Just something I was thinking about after playing Disciples II (neat game by the way) is the idea of a Hero. I know Great Leaders have been mentioned to lead Armies and speed up Secret Projects, but I was thinking an actual unit perhaps. One that you can train, costs a lot of money, but has special abilities that can be gained or upgraded as he wins battles and gains experience. If we're going with a single player campaign with individual missions and objectives instead of one long game like SMAC (Which I don't actually know if we are. I'm a bit out of my scope here, lowly web designer that I am.) he could be able to be transferred over from mission to mission steadily becoming more powerful and important to your game. Other units would not be transferred from mission and would need to be re-trained as necessary.
Now, I have the feeling that this goes against all the long established game mechanics you've already decided upon, but it may serve as a basis for some ideas. Oh well. I try.
Now, I have the feeling that this goes against all the long established game mechanics you've already decided upon, but it may serve as a basis for some ideas. Oh well. I try.
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