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History of Colonization: The Colonies 3.12 PBEM Game

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  • Re: 1700

    Originally posted by Patient English


    Strangely enough, I have an army that was going to fight a Spanish war - just hanging around. Wonder what I shall do with it...

    Hmmm...Time for a rumble in the jungle, perhaps?

    I wasnt saying that I wanted a war (although I just happen to have quite a few soldiers ready as well) "He who wants peace, prepares for war" as I believe a famous man once said...
    No Fighting here, this is the war room!

    Comment


    • Re: My move

      Originally posted by Patient English
      It was 1:30 in the morning, my time, when Waku posted the turn, and I couldn't stay up any later. I shall play when I get back from work tonight. Say 19:00 GMT.
      Sorry mate, I played just before going to bed.

      Originally posted by Patient English
      Did you WANT a war then, Waku?
      a few short wars here and there do add to the fun, don't they?

      Comment


      • a few short wars here and there do add to the fun, don't they?
        Absolutely, dear boy. Although I think Henrik won't let things get too peaceful for too long, anyway.



        Sorry my move was a bit later than advertised, Chris - helping the girlfriend to move in!!



        As people seem to be giving the narratives a miss, here's the English basics:

        Founded a colony in Savannah, Georgia. (Not that Georgia will exist as such for a couple of decades..). Took the Great Lodge and made a cease fire with the Iroquois.

        Traded a bit. Built stuff. Must dash - boxes to shift!

        Game posted to Chris & here.
        Attached Files

        Comment


        • Guys, John and I were talking, and I mentioned that in normal Multi-player, we don't use diplomats and spies, because they unbalence the game.

          He said he would remove them from the next version of Colonies, so I had a thought:

          How about we limit their use in our game to just establishing contact?

          Let's forget the bribe and tect stealing stuff.

          What do you guys think?
          Attached Files
          I believe Saddam because his position is backed up by logic and reason...David Floyd
          i'm an ignorant greek...MarkG

          Comment


          • Originally posted by Chris 62
            Let's forget the bribe and tect stealing stuff.
            What do you guys think?
            I'm probably the only civ w/o flintlocks, I will steal it at the same moment someone attacks me

            Comment


            • Something is seriously wrong with this savefile I had to make 2 moves save, reload and make 2 new moves, if I didnt the game crashed on me, I had it crash on me about 5-7 times.
              That's not how civ is usualy (in my experience).

              Well my turn is played and I have "liberated" 3 more irouquese cities.
              Lets not give up on the naratives, I will try to continue writing them as of my next turn.

              Also the next version of collonies, would that be the v. 3.2 that I hear Arne talking about, John?

              Also, Manuel, why do you persist in transforming terrain into those non-existant "coal, river/horses, river" tiles?

              That is a bug you should correct for the next version John, if you want terraforming to be impossible just set terraform to be equivilent to the same terrain that is terraformed, so that we dont get those wierd ether tiles...
              Attached Files
              No Fighting here, this is the war room!

              Comment


              • Henrik,

                Maybe Chris's diplo bugs have moved into the French turn as well.



                What year are we in, then, Mate? 1696? 1697? Or do you mean unit moves?

                Presumably your liberated cities are Huron?

                Colonies v3.2 is certainly in the pipeline, and Arne is helping me improve the graphics. I will be releasing Bonaparte II for single- and multiplayer beta first, though. Probably next week. Any of you guys want to be involved with that?

                There is a terraforming bug in Civ whereby if you transform a terrain that the rules file says you can't - you get weird "see-through" special terrains. I first noticed this in Hellas.

                Please don't expoit this bug, guys. It distorts the game. Maybe I will have to allow terraforming of all terrains, just make most of the results useless. I will review this for Colonies 3.2

                Manuel, would you agree to the "no tech-stealing" restriction after you get Flintlock, then? I'm sure the French will trade it to you on Jan 1st, 1700 if you haven't got it by then, anyway.



                John

                Comment


                • Originally posted by Patient English

                  What year are we in, then, Mate? 1696? 1697? Or do you mean unit moves?
                  I am talking about unit moves.
                  Presumably your liberated cities are Huron?
                  Yes they are Huron
                  Colonies v3.2 is certainly in the pipeline, and Arne is helping me improve the graphics. I will be releasing Bonaparte II for single- and multiplayer beta first, though. Probably next week. Any of you guys want to be involved with that?
                  I would love to

                  A multiplayer game (probably not pbem if you want the testing to get finnished this year ) would be cool.

                  I would be happy to playtest it in sp too

                  Will there by events for "priceships" as I was reading hornblower books when your first Bonaparte came out I remember wishing that it was possible to capture ships.

                  There is a terraforming bug in Civ whereby if you transform a terrain that the rules file says you can't - you get weird "see-through" special terrains. I first noticed this in Hellas.
                  I use this fix for that:
                  Transform of Grassland, gives grassland, etc

                  That way you cannot change the terrain with transform, but you still avoid the bug.

                  Please don't expoit this bug, guys. It distorts the game.
                  Well I think this might also be the source of atleast my problems, all of the crashes happened when viewing the carribian, where few tiles have been changed to this terrain (the tile under mexico city for example).
                  Last edited by Henrik; October 7, 2001, 10:43.
                  No Fighting here, this is the war room!

                  Comment


                  • Manolo, I can't start a tech trade, but you could, so if you wish, you could trade for flintlock with the Dutch.

                    Henrik, you scarred me! I'm busy finishing off the Iroquois!

                    John, viva L'Empereur!
                    We could try it as a lan game on a weekend, we have a five hour difference, but if you started at say, 3 in the afternoon your time, that would work, as it's 10 in the morning here!
                    That would work with Henrik also, I think.
                    Also, I would love to be.....THE CORSICAN USURPER!

                    So, are we agreed?
                    After Spain gets Flintlock, no diplos?
                    I believe Saddam because his position is backed up by logic and reason...David Floyd
                    i'm an ignorant greek...MarkG

                    Comment


                    • Originally posted by Henrik
                      Manuel, why do you persist in transforming terrain into those non-existant "coal, river/horses, river" tiles?
                      That is a bug ...
                      Originally posted by Patient English
                      There is a terraforming bug in Civ whereby if you transform a terrain that the rules file says you can't - you get weird "see-through" special terrains. I first noticed this in Hellas.

                      Please don't expoit this bug, guys. It distorts the game.
                      I thought it was only a "graphic" bug, and the terrain "effects" were part of the scn (that's why I asked Henrik the "Improved Agriculture", dya remember?), in any case I've already taken much advantage of it, how am I supposed to fix it now? little by little?

                      Originally posted by Patient English
                      Manuel, would you agree to the "no tech-stealing" restriction after you get Flintlock, then?
                      Originally posted by Chris 62
                      So, are we agreed?
                      After Spain gets Flintlock, no diplos?
                      I don't like the idea but if it's the "will of the people"

                      Comment


                      • Manuel,

                        If you don't like the tech stealing ban, we won't go for it. After all, the Spanish stand to lose most by it. However, maybe you would consider a deal to agree to it (everyone gifts you one tech, after which you can't steal from them ever again, for example).

                        I shall remove the diplos from Colonies 3.2 entirely, or just stop the tech stealing in the same way a city-bribing is stopped for humans. Playtesting should resolve.

                        Any about terraforming. What is done is done. Just don't do it any more, everyone. Another bug for 3.2 to address!



                        Chris, your Napoleon complex will be indulged. I rather fancy the English - but I always play them (!) so if someone else wants them I would like to try the Austrians as well. An online game sounds excellent, and this coming weekend would be the best opportunity for a while as the girlfriend is away in Lisbon, but we should keep the players down to 3 or 4. A bigger PBEM multiplayer would be a useful test in a fortnight or so, but people would have to accept we would be unlikely to get beyond 20 moves or so. (Each turn is 2 months now, by the way.)

                        Manuel, is it your move (and do you want to play Bonaparte II)?

                        John

                        Comment


                        • Originally posted by Patient English
                          If you don't like the tech stealing ban, we won't go for it. After all, the Spanish stand to lose most by it. However, maybe you would consider a deal to agree to it (everyone gifts you one tech, after which you can't steal from them ever again, for example).
                          I don't but I will comply with the majority. I will be in the same position when someone gets the artillery tech.

                          Originally posted by Patient English
                          Any about terraforming. What is done is done. Just don't do it any more, everyone.
                          I'll undo what is done.

                          Originally posted by Patient English
                          and do you want to play Bonaparte II?
                          SURE!!!

                          Originally posted by Patient English
                          Manuel, is it your move?
                          gimme 10 mins.

                          Comment


                          • Spanish farmer undoing what was done

                            Desert scout asking for water in a boer settlement
                            Attached Files

                            Comment


                            • Here's the file:
                              Attached Files

                              Comment


                              • 1696

                                Game attached. English are at war with the Iroquois again, The Great Lodge is renamed Buffalo.

                                No other events.

                                File also sent to Chris.
                                Attached Files

                                Comment

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