Some cool stuff there.
A few thoughts about levies:
Perhaps they should be able to accumulate some level of experience--not as individual units, but as a sort of peasant militia culture. If one pays the price to call up levies frequently and in large numbers it seems that you are going to get some smallfolk in your armies that have been on campaign before. Maybe some kind of balance between experience and the morale penalty provoked by taking the same man off of his farm for the third time in ten years.
More accurate yes...but we are in alternate history now. Perhaps the events of HREnes part I could be considered to have been the first step in a gradual move towards more permanent standing armies...
With regards to arming one's soldiers...It seems I am in the minority, but I didn't like doing that. I'd be perfectly happy to say, "I want this force to be mobile and archery based, and this one to be heavy shield and axe guys" and throw an appropriate amount of denarii at it and let the generals sort out the details.
(I never put as much finesse into it as you guys did...my 'strategy' was to sullenly scroll back and forth over lists and posts in half a dozen tabs and end up just throwing as much gear onto every single soldier as he could carry, anyway.)
I like the retainer reorganization, defensive orders, and mercenaries. Ah, mercenaries. Tying into a previous point, frequent use of levies could breed a class of native sons who decide they like loot and bloodletting and form new merc bands for us to hire. This appeals to me very much. (You sold my 100% with 'Varangian guard' ).
Clarification: Where can castles and towns be built? Will it decrease demesne income? How big of a no-no would it be to charter a town on church or vassalized land?
Is it fitting for this setting to receive annual revenue from charters...A sort of 'investment' into a town or business? (Kind of like how mines are handled, but with any business in which the Duke has his greedy fingers in?
[one of the things I was looking into, before being derailed into a three hour wikipedia slog on modern commodity exchanges, manorialism, and everything in between, was subsuming mining into an overall 'commodities' statistic: It could feasibly include any source of ducal income which could benefit from improvement/investment. The bulk of demesne income, it seems, was largely outside the hands of the lord--farming and the like is rather static, but mining and industry can sometimes benefit from expenditures to increase output. The third source of income, as you suggested, could then be tolls and taxes and the like, which hopefully we wouldn't have to negotiate and engineer by hand.]
A few thoughts about levies:
Perhaps they should be able to accumulate some level of experience--not as individual units, but as a sort of peasant militia culture. If one pays the price to call up levies frequently and in large numbers it seems that you are going to get some smallfolk in your armies that have been on campaign before. Maybe some kind of balance between experience and the morale penalty provoked by taking the same man off of his farm for the third time in ten years.
Armies have undergone some changes to more accurately simulate the temporary nature of medieval levies, which were usually called up for a season rather than years on end.
With regards to arming one's soldiers...It seems I am in the minority, but I didn't like doing that. I'd be perfectly happy to say, "I want this force to be mobile and archery based, and this one to be heavy shield and axe guys" and throw an appropriate amount of denarii at it and let the generals sort out the details.
(I never put as much finesse into it as you guys did...my 'strategy' was to sullenly scroll back and forth over lists and posts in half a dozen tabs and end up just throwing as much gear onto every single soldier as he could carry, anyway.)
I like the retainer reorganization, defensive orders, and mercenaries. Ah, mercenaries. Tying into a previous point, frequent use of levies could breed a class of native sons who decide they like loot and bloodletting and form new merc bands for us to hire. This appeals to me very much. (You sold my 100% with 'Varangian guard' ).
Clarification: Where can castles and towns be built? Will it decrease demesne income? How big of a no-no would it be to charter a town on church or vassalized land?
Is it fitting for this setting to receive annual revenue from charters...A sort of 'investment' into a town or business? (Kind of like how mines are handled, but with any business in which the Duke has his greedy fingers in?
[one of the things I was looking into, before being derailed into a three hour wikipedia slog on modern commodity exchanges, manorialism, and everything in between, was subsuming mining into an overall 'commodities' statistic: It could feasibly include any source of ducal income which could benefit from improvement/investment. The bulk of demesne income, it seems, was largely outside the hands of the lord--farming and the like is rather static, but mining and industry can sometimes benefit from expenditures to increase output. The third source of income, as you suggested, could then be tolls and taxes and the like, which hopefully we wouldn't have to negotiate and engineer by hand.]
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