I think it is a good idea to use SDL with OpenGL. I've used it and they are quite easy to use. Anyway, if we decide not to use 3D it is also a good idea to use SDL
Overall it's still not yet that much required for systems as OpenGL drivers are available for most GPUs and it's one of the components updated quite frequently. OpenGL has been supported for many years, so there's no good reason to abstain from using OpenGL.
, i wanted to write something about in my previous post. Yes this sound reasonable, but the question is : what parts of the game should be implemented as "real" 3D models? And not just simple textures on a plane or something like that...

If we talk about OpenGL, I could add that even a nVidia Riva TNT GPU will be good enough for OpenGL support and that's nowadays a low end GPU or more like outdated, so it's not a concern in this case.
Thoughts?
Comment