NESing, old school style.
It's 1904. Europe controls 50% of the world. Germany and Italy, angered at their lack of global influence, contemplate their rivals' downfalls. Europe stands, waiting, and the clichés come tumbling out: The gunpowder has been placed, needing a spark to ignite; The rocket is armed, needing a mere push of a button to launch.
Who fires the bullet? You decide:
Rules and Regulations:
+ 1 RL day = 6 months
+ Keep it real (Remember, Europe is on a knife-edge. The most simple act over-conscription can plunge your empire into the abyss of revolution. Be warned.)
+ Each day, 4 empires shall have events outside of their control happen. These could be good (e.g. patriotic feeling means more soldiers) or bad (e.g. the media slants your name and your rule suffers). The more realistic you are, the more chance you have of better events
+ With Role Playing, the sky's the limit. Keep it real though
+ NPC nations shall be controlled by myself.
It's 1904. Europe controls 50% of the world. Germany and Italy, angered at their lack of global influence, contemplate their rivals' downfalls. Europe stands, waiting, and the clichés come tumbling out: The gunpowder has been placed, needing a spark to ignite; The rocket is armed, needing a mere push of a button to launch.
Who fires the bullet? You decide:
Rules and Regulations:
+ 1 RL day = 6 months
+ Keep it real (Remember, Europe is on a knife-edge. The most simple act over-conscription can plunge your empire into the abyss of revolution. Be warned.)
+ Each day, 4 empires shall have events outside of their control happen. These could be good (e.g. patriotic feeling means more soldiers) or bad (e.g. the media slants your name and your rule suffers). The more realistic you are, the more chance you have of better events
+ With Role Playing, the sky's the limit. Keep it real though
+ NPC nations shall be controlled by myself.
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