I think I'am enlisted into SPDT as artist, but nobody seems to contact me with tasklist , so I pick random target and hit it hard. I select chopper.
Author's description:
"Stingray" class Fortrification Leveling Unit (F.L.U).
Anti-ground futuristic chopper, slick, stealthy and deadly. Best deployed against "soft" targets, but may wreak havoc even among heavy armoured units. This chopper prefer to stay somewhere nobody may spot it, occationaly rushing into unstoppable strafe run, unleashing lethal storm of ASM-P652 plasma discharge cluster missiles and "Hasher" rapid-fire rail miniguns.
NOTE: This unit is't capable of deploying of tactical fusion, fission or AM bombs as it can't leave area of effect quickly enough to survive.
Design concerns:
1st of all, I got a pictures from the forum. One was a helicopter. IMHO, this chopper design is 1960ish, bulb-like hull with compensator rotor at the tail. Trusted, well adopted and surely non-futuristic. Modern war choppers lack some critical point: stealth. Front aviation unit must penetrate deeply into enemy territory, kill its prey then return to base. Typicaly, chopper lives until something big and evil, like interceptor, spot its position . Chopper can't run and can't fight against specialized aerial predator. So chopper must be as hard to spot as possible while it is compatible with its primary function (blowing stuff up). IMHO, hiding rotary wing inside hull may resolve some questions (sonic noise and inability to make rotary wing stealthy). Also, hull must be slender, so it'll blend with terrain smoothly. So this copter is thin, pair of counter-rotating rotors are concealed inside mostlly toroidal hull. Rear hemisphere is covered by pair of turrets which both may fire even straight sidewards, harrasing enemy infantry etc and keeping six-sooters at bay.
No propietary programs were used during creation of this model.
P.S. Description is only the my random inspiration and is subject to free
change in order to fit SP storyline and tech tree.
Suggestions are always welcome.
Author's description:
"Stingray" class Fortrification Leveling Unit (F.L.U).
Anti-ground futuristic chopper, slick, stealthy and deadly. Best deployed against "soft" targets, but may wreak havoc even among heavy armoured units. This chopper prefer to stay somewhere nobody may spot it, occationaly rushing into unstoppable strafe run, unleashing lethal storm of ASM-P652 plasma discharge cluster missiles and "Hasher" rapid-fire rail miniguns.
NOTE: This unit is't capable of deploying of tactical fusion, fission or AM bombs as it can't leave area of effect quickly enough to survive.
Design concerns:
1st of all, I got a pictures from the forum. One was a helicopter. IMHO, this chopper design is 1960ish, bulb-like hull with compensator rotor at the tail. Trusted, well adopted and surely non-futuristic. Modern war choppers lack some critical point: stealth. Front aviation unit must penetrate deeply into enemy territory, kill its prey then return to base. Typicaly, chopper lives until something big and evil, like interceptor, spot its position . Chopper can't run and can't fight against specialized aerial predator. So chopper must be as hard to spot as possible while it is compatible with its primary function (blowing stuff up). IMHO, hiding rotary wing inside hull may resolve some questions (sonic noise and inability to make rotary wing stealthy). Also, hull must be slender, so it'll blend with terrain smoothly. So this copter is thin, pair of counter-rotating rotors are concealed inside mostlly toroidal hull. Rear hemisphere is covered by pair of turrets which both may fire even straight sidewards, harrasing enemy infantry etc and keeping six-sooters at bay.
No propietary programs were used during creation of this model.
P.S. Description is only the my random inspiration and is subject to free
change in order to fit SP storyline and tech tree.
Suggestions are always welcome.
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