[b] This Thread is Closed, It has reached Critical Mass Please See Thread 2
See Thread 2
Civilizations of Thread 1:
Poland
Leader: SKILORD
Medium Army
Small Navy (Antiquity)
Religion: Paganism
Tech: Antiquity
Government: Elective Monarchy
Economy: Prospering Free
People: Happy
Traits: Commercial | Religious
Druid Britian
Ruler: Sheep
Large Army
Large Navy (Antiquity)
Religion: Druid Worship
Tech: Antiquity
Government: Warlordship
Economy: Prospering Controlled
People: Fanatical
Traits: Millitaristic | Swift
Semeria
Ruler: Prince Jason (aka, Jason the King)
Very Large Army
Large Navy (Antiquity)
Religion: God of Loyalty and Goddess of the Sea
Tech: Antiquity
Government: Oligarchy
Economy: Booming, Controlled
People: Happy
Traits: Millitaristic | Swift
Philistina
Ruler: Puglover
Huge Army
Small Navy
Religion: Judisism
Tech: Antiquity
Government: Monarchy
People: Happy
Economy: Stable, Controlled
Traits: Industrious | Swift
Tierra del Fuego
Leader: Giovanni Wine
Medium Army
Medium Navy (Antiquity)
Religion: Fire Worshipping (Sun Worship)
Tech: Antiquity
Government: Tribal Chiefdom
Economy: Prospering Free
People: Exhuberant
Traits: Industious | Militaristic
Rome (capital: Rome)
Leader: Cinna I
Large Army
Medium Navy
Religion: Paganism (over 600 dieties)
Tech: Antiquity
Government: Dictatorship
Economy: Stable, Government Controlled
People: Growing Weary
Traits: Expansion | Millitaristic
China:
Leader: Thud
Large Army
Medium Navy (Bronze Age)
Religion: Government Worship
Tech: Antiquity
Government: Monarchy
Economy: Booming, Controlled
People: Exstatic
Traits: Scientific | Expansionist
Phoenicia
Leader: Nimitz
Large Army
Very Large Navy
Religion: Paganism
Tech: Antiquity
Government: Monarchy
Economy: Thriving, Free
People: Growing Weary
Traits: Commercial | Expansionist
Mongolialand
Ruler: Easthaven Khan
Large Army
No Navy
Religion: Worship the Khan
Tech: Antiquity
Government: Absolute Monarchy
Economy: Prospering, Free
People: Fanatical
Traits: Millitaristic | Swift
Wisconsin
Ruler: Metaliturtle
Medium Army
Medium Navy
Religion: Pure worship of Advanced technology and scientific research.
Tech: Antiquity
Government: Representative Republic
Economy: Booming Free
People: Happy
Traits: Commercial | Scientific
Ameleria
Ruler: civman2000
Small Army
Small Navy (Bronze Age)
Religion: Polytheistic
Tech: Antiquity
Government: Monarchy
Economy: Prospering Uncontrolled
People: Exhuberant
Traits: Religious | Industrious
Greece
Ruler: King Icarus
Medium Army
Very Large Navy (Antiquity)
Religion: Paganism
Tech: Antiquity
Government: Democratic Oligarchy
Economy: Prosperous Free
People: Gleeful
Traits: Scientific | Commercial
Urthal
Ruler: Admiral Joseph
Medium Army
Medium Navy
Religion: God of the Sea is cheif among 29 dieties
Tech: Antiquity
Government: Sea Kingdom
Economy: Booming, Uncontrolled
People: Exstatic
Traits: Commercial | Swift
Egypt
Ruler: Pharoh Ramses
Medium Army
Small Navy
Religion: Sun worship
Tech: Bronze
Government: Pharoh's Empire
Economy: Prosperous, Uncontrolled
People: Happy
Traits: Religious | Industrious
Ainu Empire
Ruler: Aioina (plexus)
Large Army
Very Large Navy (Antiquity) (Moralized by Victory over Vietnamese)
Religion: Kamui (Animalist/Polytheistic Shamnism)
Tech: Antiquity
Government: Gerontocratic Democracy
Economy: Booming, Free
People: Exstatic
Traits: Militaristic | Religious
Viking Empire
Leader: King Olav (Heine)
Large Army
Large Navy (Longboats)
Religion: Polytheism
Tech: Antiquity
Government: Monarchy
Economy: Stable, Free
People: Happy
Traits: Militaristic | Expansonist
Kingdom Of Axum (Ethopia)
Ruler: King Eon I
Large Army
Medium Navy (Antiquity) (Harassed by Pirates)
Religion: Polythestic(One Supreme Over All Others)
Tech: Antiquity
Government: Unique Monarchy
Economy: Receding, Controlled
People: Alright on Mainland and Madagascar, Rioting in Arabia
Traits: Millitaristic | Swift
Oregon
Ruler: President Lewison Clark
Small Army
Meduim Navy (Antiquity)
Religion: Worship of Technology
Tech: Antiquity
Government: Republic
Economy: Stable, Uncontrolled
People: Exhuberant
Agression: *
Traits: Scientific | Expansionistic
Texas
Ruler: King Jonny
Army: Medium
Navy: Small (Antiquity)
Religion: Sun Worship (The sun is the only god, the King is viewed as his representative on Earth)
Tech: Antiquity
Government: Absolute Monarchy
Economy: Stable, Free
People: Alright
Traits: Expansionist | Religious
Persia
Leader: Warman17
Medium Army
Small Navy (Antiquity)
Religion: Paganism
Tech: Antiquity
Government: Monarchy
Economy: Prospering, Free
People: Happy
Traits: Militaristic | Expansionist
NPC States
The following nations have no player and their diplomacy is handled through me. Their play style is done in an entirely unbiased fashion, and can only be performed by the truely scitzofrenic.
Agression is a stat for these nations, the maximum is 5 stars (*****) which are extremely agressive nations. This is to help ensure lack of bias.
United Etruscian Principalities
Ruler: High Prince Agustorum
Large Army
Medium Navy (Bronze Age)
Religion: Polytheism
Tech: Antiquity
Government: Oligarcgical Confederation
Economy: Stable, Uncontrolled
People: Happy
Agression: **
Traits: Industrious | Religious
Georgia
Ruler: King Stalin
Large Army
Small Navy (Bronze Age)
Religion: Paganism
Tech: Antiquity
Government: Warlordship
Economy: Stable, Controlled
People: Alright
Agression: *****
Traits: Millitaristic | Industrious
Vietnamese
Ruler: King Criaa
Small Army
Meduim Navy (Stone Age)
Religion: Fire Worship
Tech: Antiquity
Government: Monarchy
Economy: Receding, Uncontrolled
People: Angry
Agression: ***
Traits: Commercial | Swift
Aboriginal Confederation
Ruler: High Cheif Albert
Medium Army
Tiny Navy (Bronze Age)
Religion: Beer Worship
Tech: Antiquity
Government: Cheifdom
Economy: Booming, Controlled
People: Exstatic
Agression: ****
Traits: Millitaristic | Expansionistic
Incas
Ruler: Sapa Inca Athualupa
Medium Army
Tiny Navy (Bronze Age)
Religion: Sun Worship
Tech: Antiquity
Government: Monarchy
Economy: Stable, Controlled
People: Alright
Agression: **
Traits: Industrious | Swift
Brazil
Ruler: King Phillipe
Large Army
Tiny Navy (Bronze Age)
Religion: War God (Human Sacrifice)
Tech: Antiquity
Government: Monarchy
Economy: Stable, Controlled
People: Fanatical
Agression: *****
Traits: Millitaristic | Religious
Congo
Ruler: Cheif Combwo
Small Army
Small Navy (Antiquity)
Religion: Animalism
Tech: Antiquity
Government: Cheifdom
Economy: Stable, Controlled
People: Alright
Agression: *****
Traits: Millitaristic | Religious
Kingdom of Koryak
Ruler: High Cheif Ghen Khraa
Medium Army
Small Navy (Antiquity)
Religion: Kamui
Tech: Antiquity
Government: Monarchy
Economy: Stable, Unontrolled
People: Alright
Agression: ***
Traits: Commercial | Expansionistic
I had to scale some of your stats to the game. sorry if you feel violated.
Starting Map (Thread 1)
(Thanx to Jason the King for the map, and to EQand civfanatic, for the inspiration, which comes from RTORNES2
See Thread 2
Civilizations of Thread 1:
Poland
Leader: SKILORD
Medium Army
Small Navy (Antiquity)
Religion: Paganism
Tech: Antiquity
Government: Elective Monarchy
Economy: Prospering Free
People: Happy
Traits: Commercial | Religious
Druid Britian
Ruler: Sheep
Large Army
Large Navy (Antiquity)
Religion: Druid Worship
Tech: Antiquity
Government: Warlordship
Economy: Prospering Controlled
People: Fanatical
Traits: Millitaristic | Swift
Semeria
Ruler: Prince Jason (aka, Jason the King)
Very Large Army
Large Navy (Antiquity)
Religion: God of Loyalty and Goddess of the Sea
Tech: Antiquity
Government: Oligarchy
Economy: Booming, Controlled
People: Happy
Traits: Millitaristic | Swift
Philistina
Ruler: Puglover
Huge Army
Small Navy
Religion: Judisism
Tech: Antiquity
Government: Monarchy
People: Happy
Economy: Stable, Controlled
Traits: Industrious | Swift
Tierra del Fuego
Leader: Giovanni Wine
Medium Army
Medium Navy (Antiquity)
Religion: Fire Worshipping (Sun Worship)
Tech: Antiquity
Government: Tribal Chiefdom
Economy: Prospering Free
People: Exhuberant
Traits: Industious | Militaristic
Rome (capital: Rome)
Leader: Cinna I
Large Army
Medium Navy
Religion: Paganism (over 600 dieties)
Tech: Antiquity
Government: Dictatorship
Economy: Stable, Government Controlled
People: Growing Weary
Traits: Expansion | Millitaristic
China:
Leader: Thud
Large Army
Medium Navy (Bronze Age)
Religion: Government Worship
Tech: Antiquity
Government: Monarchy
Economy: Booming, Controlled
People: Exstatic
Traits: Scientific | Expansionist
Phoenicia
Leader: Nimitz
Large Army
Very Large Navy
Religion: Paganism
Tech: Antiquity
Government: Monarchy
Economy: Thriving, Free
People: Growing Weary
Traits: Commercial | Expansionist
Mongolialand
Ruler: Easthaven Khan
Large Army
No Navy
Religion: Worship the Khan
Tech: Antiquity
Government: Absolute Monarchy
Economy: Prospering, Free
People: Fanatical
Traits: Millitaristic | Swift
Wisconsin
Ruler: Metaliturtle
Medium Army
Medium Navy
Religion: Pure worship of Advanced technology and scientific research.
Tech: Antiquity
Government: Representative Republic
Economy: Booming Free
People: Happy
Traits: Commercial | Scientific
Ameleria
Ruler: civman2000
Small Army
Small Navy (Bronze Age)
Religion: Polytheistic
Tech: Antiquity
Government: Monarchy
Economy: Prospering Uncontrolled
People: Exhuberant
Traits: Religious | Industrious
Greece
Ruler: King Icarus
Medium Army
Very Large Navy (Antiquity)
Religion: Paganism
Tech: Antiquity
Government: Democratic Oligarchy
Economy: Prosperous Free
People: Gleeful
Traits: Scientific | Commercial
Urthal
Ruler: Admiral Joseph
Medium Army
Medium Navy
Religion: God of the Sea is cheif among 29 dieties
Tech: Antiquity
Government: Sea Kingdom
Economy: Booming, Uncontrolled
People: Exstatic
Traits: Commercial | Swift
Egypt
Ruler: Pharoh Ramses
Medium Army
Small Navy
Religion: Sun worship
Tech: Bronze
Government: Pharoh's Empire
Economy: Prosperous, Uncontrolled
People: Happy
Traits: Religious | Industrious
Ainu Empire
Ruler: Aioina (plexus)
Large Army
Very Large Navy (Antiquity) (Moralized by Victory over Vietnamese)
Religion: Kamui (Animalist/Polytheistic Shamnism)
Tech: Antiquity
Government: Gerontocratic Democracy
Economy: Booming, Free
People: Exstatic
Traits: Militaristic | Religious
Viking Empire
Leader: King Olav (Heine)
Large Army
Large Navy (Longboats)
Religion: Polytheism
Tech: Antiquity
Government: Monarchy
Economy: Stable, Free
People: Happy
Traits: Militaristic | Expansonist
Kingdom Of Axum (Ethopia)
Ruler: King Eon I
Large Army
Medium Navy (Antiquity) (Harassed by Pirates)
Religion: Polythestic(One Supreme Over All Others)
Tech: Antiquity
Government: Unique Monarchy
Economy: Receding, Controlled
People: Alright on Mainland and Madagascar, Rioting in Arabia
Traits: Millitaristic | Swift
Oregon
Ruler: President Lewison Clark
Small Army
Meduim Navy (Antiquity)
Religion: Worship of Technology
Tech: Antiquity
Government: Republic
Economy: Stable, Uncontrolled
People: Exhuberant
Agression: *
Traits: Scientific | Expansionistic
Texas
Ruler: King Jonny
Army: Medium
Navy: Small (Antiquity)
Religion: Sun Worship (The sun is the only god, the King is viewed as his representative on Earth)
Tech: Antiquity
Government: Absolute Monarchy
Economy: Stable, Free
People: Alright
Traits: Expansionist | Religious
Persia
Leader: Warman17
Medium Army
Small Navy (Antiquity)
Religion: Paganism
Tech: Antiquity
Government: Monarchy
Economy: Prospering, Free
People: Happy
Traits: Militaristic | Expansionist
NPC States
The following nations have no player and their diplomacy is handled through me. Their play style is done in an entirely unbiased fashion, and can only be performed by the truely scitzofrenic.
Agression is a stat for these nations, the maximum is 5 stars (*****) which are extremely agressive nations. This is to help ensure lack of bias.
United Etruscian Principalities
Ruler: High Prince Agustorum
Large Army
Medium Navy (Bronze Age)
Religion: Polytheism
Tech: Antiquity
Government: Oligarcgical Confederation
Economy: Stable, Uncontrolled
People: Happy
Agression: **
Traits: Industrious | Religious
Georgia
Ruler: King Stalin
Large Army
Small Navy (Bronze Age)
Religion: Paganism
Tech: Antiquity
Government: Warlordship
Economy: Stable, Controlled
People: Alright
Agression: *****
Traits: Millitaristic | Industrious
Vietnamese
Ruler: King Criaa
Small Army
Meduim Navy (Stone Age)
Religion: Fire Worship
Tech: Antiquity
Government: Monarchy
Economy: Receding, Uncontrolled
People: Angry
Agression: ***
Traits: Commercial | Swift
Aboriginal Confederation
Ruler: High Cheif Albert
Medium Army
Tiny Navy (Bronze Age)
Religion: Beer Worship
Tech: Antiquity
Government: Cheifdom
Economy: Booming, Controlled
People: Exstatic
Agression: ****
Traits: Millitaristic | Expansionistic
Incas
Ruler: Sapa Inca Athualupa
Medium Army
Tiny Navy (Bronze Age)
Religion: Sun Worship
Tech: Antiquity
Government: Monarchy
Economy: Stable, Controlled
People: Alright
Agression: **
Traits: Industrious | Swift
Brazil
Ruler: King Phillipe
Large Army
Tiny Navy (Bronze Age)
Religion: War God (Human Sacrifice)
Tech: Antiquity
Government: Monarchy
Economy: Stable, Controlled
People: Fanatical
Agression: *****
Traits: Millitaristic | Religious
Congo
Ruler: Cheif Combwo
Small Army
Small Navy (Antiquity)
Religion: Animalism
Tech: Antiquity
Government: Cheifdom
Economy: Stable, Controlled
People: Alright
Agression: *****
Traits: Millitaristic | Religious
Kingdom of Koryak
Ruler: High Cheif Ghen Khraa
Medium Army
Small Navy (Antiquity)
Religion: Kamui
Tech: Antiquity
Government: Monarchy
Economy: Stable, Unontrolled
People: Alright
Agression: ***
Traits: Commercial | Expansionistic
I had to scale some of your stats to the game. sorry if you feel violated.
Starting Map (Thread 1)
(Thanx to Jason the King for the map, and to EQand civfanatic, for the inspiration, which comes from RTORNES2
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