Announcement

Collapse
No announcement yet.

Help with New Map

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Help with New Map

    I have been creating a large European map which is very realistic in dimension. I have already placed some key features such as mountain ranges and major rivers. However, I have been unable to fill the map with realistic terrain such as forests, plains etc. I have searched the net in vain for a really good map site to help me. Can any experienced mappers help me out here? Would anyone fill it for me?

    It is just so frustrating to have so many scenario ideas but to stumble because I can't decorate a blooming map!

  • #2
    You should precise which period in history you are interested in. Modern Europe has much less forest than ancient Europe.
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

    Comment


    • #3
      Of course that would help. The map is primarily for WWII scenarios.

      Comment


      • #4
        A few links:
        http://www.wri.org/ffi/maps/euroruss.htm gives a small map of forests in Europe (modern days).
        It can be reached from http://www.lib.berkeley.edu/EART/vegmaps2.html#europe which contains many links.
        Also http://www.esd.ornl.gov/projects/qen/nercEUROPE.html
        links to a small map of Europe potential vegetation. Basically, crossing both gives you forest/tundra/plains/prairies patterns.
        Clash of Civilization team member
        (a civ-like game whose goal is low micromanagement and good AI)
        web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

        Comment


        • #5
          will you publish your map after finishing? i´m always looking forward playing on good maps

          Comment


          • #6
            I've sent you a PM caspian
            No Fighting here, this is the war room!

            Comment


            • #7
              If you download Mercator's MapEdit, you would see that included in that is a terrain map of all Europe. You might not trust it entirely, but it has terrain features...
              No enterprise is more likely to succeed than one concealed from the enemy until it is ripe for execution.
              - Niccolo Machiavelli
              LA GUERRA - The Colombian Civil War 1974-2002 IS OUT NOW!
              CLICK HERE FOR THE OFFICIAL DISCUSSION THREAD AND DOWNLOADS!

              Comment


              • #8
                Two words: Harlan Thompson
                And also his "European Map Maker" (see downloads) can be very helpful. It's a bitmap designed to create Civ2 maps from. The data Harlan used to make it is from WWII era maps.
                Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                Comment


                • #9
                  crosspost... MapEdit 2.1 no longer includes the map, but it IS available from the same website, as I described.
                  Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                  Comment


                  • #10
                    Thanks for the help everyone. Lets see if I can get this finished now, thx. Here is an outline of what I am creating. It has been filled quite alot since I made this picture. What do you think of the general layout?
                    Attached Files
                    Last edited by Caspian; February 2, 2003, 14:53.

                    Comment


                    • #11
                      Oh yeah, before anyone comments, there is a reason for the Rhine being rather large. Same goes for the Don Bend that you can see to the right And lol you can see why I've been needing help making it physically realistic when it comes to terrain. Although I am quite happy with the general positioning of those mountain ranges you can see.
                      Last edited by Caspian; February 2, 2003, 14:57.

                      Comment


                      • #12
                        Do you want the Rhine to be navigable or a total barrier to land movement, or both? If you just want it to be navigable to sea units, you can combine ocean squares with river terrain so that land units can cross at specific places, but ships can move up and down the river as well.

                        If those are the Carpathian Mountains in the Balkans area, they should be placed more to the north and east.
                        Tecumseh's Village, Home of Fine Civilization Scenarios

                        www.tecumseh.150m.com

                        Comment


                        • #13
                          Tech, thanks for the comments about the Carpathians. Yes I see on my Atlas that the are slightly out of place. Oh well, it is fairly easy to change something like that. As for the Rhine, the most recent addition has some crossing points, particulartly in the Ardennes area. In the northern area I plan to add a land square and put a bridge unit on it to give the impression that the river is continuous.

                          Ps, I know you can't see it on this scale but I do have alot of rivers added. Volga, Don, Dnieper, Oder etc. They are key elements to formulating defensive strategy in the scenario I am creating (read "bungling through" here) and will change them to ocean squares if my other idea for them does not work.

                          Comment


                          • #14
                            Well, here is a better view of the work in process.
                            Attached Files

                            Comment


                            • #15
                              Is there a reason why the Rhine is made of ocean squares and not hte Danube? I can understand you don't want all rivers made of ocean, but if Europe's biggest river looks smaller than the Rhine, it feels a bit strange.
                              Clash of Civilization team member
                              (a civ-like game whose goal is low micromanagement and good AI)
                              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

                              Comment

                              Working...
                              X