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  • Scenario Preferences

    There are so many quality scenarios available out there. Recently, there have been several attempts to play multiplayer scenarios. The MGE-type multiplayer is one method. Play-by-email is another. Either one is ok, and suits the needs of different folks. But which scenarios are good candidates for multiplay? This seemed to me a facile question until I started to think about it.

    If a group of players use the PBEM method, the individuals playing can take their time, plan well, and aren't rushed. If they take too long to do so, however, interest in the game can falter, especially if there are unexplained delays. The MGE-type multiplay seems reasonable, especially if everyone agrees to time limits. That way a good number of turns can elapse in a single sitting and hopefully, maintain interest among the players. The shorter the time limit; the less likely interest will abate.

    Then there is the equally important question of suitable scenarios. Most of us seem to prefer historical scenarios. But some, if not most, historical scenarios are, by the nature of history, unbalanced in the favor of one or more civs. Additionally, many scenario designers create with the idea that their games will be played mostly solo, so they compensate in ways that are geared to keep the scenario challenging for the solo player. So which scenarios do others think are suitable for multiplay, and why?

    I put my opinions here; I prefer scenarios that contain large numbers of cities, so that administration of the "empire" is the principal concern. Also, if one loses a city or two, it has less impact than losing, say, one of your total of four cities! This latter case spells disaster; the former is only an imposition which can be remedied, perhaps later in the game. But having large numbers of cities means that time limits are especially constraining. Others have expressed the preference for small numbers of cities for any single civ, with the idea that they want to quickly maximize the production potential and lumber off to war as rapidly as possible.

    Some scenarios that, IMHO, would make for good multiplay.

    1650 by Markus Eklund; basic, but fun.
    1884 by Mattias Pitz; same as 1650.
    Ancient Empires by Kull; Excellent scen, but don't know how balanced it is.
    The Long 19th Century (anon author); A lot of cities, but fun.
    The Modern Age by yours truly; Designed w/multiplay in mind.

    Comments? Other opinions? Other scenarios for multiplay?
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

  • #2
    Snogs Old and New scenario, is also good for multiplay (altough still in playtest).

    Also:
    Would you like some coments on The Modern Age? You don't tell where to submit comments in your readme, and I have a few comments I would like to make (For example there are some inacuracies that could easily be corrected).
    [This message has been edited by Henrik (edited March 16, 2001).]
    No Fighting here, this is the war room!

    Comment


    • #3
      Henrik; Yeah, I know that there are some stunning inaccuracies w/The Modern Age, but, like I said in the readme file--I wanted to make it fun and if it's necessary to sacrifice a little historical accuracy, so be it. The hopeless truth is; there just aren't enough civs. 7 civs is not enought to do it right. Given that I can't do it right, one must put the thing together with the idea that it should be a fun game to play. I think Chris agrees w/me on this one. Please feel free to email me, however, with any feedback you've got on the scenario. I am still thinking about making an updated version 2.0

      Hogfather; I sure do like that Long 19th Century scenario. It strikes me that if we had human players in the French, British, Russian, Prussian, and Austrian civs, it would make for a great game. Leaving out the Turks and the neutrals wouldn't really be a problem.

      Chris; Either Modern Age or American Empire would work for me. I didn't know about the problems w/Kull's scenarios. Any scens by others you can think of?

      Salutations,
      Exile

      ------------------
      Lost in America
      "a freaking mastermind." --Stefu
      "or a very good liar." --Stefu
      [This message has been edited by Exile (edited March 16, 2001).]
      Lost in America.
      "a freaking mastermind." --Stefu
      "or a very good liar." --Stefu
      "Jesus" avatars created by Mercator and Laszlo.

      Comment


      • #4
        Exile- Yes, France, Austria, Prussia, Russia and Britain is all we really need.

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        • #5
          The long 19th century is good... too bad there are no engineers... hall i modify it so that there are?

          Comment


          • #6
            Those are all good picks, but the Kull one has a problem with multi-player because of the events file. I've still played it this way, but it not the same without events, and if events are used for only one empire, it is unbalaced for the others. How about one of the African colony ones? It might be fun M/P. Your modern age could work, or as I said in the other thread, the American Empire one.
            Edit:Spelling
            ------------------
            All knowledge begins with the phrase: I don't know.
            [This message has been edited by cpoulos (edited March 16, 2001).]
            I believe Saddam because his position is backed up by logic and reason...David Floyd
            i'm an ignorant greek...MarkG

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            • #7
              I am of those who generally dislike scens with plenty of cities. Why? I do not get the feeling that I 'earned' all of this. That was given to me with no effort on my part... I enjoy it better if I start with only a few cities and grow by myself.

              Comment


              • #8
                When I start out whit to many cities I treat them carellesly (one exception was this game I played whit the Redfront Scenario, I was home and ill and learned all the citie names and what I wanted to do whit them, that game was really exhausting, but still wonderfully fun to play, sadly when i tried the same scenario again I couldn't get that feeling back).
                No Fighting here, this is the war room!

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                • #9
                  Justinian can be a good scenario also (i don´t know why this scenario isn´t more famous, I think that I´ll make some propaganda about it)
                  Time of Thunder and 30 year war by Jesus Muñoz are also quite good
                  Second President of Apolytonia, and Vice-President twice
                  Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
                  miguelsana@mixmail.com

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                  • #10
                    Jaybee; Understood. But isn't that what historical monarchs in Europe during the period inherited? Did Louis XIV "earn" his cities in France? His bellicose behavior during his reign was renowned. Not having earned his resources didn't stop him from waging aggressive war on his nearest neighbors with all the strength of the French state. I would suggest that "earning" one's empire is a subjective feeling; no less valid, but clearly subjective.
                    Hogfather; It sounds like you and I enjoy the same kind of scenarios. Have you played the Long 19th Century often? I have, when time permits.

                    Henrik; I know the feeling of nostalgia for the intial play of a good scenario. Remind me sometime to tell you about my first experience with the Jules Verne scenario.

                    Shaka; I agree, JMF's scenarios are excellent.

                    Salutations,
                    Exile


                    [This message has been edited by Jay Bee (edited March 17, 2001).]
                    Lost in America.
                    "a freaking mastermind." --Stefu
                    "or a very good liar." --Stefu
                    "Jesus" avatars created by Mercator and Laszlo.

                    Comment


                    • #11
                      quote:

                      Originally posted by Exile on 03-17-2001 10:30 AM
                      I would suggest that "earning" one's empire is a subjective feeling; no less valid, but clearly subjective


                      Yes, you are absolutely correct. The point is, how many cities is too many cities? perhaps you'd like it with 30 (wild guess?). I would not go for more than 10. The only important thing is to have fun, I think

                      quote:

                      But isn't that what historical monarchs in Europe during the period inherited? Did Louis XIV "earn" his cities in France?


                      Well, I do not think you can compare one thing with another. Depending on how spread you put your cities and the size of the map, you could cover the whole teritory of France with 10 or 30 cities


                      Comment


                      • #12
                        JayBee; your "wild guess" was right on the money. And of course you're absolutely correct in stating that the idea is to have fun. I have seen some players actually say that they like having their cities go into disorder so that they can quell the revolts! I like inheriting vast empires of many cities with tremendous problems that require ingenius use of the resources of the civ2 game to solve. Conquering enemies is fun too, but the quest to rationalize your own empire has its attraction.

                        What aspect of a scenario do you find most interesting/attractive?

                        Interrogation mode,
                        Exile

                        ------------------
                        Lost in America
                        "a freaking mastermind." --Stefu
                        "or a very good liar." --Stefu
                        Lost in America.
                        "a freaking mastermind." --Stefu
                        "or a very good liar." --Stefu
                        "Jesus" avatars created by Mercator and Laszlo.

                        Comment


                        • #13
                          [quote]Originally posted by Shaka Naldur on 03-17-2001 10:26 AM
                          Justinian can be a good scenario also (i don´t know why this scenario isn´t more famous, I think that I´ll make some propaganda about it)

                          Which Justinian scenario is this? Where can it be downloaded from.
                          There was a scenario I made actually about the age of Justinian though it has not been Generally Released to all Civ II sites.
                          I am currently re-working it in a major way but the one you talk of can not be the old version-can it?

                          To see the forthcoming reworked aspects of 'Justinian' E-mail me and the graphics will be sent, I appreciate your comments.

                          ------------------
                          MRP
                          MRP

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                          • #14
                            Just what is the 'Long 19th century' scenario? Where can I find it?

                            ------------------
                            All knowledge begins with the phrase: I don't know.
                            I believe Saddam because his position is backed up by logic and reason...David Floyd
                            i'm an ignorant greek...MarkG

                            Comment


                            • #15
                              Long 19th Century can be found in the Apolyton database.

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