how is this going to work...i was thinking of it some time ago and i had the idea of different kind of currency...like everone his own national money...with a economical strong faction would have a strong coin and the other way around. so when you dont look out for your economy the prizes will go up due to inflation....etc etc...
and happines...i was thinking if you are happy with where you are you would be more productive...and visa versa...so maybe you could couple what a worker produces. it he is happy he would produce +25% mineral +10%energy and +15% nutrients...and if he is unhappy -25%mineral etcetc. this way you could 'rush' with giving a party in a base...the people would become happier....it would cost you but instead of only getting mineral for the money you also get extra nutrients and enegry...an indirect rush of some kind...
feedback please!
and happines...i was thinking if you are happy with where you are you would be more productive...and visa versa...so maybe you could couple what a worker produces. it he is happy he would produce +25% mineral +10%energy and +15% nutrients...and if he is unhappy -25%mineral etcetc. this way you could 'rush' with giving a party in a base...the people would become happier....it would cost you but instead of only getting mineral for the money you also get extra nutrients and enegry...an indirect rush of some kind...
feedback please!
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