixed pop-up bug involving citizen unhappiness on City Display.

    * Fixed bug which did not destroy an enemy spaceship if the enemy capital was razed.

    * Fixed bug which allowed the AI to keep trying to build cities if the city limit had been reached.

    * Fixed bug which allowed infinite bombardment/precision bombing range.

    * Fixed AI worker loop bug.

    * Fixed missing-city-line bug in domestic window.

    * Fixed AI disband unit bug.

    * Fixed City Display bugs involving selling improvements and drafting citizens.

    * Fixed bugs involving unit ordering.

    * Fixed crash bug involving the civil disorder pop-up.

    * Fixed bug with the cleanup pollution order.

    * Fixed Flood Plain Civilopedia entry to correctly state increased food.



    Ya os contare que responden....
    Last edited by Alfonso; July 18, 2002, 13:41.
    El futuro pertenece a quienes creen en la belleza de sus sueños.
    - Eleanor Roosevelt

  • #2
    Re: Infogrames España

    Respuesta:

    ¿Qué problema tecnico tiene su juego para necesitar instalar un parche?

    Un saludo.



    Yo creo que huelgan comentarios...

    Comment


    • #3
      Pues si lo reconozco que ese tipo es un cachondo...
      El futuro pertenece a quienes creen en la belleza de sus sueños.
      - Eleanor Roosevelt

      Comment


      • #4
        mas que cachondo, yo lo que creo es que no tiene ni idea de lo que le estas preguntando. No sera que te respondio la señora de la limpieza?

        Comment


        • #5
          pues no se que decirte... pero cuando se me pone una cosa entre ceja y ceja, soy letal... >
          El futuro pertenece a quienes creen en la belleza de sus sueños.
          - Eleanor Roosevelt

          Comment


          • #6

            Muy bueno, alfonso.
            "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
            "España es un problema, Europa su solución" (Ortega y Gasset)
            The Spanish Civilization Site
            "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

            Comment


            • #7
              te creo, te creo

              Comment


              • #8
                Last edited by Alfonso; July 18, 2002, 13:38.
                El futuro pertenece a quienes creen en la belleza de sus sueños.
                - Eleanor Roosevelt

                Comment


                • #9
                  cuanto les costo el juego a ustedes???
                  "de pie o muerto pero nunca de rodillas" Omar Torrijos

                  Comment


                  • #10
                    yo compre dos:

                    en ingles 50 € y en castellano 60€ version de coleccionista.
                    El futuro pertenece a quienes creen en la belleza de sus sueños.
                    - Eleanor Roosevelt

                    Comment


                    • #11
                      Estan actuando fatal. Con Electronics Arts y Sid Meiers Alpha Centauri esto no pasaba...

                      Pero con Proein y Civ2 si paso
                      Trying to rehabilitateh and contribuing again to the civ-community

                      Comment


                      • #12
                        A mí me costó muy barato... lo compré en los Kazaa Stores
                        "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                        "España es un problema, Europa su solución" (Ortega y Gasset)
                        The Spanish Civilization Site
                        "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

                        Comment


                        • #13
                          Viva Kazaa Stores...

                          Supongo que el tío jachondo de infogrames España te dirá.

                          Respuesta 1.

                          Bueno, ¿y para qué quiere el parche en castellano si ya vemos que domina perfectamente el inglés?. Cómprese la versión en inglés, ponga los parches disponibles (((... y déjenos en paz, que estamos muy bien mirándonos el ombligo y chupando de la piragua))).

                          Respuesta 2.

                          En infogrames España, estamos para atender a clientes en Español, no en inglés. Traduzcanos su petición y "vuelva usted mañana" (((recordando a Larra))).
                          «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

                          Comment


                          • #14
                            Máxima:

                            El que roba a un ladrón tiene 100 años de perdón. 0:-D
                            «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

                            Comment


                            • #15
                              Alfonso, me encanta tu respuesta... Es genial. En 206 líneas lo resumes todo
                              Se les debería caer la cara de vergüenza... "¿Qué problema técnico tiene su juego para necesitar instalar un parche?"... Tu respuesta es portentosa, espectacular, lapidaria. 206 líneas como 206 huesos sobre la cabeza del armadillo de Infogrames... Mi aplauso.

                              Originally posted by Kramsib

                              Máxima:

                              El que roba a un ladrón tiene 100 años de perdón. 0:-D
                              A quién llamas tú Máxima??!!
                              Actualidad y otros desperdicios

                              Comment

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