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Advanced Hellenistic Era NES - Part 2
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Ha ha, lol.
We all pass through that innocent, and clueless newb stage, it is part of the learning process.
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Then what's the little flashing logo that says "Banned- One Week" doing under his name?
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Originally posted by appleciders
Or not, if he's been banned.
And, zOMG cartage is g0in to PWN u allz!!!one!!11111eleven
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- [Magna Graecia] "Apulian Guards" - north of Padus River - 3,745 hoplites
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Wait a minute, how does Rome have hoplites? Check the Apaulian Guards.
In any case, I'm willing to settle for the border on the map right now, if I can get a bit of the income from the mines at Attus.Last edited by appleciders; January 24, 2005, 19:11.
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Game Map - 270 b.c. (456 kB)
--- updated ( Turn 14 ) ---
PLAYER STATS (270 b.c.)
Kingdom of Macedonia
Ruler: Foolish Icarus
Economy
Efficiency: 99% [base +50, food +20, goods +36 , infra +14, dissent -1, multicultural -10, war -10]
Income: 302 talents [305 talents * 0.99]
- taxation : 206 talents (+9)
- trade (exports) : 13 talents [salt (Egypt 5); horses (Egypt 4); wine (Egypt 4)]
- agriculture : 50 talents
- mines : 25 talents
- Other Income : 11 talents [tourism]
Expenses: 158 talents
- upkeep (army): 64 talents
- upkeep (navy): 32 talents
- trade (imports) : 49 talents [spices (Persia 10); grain (BospGr 9); timber (Lydia 8); pottery (Lydia 6); copper (Persia 6); paper (Egypt 5); furs (Persia 5)]
- Other Expenses : 13 talents [Piracy, peasant aid]
Cash Flow: 144 talents per turn
treasury: 0 talents
Ressources: [fish, salt, iron, marble, horses, silver, gold, honey, wine, fabrics, (grain), (paper), (timber), (pottery), (spices), (furs), (copper)]
Army
Military Effectiveness: 113% [base +50, leadership +2, training +2, experience +10 (+5), morale -1, equipment +50 ]
- "Alexander´s Army" - Cyrenaica - 4,091 Hetaires; 387 horsemen; 288 swordsmen; 8,065 hoplites; 3,366 foot soldiers; siege equipment [14]
- "Macedonian Army" - Adrianopolis - 150 Hetaires; 12,000 foot soldiers
- "Trapezunt Defence Force" - Trapezunt - 2,000 horsemen; 3,000 foot soldiers
- "Attic Defence Force" - Athens - 7,500 hoplites; 1,000 swordsmen; 13,000 foot soldiers
- "Expedition Force" - Herakleia - 500 hetaires; 500 hoplites; 6,000 foot soldiers
- "Naval Force" - Macedonian Fleet - 85 foot soldiers
- "Southern Guard" - Alexandrograd - 1,000 hoplites
Navy
- "Macedonian Battlefleet" - off Corinthos - 61 triremes
- "Attic reserve fleet" - Aegian Sea - 35 triremes
- "Pharos Fleet" - Aegian Sea - 11 triremes; 15 damaged triremes
Notes
Secret Police: Adequate
Government: Kingdom with supreme leader and subject nobles
Persian Empire
Ruler: Bipolarbear
Economy
Efficiency: 75% [base +50, food +20, goods +48, infra +7, dissent -20 (+3), multicultural -10, war -10, civil war -10]
Income: 411 talents [548 talents * 0.75]
- taxation : 235 talents
- trade (exports) : 81 talents [cattle (Egypt 10, Lydia 8); spices (Mac 10); tea (Rome 8); timber (Lydia 6); copper (Mac 6); furs (Mac 5); copper (Egypt 4); gold (Egypt 3); silver (Egypt 3); glass (Egypt 3); dyes (Egypt 3); drugs (Egypt 3); gems (Egypt 3); spices (Egypt 3); silk (Egypt 3)]
- agriculture : 66 talents
- mines : 3 talents
- Other Income : 163 talents (+25) [Tributes]
Expenses: 259 talents
- upkeep (army): 122 talents
- upkeep (navy): 13 talents
- trade (imports) : 36 talents [grain (Egypt 12); spices (India 9), tea (India 7), silk (China 7), marble (Lydia 5); paper (Egypt 4), iron (Rome 4)]
- Other Expenses : 88 talents (-2) [corruption, secret police]
Cash Flow: 152 talents per turn
treasury: 0 talents
Ressources: [cattle, fish, fabrics, salt, gold, silver, copper, glasswares, dyes, oil, horses, furs, drugs, timber, gems, (spices), (tea), (silk), (paper),(grain), (iron), (marble)]
Army
Military Effectiveness: 60% [base +50, leadership -15, training +8, experience +6, morale -27, equipment +40]
- "Phrygian Army" - Phrygia - 800 horsemen; 3,800 swordsmen; 4,000 foot soldiers
- "Army of the West" - Sidon - 500 war chariots; 1,000 swordsmen; 2,995 horsemen; 15,122 foot soldiers, 500 light infantry
- "Mesopotamian Army" - Babylon - 900 war chariots; 4,000 foot soldiers
- "Eastern Army" - Persepolis - 1,000 war chariots; 4,000 horsemen; 6,000 foot soldiers
- "Assyrian Army" - Aleppo - 2,000 swordsmen; 2,000 horsemen
- "Armenian Army" - Melita - 2,000 horsemen
- "Pisidian Loyalists" - Iconion - 500 war chariots; 2,000 horsemen; 6,000 foot soldiers
- "Army of Cappadocia" - Mazaka - 3,000 horsemen
- "Tarsos homeguards" - Tarsos - 1,500 horsemen; 1,000 swordsmen; 10,000 foot soldiers; 1,000 light infantry
- "Army of Egypt" - Gaza - 2,880 war chariots; 877 immortals; 7,244 horsemen; 1,421 swordsmen; 7,740 foot soldiers
- "Cypros garrison" - Salamis - 1,000 light infantry
- "Jerusalem immortals" - Jerusalem - 775 immortals
- "Lower Cappadocian Army" - Tyana - 500 war chariots
- „Military Police“ - spread among the cities - 243 immortals
Navy
- "Persian Invasion Fleet" - Tyros - 43 triremes
Notes
Secret Police: Good
Government: Multiple nations combined under the absolute rule of an emperor.
- All subjugated provinces pay tributes!
Sparta
Ruler: NPC
Economy
Efficiency: 66% [base +50, food +10, goods +9, infra +5, dissent -8 ]
Income: 96 talents [146 talents * 0.66]
- taxation : 106 talents
- trade (exports) : 5 talents [honey (Carthage 5)]
- agriculture: 35 talents
- mines : 0 talents
- Other Income : 0 talents
Expenses: 55 talents
- upkeep (army): 37 talents
- upkeep (navy): 12 talents
- trade (imports) : 18 talents [grain (BospGr 6); iron (Rome 6); salt (Carthage 3); wine (Carthage 3)]
- Other Expenses : 2 talents [Piracy]
cash flow: 27 talents per turn
treasury: 81 talents
Ressources: [honey, (grain), (iron), (salt), (wine)]
Army
Military Effectiveness: 117% [base +50, leadership +8, training +6, experience +8 , morale +15, equipment +30 ]
- "Spartan Elites" - Sparta - 19,548 hoplites; 5,662 swordsmen; 4,035 horsemen
- "Rhodos Defence Force" - Rhodos - 2,000 foot soldiers
Navy
- "Spartan Fleet" - Argos - 40 triremes
Notes
Secret Police: Adequate
Government: Alliance dominated by Sparta, limited suffrage consensus-democracy under a rigid code of law.
- get 90 hoplites per talent
Lydia
Ruler: 1889
Economy
Efficiency: 89% [base +50, food +30, goods +21 , infra +5, dissent -7, multicultural -10]
Income: 232 talents [261 talents * 0.89]
- taxation : 197 talents
- trade (exports) : 34 talents [timber (BospGr 6); pottery (Carthage 7; Macedonia 6; Egypt 4); marble (Persia 5, BospGr 3); fabrics (BospGr 3)]
- agriculture : 20 talents
- mines : 10 talents (+10)
- Other Income : 0 talents
Expenses: 123 talents
- upkeep (army): 55 talents
- upkeep (navy): 17 talents
- trade (imports) : 48 talents [cattle (Persia 8); grain (BospGr 8); timber (Persia 6); copper (Carthage 6); iron (BospGr 6); fish (Carthage 5); oil (Rome 5); paper (Egypt 4)]
- Other Expenses : 3 talents [Piracy]
Cash Flow: 109 talents per turn
treasury: 11 talents
Ressources: [pottery, fabrics, marble, silver, (timber), (grain), (paper), (iron), (cattle), (fish), (copper), (oil)]
Army
Military Effectiveness: 86% [base +50, leadership +3, training +10 (+3), experience +0, morale +3, equipment +20]
- "Lydian Army" - Sardes - 8,000 horsemen; 15,000 foot soldiers; 700 swordsmen
- "Army of Milet" - Miletos - 3,500 hoplites; 6,000 foot soldiers
- "Southern Army" - Aspendos - 5,000 horsemen; 3,000 hoplites; 5,000 foot soldiers
- "Asia Minor Army" - Ephesos - 2,500 horsemen; 4,000 foot soldiers
Navy
- "Lydian Fleet" - Miletos - 57 triremes
Notes
Secret Police: Adequate
Government: Kingdom
Kingdom of Sicily
Ruler: NPC
Economy
Efficiency: 38% [base +50, food +10, goods 0, infra +7, dissent -9, multicultural -10, war -10]
Income: 48 talents[126 talents * 0.38]
- taxation : 82 talents (-14)
- trade (exports) : 0 talents
- agriculture : 44 talents
- mines : 0 talents
- Other Income : 0 talents
Expenses: 24 talents
- upkeep (army): 19 talents
- upkeep (navy): 0 talents
- trade (imports) : 0 talents
- Other Expenses : 5 talents [Piracy]
Cash Flow: 24 talents per turn
treasury: 13 talents
Ressources: [grain]
Army
Military Effectiveness: 39% [base +50, leadership +0, training +1, experience +0 , morale -12 , equipment 0]
- "Army of Sicilia" - Syracuse - 6,500 hoplites; 14,000 foot soldiers
Navy
Notes
Secret Police: Adequate
Government: Kingdom, occasional aristocratic councils
Carthage
Ruler: Lord Nuclear (aka Nuclear Master)
Economy
Efficiency: 68% [base +50, food +20, goods +39 , infra -12 , dissent -9, multicultural -10, war -10]
Income: 180 talents [264 talents * 0.68]
- taxation : 177 talents
- trade (exports) : 27 talents [copper (Lydia 6); fish (Lydia 5); wine (Rome 4, Sparta 3); salt (Rome 4, Sparta 3); oil (BospGr 2)]
- agriculture : 40 talents
- mines : 20 talents
- Other Income : 0 talents
Expenses: 67 talents
- upkeep (army): 37 talents
- upkeep (navy): 0 talents
- trade (imports) : 24 talents [iron (Rome 8); pottery (Lydia 7); honey (Sparta 5); fabrics (Rome 4)]
- Other Expenses : 6 talents [corruption]
Cash Flow: 113 talents per turn
treasury: 0 talents
Ressources: [elephants, grain, fish, wine, salt, paper, silver, copper, timber, oil, marble, ivory, dyes, slaves, (iron), (pottery), (honey), (fabrics)]
Army
Military Effectiveness: 78% [base +50, leadership 0 (-12); training +4, experience +4 , morale -20, equipment +40]
- "Carthage Defence Force" - Carthage - 10,000 foot soldiers; 3,000 light infantry
- "Hispania Army" - Carthago Nova - 4,000 light infantry
- "Home Guard" - spread in core cities - 1,500 foot soldiers
- „Invasion Defence Force“ - Cyrene - 20 war elephants; 2,100 horsemen; 1,400 swordsmen; 13,810 foot soldiers; 9,480 light infantry
Navy
Notes
Secret Police: Basic
Government: Oligarchy with magisterial rule
Roman Empire
Ruler: Laurentius
Economy
Efficiency: 65% [base +50, food 0 , goods +21, infra +17, dissent -3 (+1), multicultural -10, war -10]
Income: 241 talents [370 talents * 0.65]
- taxation : 281 talents (+24)
- trade (exports) : 38 talents [iron (Egypt 8, Carthage 8, Sparta 6, Persia 4); oil (Lydia 5, Egypt 3); fabrics (Carthage 4)]
- agriculture : 36 talents (+8)
- mines : 0 talents
- Other Income : 15 talents [tributes]
Expenses: 100 talents
- upkeep (army): 51 talents
- upkeep (navy): 23 talents
- trade (imports) : 20 talents [grain (Egypt 8); tea (Persia 8); wine (Carthage 4); salt (Carthage 4); paper (Egypt 4)]
- Other Expenses : 6 talents [trade protection]
Cash Flow: 141 talents per turn
treasury: 0 talents
Ressources: [iron, timber, marble, fabrics, wine, oil,(grain), (salt), (tea), (paper)]
Army
Military Effectiveness: 109% [base +50, leadership +1 (+3) , training +5, experience +25, morale -2 (+5), equipment +30]
- "Legion I Romana" (Servilius Sulpicius Praetextatus) - Rome - 4,505 legionaries; 2,081 horsemen; 934 foot soldiers
- "Legion II Italica" (Aelius Manlius Capitolinus) - Mediolanum - 10,032 legionaries; 3,745 hoplites; 82 horsemen; 148 foot soldiers
- "Legion III Latina" (Lucius Geganius Macerinus) - Tarentum - 3,476 legionaries; 886 horsemen; 565 foot soldiers
- "Legion IV Augusta" (Quintus Servilius Fidenas) - Rhegion - 2,394 legionaries; 247 horsemen; 500 foot soldiers
- „Legion V Liguria“ (Vappa Monterus) - Rhegion - 1,965 legionaries; 9,767 foot soldiers
- "Siege army" - Rhegion - 365 foot soldiers; siege equipment (4)
Navy
- "Roman Fleet" - Neapolis - 76 triremes; siege equipment (4)
Notes
Secret Police: Basic
Government: Patrician Republic (Rome) dominates ally and subject states
- cheaper colonies when land connection to capital
Egypt
Ruler: appleciders
Economy
Efficiency: 100% [base +50, food +20, goods +18, infra -12 (+3), dissent -0, war -10]
Income: 138 talents [138 talents * 1]
- taxation : 95 talents (-50)
- trade (exports) : 21 talents [grain (Persia 12, Rome 8); paper (Macedonia 5, Lydia 4, Crete 4, Persia 4, Rome 4)]
- agriculture: 22 talents (-16)
- mines : 0 talents
- Other Income : 0 talents
Expenses: 106 talents
- upkeep (army): 21 talents
- upkeep (navy): 0 talents
- trade (imports) : 79 talents [cattle (Persia 10); iron (Rome 8); salt (Macedonia 5); marble (Crete 5); horses (Macedonia 4); pottery (Lydia 4); furs (BospGr 4); timber (BospGr 4); wine (Macedonia 4); copper (Persia 4); oil (Rome 3); gold (Persia 3); silver (Persia 3); glasswares (Persia 3); dyes (Persia 3); drugs (Persia 3); gems (Persia 3); spices (Persia 3); silk (Persia 3)]
- Other Expenses : 6 talents [Corruption, Piracy]
Cash Flow: 32 talents per turn
treasury: 315 talents
Ressources: [camels, grain, paper, fish, (iron), (salt), (marble), (horses), (pottery), (furs), (timber), (wine), (copper), (cattle), (oil), (gold), (silver), (glasswares), (dyes), (drugs), (gems), (spices), (silk)]
Army
Military Effectiveness: 113% [base +50, leadership -5, training +7, experience +19 (+5), morale -8, equipment +50 ]
- "Pharao´s Army" - Memphis - 11 war elephants; 1,417 war chariots; 5,067 horsemen; 2,934 swordsmen; 686 foot soldiers; 2,413 light infantry
- [Persia] „Persian Elite Guard“ - Tanys - 724 immortals
Navy
Notes
Secret Police: Good
Government: Bureaucratic kingdom
Bosporian Greek
Ruler: NPC
Economy
Efficiency: 60% [base +50, food +10, goods +15, infra -10, dissent -5]
Income: 83 talents [138 talents * 0.60]
- taxation : 72 talents (+6)
- trade (exports) : 42 talents [grain (Macedonia 9, Lydia 8, Sparta 6, Crete 5); furs (Egypt 4); timber (Egypt 4); iron (Lydia 6)]
- agriculture : 24 talents
- mines : 0 talents
- Other Income : 0 talents
Expenses: 46 talents
- upkeep (army): 27 talents
- upkeep (navy): 5 talents
- trade (imports) : 14 talents [timber (Lydia 6); marble (Lydia 3); fabrics (Lydai 3); oil (Carthage 2)]
- Other Expenses : 0 talents
Cash Flow: 37 talents per turn
treasury: 40 talents
Ressources: [grain, wine, iron, furs, (timber), (oil), (marble), (fabrics)]
Army
Military Effectiveness: 84% [base +50, leadership -5, training +2, experience +2, morale +5, equipment +30]
- "Crimean defence force" - Chersonesos - 2,000 horsemen; 7,500 foot soldiers
- "Army of Olbia" - Olbia - 3,500 horsemen; 12,000 foot soldiers
- "Istros garrison" - Istros - 1,000 hoplites
- "Tanais Garrison" - Tanais - 2,000 hoplites
Navy
- "Crimean fleet" - Chersonesos - 15 triremes
Notes
Secret Police: Adequate
Government: military alliance of city states, limited democracy
Crete
Ruler: NPC
Economy
Efficiency: 63% [base +50, food +10, goods +6, infra +0, dissent -3]
Income: 67 talents [107 talents * 0.63]
- taxation : 84 talents
- trade (exports) : 5 talents [marble (Egypt 5)]
- agriculture : 13 talents
- mines : 0 talents
- Other Income : 5 talents [Piracy]
Expenses: 45 talents
- upkeep (army): 28 talents
- upkeep (navy): 8 talents
- trade (imports) : 9 talents [grain (BospGr 5); paper (Egypt 4)]
- Other Expenses : 0 talents
Cash Flow: 22 talents per turn
treasury: 75 talents
Ressources: [marble, (grain), (paper)]
Army
Military Effectiveness: 55% [base +50, leadership -14, training +4, experience +12, morale +3, equipment +0]
- "Cretean Army" - Crete - 2,000 hoplites; 5,000 horsemen; 12,735 foot soldiers
- "Aegian Army" - Aegian Islands - 2,000 swordsmen; 6,500 foot soldiers
Navy
- "Cretean Fleet" - Knossos - 28 triremes
Notes
Secret Police: Adequate
Government: Tyranny
Other Armies
- "Celtian Horde" - 1,201 foot soldiers
- "Aquilejan Tribes" - Aquileja - 2,720 horsemen; 9,342 foot soldiers
- "Southern Gauls" - near Genua - 3,846 horsemen; 10,115 foot soldiers
- "Scythian Tribes" - Crim Peninsula - 7,000 horsemen; 14,000 foot soldiers
- "Scythian Nomades" - North of Olbia - 14,500 horsemen
- "Scythian Nomades II" - Northeast of Olbia - 8,500 horsemen
- "Nubian Tribes" - Southern Egypt - 19,000 foot soldiers
- "Lybian Nomads" - Western Egypt - 6,500 horsemen
- "Arabian Tribes - Arabia - 12,000 horsemen; 7,500 foot soldiers
- "Sinai tribes" - Sinai - 3,080 horsemen
- "Adria garrison" - Adria - 6,000 hoplites; 3,000 horsemen; 6,750 foot soldiers
- "Army of Massilia" - Massilia - 2,305 hoplites; 5,640 foot soldiers
- "Army of Nicaea" - Nicaea - 2,000 hoplites
- „Pirates“ - Baleares - 700 foot soldiers
- „Western Moesian tribes“ - West of Moesia - 4,500 horsemen; 6,000 foot soldiers
- „Dacian Army“ - Dacia - 5,500 swordsmen; 2,000 horsemen; 3,000 foot soldiers
- „Bastarnae Warriors“ - Bastarnae - 7,000 swordsmen; 1,500 horsemen; 4,000 foot soldiers
Other Navies
- "Eastern Mediterranean Sea Pirates" - Beleares - 38 triremesLast edited by Micha; February 10, 2005, 16:21.
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Advanced Hellenistic Era NES - Part 2
Continuing from the Advanced Hellenistic Era NES - Part 1.
Price List (numbers you get for 1 talent)
(Upkeep is 10% of purchase costs)
200 light infantrists (militia)
- peasants drafted into the army
- equipped with pitchforks, flails, clubs, bows and tools in general
- no armour at all
- good in desert and mountainous areas, bad vs. cavalry
125 foot soldiers (regulars)
- usual infantry regulars
- equipped with spears, daggers, javalines, bows
- lightly armoured (leather)
- fast but vulnerable to cavalry; can evade heavy infantry
70 horsemen (HORSES)
- light cavalry
- equipped with spears or swords
- usually lightly armoured, leather shield or none at all
- very fast, but vulnerable to spears (hoplites)
80 hoplites [Athens, Sparta, Macedonia, Sicily, Bosporian Greek, Crete, Lydia] (COPPER)
- heavy elite infantry
- equipped with extremely long spears
- heavily armoured
- several lines deep formations; lethal to cavalry
70 swordsmen (IRON)
- heavy infantry
- eqipped with swords or warblades
- lightly armoured to ensure speed and freedom of movement
- good allround warriors, though vulnerable to distance weapons
70 legionaries [Rome] (IRON)
- core of the Roman Legions
- different troop types equipped with spears, javalines and short swords
- good armour, metal shields
- very disciplined and well-trained in a vast variety of tactics
65 immortals [Persia] (IRON)
- Persian elites, used as the royal guards
- Mixed force including swordsmen, archers, javaliners, pikemen and camel riders
65 Hetaires [Macedonia] (HORSES)
- Macedonian Compagnion Cavalry
- equipped with spears and swords
- armoured and shielded
- fearsome charge!
55 camelriders [Persia, Egypt] (CAMELS)
- heavy mounted troops
- equipped with spears and bows
- lightly armoured
- inflict panick on horses, especially suited for desert operations
25 war chariots [Persia, Egypt] (TIMBER)
- horse-drawn armoured chariots
- crew equipped with bows, javalines and spears
- chariot equipped with scythes
- very fast, deadly to infantry, needs flat terrain
1 war elephant [Carthage, Persia] (ELEPHANTS)
- trained elephants
- crew equipped with bows or javalines
- elephants may be armoured
- cost double upkeep (20% of purchase cost instead of 10%)
1 trireme (costs 3 Talents!!!) (TIMBER)
- mighty ram-equipped warship, very maneuverable
- can carry 100 troops (40 cavalry, 20 elephants, 20 chariots) at once
RESSOURCES:
Valuables (ressources generating talents by mining):
copper, silver, gold, gems
Foods (ressources increasing efficiency by 10% each):
grain, fish, cattle
Consumer goods (ressources increasing efficiency by 3% each):
furs, dyes, fabrics, pottery, oil, ivory, paper, drugs, spices, silk, incense, flax, glasswares, marble, slaves, tea, honey, amber, tin, silver, gold, gems, copper, wine, salt
Military goods (ressources increasing military effectiveness by 10% each):
iron, copper, wine, salt, furs (meaning leather here)
Strategic goods (ressources needed for training):
timber [triremes, war chariots]
horses [horsemen, hetaires]
iron [swordsmen, immortals, legionaries]
copper [hoplites]
camels [camelriders]
elephants [war elephants]Last edited by Micha; February 10, 2005, 15:12.Tags: None
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