Aight y'all, here's the game thread in all her glory, it will have maps and whatnot lataz when ski reexplains vb code to me.
sorry about the lateness, but I've been goin thru lots of stuff lately.
Main rules I'm gonna lay down here:
1. No communicating with other nations unless your nation borders theirs on the same land mass, or if they have a close island (in the same archipelago, if you're unsure, assume you do not have contact.)
2. Resources available determine what you can do, obviously if you have no mountains, and are not trading with someone who does, then you cannot have the mines necessary to produce golden currency... be creative and devise something else!
3. I will penalize writers if they act like they don't care about the story aspect of the game, this will be on an exponentially progressive scale, so if something unfortunate happens for no real reason... Write More!!
Battle Calculation: I'm gonna bust into an AOL chat room to do battle calculations with the random # generator, the room name will be SMESApolyton and it will be private, roll info will be posted with a description of battle results by me. Minuses and plusses will be assigned based on: 1. Cleverness, 2. Story Quality, 3. Story Length (don't be too short or too long).
(all numbers will be added or subtracted from the defenders based on both stories, so bonuses to attackers are minuses and bonuses to defenders are plusses.)
Standing battle bonuses:
+1 defenders automatically get this for attrition (borrowed from RoN hehe)
+2 for reinforcements from another country on the way.
-1 for significantly advantaged forces.
-5 for EXTREMELY advantaged forces. (to get this your WHOLE army will have to be in one place)
I will also account for terrain later, me tired now tho, Skilord can add, I'm putting another thread after this for world history.
sorry about the lateness, but I've been goin thru lots of stuff lately.
Main rules I'm gonna lay down here:
1. No communicating with other nations unless your nation borders theirs on the same land mass, or if they have a close island (in the same archipelago, if you're unsure, assume you do not have contact.)
2. Resources available determine what you can do, obviously if you have no mountains, and are not trading with someone who does, then you cannot have the mines necessary to produce golden currency... be creative and devise something else!
3. I will penalize writers if they act like they don't care about the story aspect of the game, this will be on an exponentially progressive scale, so if something unfortunate happens for no real reason... Write More!!
Battle Calculation: I'm gonna bust into an AOL chat room to do battle calculations with the random # generator, the room name will be SMESApolyton and it will be private, roll info will be posted with a description of battle results by me. Minuses and plusses will be assigned based on: 1. Cleverness, 2. Story Quality, 3. Story Length (don't be too short or too long).
(all numbers will be added or subtracted from the defenders based on both stories, so bonuses to attackers are minuses and bonuses to defenders are plusses.)
Standing battle bonuses:
+1 defenders automatically get this for attrition (borrowed from RoN hehe)
+2 for reinforcements from another country on the way.
-1 for significantly advantaged forces.
-5 for EXTREMELY advantaged forces. (to get this your WHOLE army will have to be in one place)
I will also account for terrain later, me tired now tho, Skilord can add, I'm putting another thread after this for world history.
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