Greetings!
This is based upon Foolish´s NES, but because of mod change and several innovations that were implemented I have started a new thread. Here I can edit the first posts to update player stats myself, which IMO is a very important point.
Now here´s the Story:
Phillip II, king of Macedonia, managed what neither Athens nor Sparta have ever done: The unification of Greece. In 338 b.c. he broke the last resistance during the decisive battle of Chaironeia, ending the Attic Federation as well as the Booitian one.
He founded the "Corinthian Union", which consisted of all mainland greek except for the Spartans. One year later he turned east to the archenemy of the Greek: Persia! Just days before he could start the planned invasion he was murdered for political reasons.
His son, Alexander, succeeded him as king of Macedonia and leader of the Corinthian Union. The young man took his father´s army and secured the homefront.
To the north, he had beaten the savage tribes back over the Danube river. The city of Thebes revolted against the macedonian garrison, but Alexander swiftly defeated the insurgents, obliterated the city and sold the citizens into slavery. After that campaign was finished, noone dared to question his rule over the area; So he finally crossed the Hellespond near Abydos in early 334 b.c. in order to conquer the Persian Empire!
The first true battle of this war took place on the banks of the river Granikos. Alexander fought - as always - in the first line of battle; His impetuous charge only succeeded because of the Persian inability to deploy the different troop types properly. However, during this battle Alexander saw himself in a fatal situation. Only his friend Kleitos´ quick action could save the warlord´s life.
Now what would have happened if Kleistos hadn´t been there? What if Alexander the great would have fallen in the first battle of the Persian war?
----
Scenario:
- Macedonia lost Alexander the Great - the army is leaderless and thus in great trouble
- Athens and Sparta regain power because of the turmoils following Alexander´s death
- The Persians were awakened, injured and insulted, but not slain
- Greek colonies along Asia Minor´s west coast revolt against Persia, almost one third of the peninsula follows
- Rome slowly rises in Italy, but finds itself surrounded by equally-sized kingdoms
- Carthage expands into Spain, growing richer and richer, but also more and more decadent
- Eqypt has broken apart from Persia, but doesn´t have access to the sea
- Magna Graecia, a federation of Greek colonies in the Western mediterranean Sea, frequently switches sides in the local quarrals, resulting in bad reputation and resentment from all sides
- Celtic tribes from the north ravage border provinces of Italy and Greece
----
How to play:
Simply chose a country and start ruling it!
However, this is to be kept realistic. The mod will determine the outcome of battles and the mod will also do NPC diplomacy. Plus, he will put in surprises and events from time to time, which will have impact on gameplay...
Another important issue is your economy:
You will find a preset figure indicating you annual income; Of course you can influence this figure, but changing it is also a monopoly of the mod
The better you explain your actions and moves, the better the outcome will be. Good roleplaying is required for this NES.
Your wealth is measured in "talents". It was a very strong currency, meaning a single talent was worth a whole lot for one person. For example, a talent was enough to either buy 30 slaves or 20 horses.
In this game, you can invest your money into basically everything you want. The more money you invest, the better the outcome. Examples are new colonies (20 ~ 150 talents), forts (10 ~ 50 talents), new trade routes (5 ~ 50 talents), searching for mineral resources (5 ~ 30 talents) in a certain area, improving training of your military (10 ~ 150 talents), funding new buildings/wonders (10 ~ 500+ talents), funding public baths, supporting the poor with free food, ...
You can be very creative here, but please keep it somewhat realistic...
Your army and navy is free for restructuring. You can divide it into different armies or merge it all into a giant one. Each army can be named and stationed wherever you want (again, keep it realistic). You will find a starting army that roughly represents the authentic figures of that time. With your annual income, you can train new troops, build new ships or hire mercenaries to fill your ranks; A price-list is issued below. When your military grows, your income will decline, and vice-versa. This is to represent upkeep. I have experimented with fix upkeep costs for several hours, but it didn´t work the way I wanted it to. So this is my solution to this problem...
Price List (numbers you get for 1 talent)
200 light infantrists (militia)
- peasants drafted into the army
- equipped with pitchforks, flails, clubs, bows and tools in general
- no armour at all
- good in desert and mountainous areas, bad vs. cavalry
125 foot soldiers (regulars)
- usual infantry regulars
- equipped with spears, daggers, javalines, bows
- lightly armoured (leather)
- fast but vulnerable to cavalry; can evade heavy infantry
70 horsemen
- light cavalry
- equipped with spears or swords
- usually lightly armoured, leather shield or none at all
- very fast, but vulnerable to spears (hoplites)
80 hoplites [Athens, Sparta, Macedonia, Magna Graecia, Bosporian Greek, Crete]
- heavy elite infantry
- equipped with extremely long spears
- heavily armoured
- several lines deep formations; lethal to cavalry
70 swordsmen
- heavy infantry
- eqipped with swords or warblades
- lightly armoured to ensure speed and freedom of movement
- good allround warriors, though vulnerable to distance weapons
70 legionaries [Rome]
- core of the Roman Legions
- different troop types equipped with spears, javalines and short swords
- good armour, metal shields
- very disciplined and well-trained in a vast variety of tactics
65 immortals [Persia]
- Persian elites, used as the royal guards
- Mixed force including swordsmen, archers, javaliners, pikemen and camel riders
65 Hetaires [Macedonia]
- Macedonian Compagnion Cavalry
- equipped with spears and swords
- armoured and shielded
- fearsome charge!
25 war chariots [Persia, Egypt]
- horse-drawn armoured chariots
- crew equipped with bows, javalines and spears
- chariot equipped with scythes
- very fast, deadly to infantry, needs flat terrain
4 war elephants [Carthage]
- trained elephants
- crew equipped with bows or javalines
- elephants may be armoured
1 trireme (costs 3 Talents!!!)
- mighty ram-equipped warship, very maneuverable
- can carry troops
This is based upon Foolish´s NES, but because of mod change and several innovations that were implemented I have started a new thread. Here I can edit the first posts to update player stats myself, which IMO is a very important point.
Now here´s the Story:
Phillip II, king of Macedonia, managed what neither Athens nor Sparta have ever done: The unification of Greece. In 338 b.c. he broke the last resistance during the decisive battle of Chaironeia, ending the Attic Federation as well as the Booitian one.
He founded the "Corinthian Union", which consisted of all mainland greek except for the Spartans. One year later he turned east to the archenemy of the Greek: Persia! Just days before he could start the planned invasion he was murdered for political reasons.
His son, Alexander, succeeded him as king of Macedonia and leader of the Corinthian Union. The young man took his father´s army and secured the homefront.
To the north, he had beaten the savage tribes back over the Danube river. The city of Thebes revolted against the macedonian garrison, but Alexander swiftly defeated the insurgents, obliterated the city and sold the citizens into slavery. After that campaign was finished, noone dared to question his rule over the area; So he finally crossed the Hellespond near Abydos in early 334 b.c. in order to conquer the Persian Empire!
The first true battle of this war took place on the banks of the river Granikos. Alexander fought - as always - in the first line of battle; His impetuous charge only succeeded because of the Persian inability to deploy the different troop types properly. However, during this battle Alexander saw himself in a fatal situation. Only his friend Kleitos´ quick action could save the warlord´s life.
Now what would have happened if Kleistos hadn´t been there? What if Alexander the great would have fallen in the first battle of the Persian war?
----
Scenario:
- Macedonia lost Alexander the Great - the army is leaderless and thus in great trouble
- Athens and Sparta regain power because of the turmoils following Alexander´s death
- The Persians were awakened, injured and insulted, but not slain
- Greek colonies along Asia Minor´s west coast revolt against Persia, almost one third of the peninsula follows
- Rome slowly rises in Italy, but finds itself surrounded by equally-sized kingdoms
- Carthage expands into Spain, growing richer and richer, but also more and more decadent
- Eqypt has broken apart from Persia, but doesn´t have access to the sea
- Magna Graecia, a federation of Greek colonies in the Western mediterranean Sea, frequently switches sides in the local quarrals, resulting in bad reputation and resentment from all sides
- Celtic tribes from the north ravage border provinces of Italy and Greece
----
How to play:
Simply chose a country and start ruling it!
However, this is to be kept realistic. The mod will determine the outcome of battles and the mod will also do NPC diplomacy. Plus, he will put in surprises and events from time to time, which will have impact on gameplay...
Another important issue is your economy:
You will find a preset figure indicating you annual income; Of course you can influence this figure, but changing it is also a monopoly of the mod
The better you explain your actions and moves, the better the outcome will be. Good roleplaying is required for this NES.
Your wealth is measured in "talents". It was a very strong currency, meaning a single talent was worth a whole lot for one person. For example, a talent was enough to either buy 30 slaves or 20 horses.
In this game, you can invest your money into basically everything you want. The more money you invest, the better the outcome. Examples are new colonies (20 ~ 150 talents), forts (10 ~ 50 talents), new trade routes (5 ~ 50 talents), searching for mineral resources (5 ~ 30 talents) in a certain area, improving training of your military (10 ~ 150 talents), funding new buildings/wonders (10 ~ 500+ talents), funding public baths, supporting the poor with free food, ...
You can be very creative here, but please keep it somewhat realistic...
Your army and navy is free for restructuring. You can divide it into different armies or merge it all into a giant one. Each army can be named and stationed wherever you want (again, keep it realistic). You will find a starting army that roughly represents the authentic figures of that time. With your annual income, you can train new troops, build new ships or hire mercenaries to fill your ranks; A price-list is issued below. When your military grows, your income will decline, and vice-versa. This is to represent upkeep. I have experimented with fix upkeep costs for several hours, but it didn´t work the way I wanted it to. So this is my solution to this problem...
Price List (numbers you get for 1 talent)
200 light infantrists (militia)
- peasants drafted into the army
- equipped with pitchforks, flails, clubs, bows and tools in general
- no armour at all
- good in desert and mountainous areas, bad vs. cavalry
125 foot soldiers (regulars)
- usual infantry regulars
- equipped with spears, daggers, javalines, bows
- lightly armoured (leather)
- fast but vulnerable to cavalry; can evade heavy infantry
70 horsemen
- light cavalry
- equipped with spears or swords
- usually lightly armoured, leather shield or none at all
- very fast, but vulnerable to spears (hoplites)
80 hoplites [Athens, Sparta, Macedonia, Magna Graecia, Bosporian Greek, Crete]
- heavy elite infantry
- equipped with extremely long spears
- heavily armoured
- several lines deep formations; lethal to cavalry
70 swordsmen
- heavy infantry
- eqipped with swords or warblades
- lightly armoured to ensure speed and freedom of movement
- good allround warriors, though vulnerable to distance weapons
70 legionaries [Rome]
- core of the Roman Legions
- different troop types equipped with spears, javalines and short swords
- good armour, metal shields
- very disciplined and well-trained in a vast variety of tactics
65 immortals [Persia]
- Persian elites, used as the royal guards
- Mixed force including swordsmen, archers, javaliners, pikemen and camel riders
65 Hetaires [Macedonia]
- Macedonian Compagnion Cavalry
- equipped with spears and swords
- armoured and shielded
- fearsome charge!
25 war chariots [Persia, Egypt]
- horse-drawn armoured chariots
- crew equipped with bows, javalines and spears
- chariot equipped with scythes
- very fast, deadly to infantry, needs flat terrain
4 war elephants [Carthage]
- trained elephants
- crew equipped with bows or javalines
- elephants may be armoured
1 trireme (costs 3 Talents!!!)
- mighty ram-equipped warship, very maneuverable
- can carry troops
Comment