Redscape has a set of house rules concerning many of the topics that we often debate here. THe rules from my perspective are designed to keep games alive so that the players turning in orders can can have fun, and that the GMs donating their time can do so efficiently. My recollection of them is that they are rather strict, which of cousr I would approve of.
Now, I'm not sure what Sheep is referring to, but I'd be happy to dig up the Redscape house rules for discussion here (in another thread). We've always allowed GMs their own latitude, which is probably necessary for a small cluub. But I think setting a standard and finding common ground, particularly on NMR's, civil disorder, replacements,etc. is a good idea.
Now, I'm not sure what Sheep is referring to, but I'd be happy to dig up the Redscape house rules for discussion here (in another thread). We've always allowed GMs their own latitude, which is probably necessary for a small cluub. But I think setting a standard and finding common ground, particularly on NMR's, civil disorder, replacements,etc. is a good idea.
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