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  • Screen Resolution

    What screen resolution do you use when you play Civ2 scenario's? I'm trying to figure out the limit on text in pop-up's.

    Um, this is my first poll, so the format may get messy. [list=1][*]1152x864 (I got real good eyes)[*]1024x768[*]800x600[*]640x480 (Civ3 messed up my PC, and now it's in Safe Mode)[*]160x160 (I want to play Civ2 on a Palm Pilot)[/list=1]
    26
    > 1024x768
    23.08%
    6
    1024x768
    65.38%
    17
    800x600
    3.85%
    1
    640x480
    3.85%
    1
    other
    3.85%
    1
    El Aurens v2 Beta!

  • #2
    Wasn't it possible to add a scrollbar? Or was that only with the scenario introduction text?
    (Now where's Allard thread about that again...)
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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    • #3
      on my old computer i had to use 800x600 and i had to edit down so many of the scenario intro txt files just so I could click the ok button. don't make it really long!

      Comment


      • #4
        Wasn't it possible to add a scrollbar?
        You're right, the scroll bars seem to come in when your number of lines exceeds xx in @listbox=xx. From what I've seen, lines that are too long, simply get lopped off in the 'Scenario'.txt. There's also a '@width=yy' setting. In an experiment, I edited mine to 900 (pixels?). It worked well at 1024x768, but at 800x600, much of the dialog was outta sight. The font size seemed a little smaller at 800x600, but not enough to compensate.

        So, we could face a choice. Make the text lines short enough to fit in a box with a width less than 800, and live with scroll bars, or exceed 800, get rid of scroll bars, and put a line about setting the screen to 1024x768. Then again, as H Tower shows, there's always a strong argument to keep the text short and simple. Not to mention, short texts don't put the player asleep before the scenario starts.

        One ToT 'gotcha' is that you can't take advantage of Allard's discovery that @options at the bottom of 'Scenario'.txt allows the listing of the civs without going to another dialog (gets rid of one 'OK' click) in the opening sequence.
        El Aurens v2 Beta!

        Comment


        • #5
          Alright, who voted 'other'? If you've a version that works on a handheld, I want it!
          El Aurens v2 Beta!

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          • #6
            Maybe a MacHead got offended by you only having PC resolutions.
            Blog | Civ2 Scenario League | leo.petr at gmail.com

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            • #7

              Oops! Mea culpa!

              What resolution(s) do MacHeads use?
              El Aurens v2 Beta!

              Comment


              • #8
                Henrik?
                Blog | Civ2 Scenario League | leo.petr at gmail.com

                Comment


                • #9
                  Actually I voted 1024x768 becouse that's what I use

                  (I have 832x624 on my old computer though which isn't an option, maybe someone has that resolution?)
                  No Fighting here, this is the war room!

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                  • #10
                    Wouldnt let me vote. Invalid session. (Mozilla had been fixing this untill now.) Anyway I use 1024x768.

                    -FMK.

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                    • #11
                      Isn't there an "all about txt files" thingie laying about someplace in this forum?

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                      • #12
                        I currently play with 1024x768

                        But, in my olds computers I played it at 800x600 and even at 640x480
                        Trying to rehabilitateh and contribuing again to the civ-community

                        Comment


                        • #13
                          Allard's Info

                          DV, since you mention it, I'll put Allard's discovery here. He posted it in May, 2000. Kobayashi reposted it on CivFan in Feb, 2002. I couldn't find it in the Poly archives.

                          Btw, FMK, how do you like Mozilla?

                          Let us bring into public knowledge what I wanted to keep
                          for myself

                          TEXT COMMANDS:
                          -=-=-=-=-=-=-=

                          By Allard H.S. Höfelt

                          May be used freely without my permission.

                          -----------NOTES-----------

                          Not all of these function everywhere, eg. they do not work in
                          events, menus, etc. Also, some functions are prefixed, eg. the field
                          to fill in your name is an editbox, though the @options tag is used
                          as with any other value. Also the "^" command works very differently
                          in CREDITS.TXT than normally.
                          It is also unfortunately not possible to add icons/units to places
                          where they are not originally, nor is it possible to make "links"
                          to other dialog boxes or to call up movies, etc.

                          I am not certain about the commands in Test of Time. There might
                          be more commands (though I seem to remember John Possidente said there
                          were none), and there might be new tricks.

                          The commands given here are all the commands that work. It has
                          been checked while hex-editing the civ2.exe file (near the end of
                          the file) and there are no more of them. In Colonization and Antietam
                          and probably more similar MicroProse games, various other commands
                          are usable, but they do unfortunately not work in civ2.

                          Combining several values, however, can lead to surprising results,
                          and I am certain that not all of it has yet been found. Be original,
                          therefore, with your tries, and remember that a command might not work
                          the same in one place and another (especially true for the @options
                          command).

                          Not all commands have to be added at the top of the file. This
                          again is especially true for @options.

                          -----------main commands-----------

                          @listbox=....
                          box with list of choices. You can add @options later.
                          .... is the no. of rows

                          @options
                          radio buttons that can be selected. You can type text
                          before you add @options to make that text appear on
                          top of the options, so you do not necessarily have to
                          add @options at the top of the file.
                          @default=... number of radio button selected by default
                          @checkbox uses checkboxes instead of radioboxes
                          option1 text that shows up in available
                          option2 options (every new line is new option)

                          Note: leaving one line empty usually also automatically
                          ----- add the @options command to the next lines.

                          @text
                          forces all the next text to be displayed as normal
                          text instead of listboxes, options, etc.

                          @columns=....
                          columns, appears to be only used with listboxes and options
                          @button=..... adds new button left of OK with .... as text on button

                          @title=...... title of box


                          -----------location commands-----------

                          @width=..... width of dialog box
                          @height=..... height of dialog box
                          @length=..... length of dialog box
                          @y=..... y location (- is lower)
                          @x=..... x location (- is more to right)

                          -----------obsolete commands-----------

                          @smallfont
                          and
                          @system

                          These are both older (used in Colonization) commands with no effect.

                          -----------some more useful strings/commands-----------

                          %STRING0, %STRING1, ... = pieces of text used in memory.
                          %NUMBER0, %NUMBER1, ... = numbers used in memory.


                          ^ - New paragraph.
                          ^^ - Center this line.
                          @@ - Skips this line.
                          ; - Used to time comments after it. Does not always work.
                          _ - A space. Used by some scenario authors (JB) to add empty lines.
                          & - Adds a line under the next letter. May be used only once per line.
                          % - Indicates a string or number. Works inpredictably in other cases.
                          | - Seems only usable in menu.txt and mapmenu.txt. Aligns further text
                          to the right.

                          -----------interesting tricks-----------

                          - You can let the player choose its tribe from the scenario introduction
                          screen instead of the next screen, which does not appear then. Simply
                          open myscenarioname.txt, add "@listbox" on top, and add "@options"
                          later on where you want to have the choices. Like this, you can also
                          devide the available civs in 2 or even 3 columns and have more fun.
                          The normal (next) screen where you choose your civ itself is not
                          editable in the game.txt (!) so this is the only way of modifying it.

                          - You can make a much longer scenario introduction text than normally
                          (you can almost add half a book ) by adding "@listbox=.." with ..
                          meaning the number of lines you want the text box to be high, and
                          later add "@options". All text after options will be in a scrolling box.
                          Note that this is basically the same as the trick above only you type
                          your text AFTER @options. The nice thing of this is that it also allows
                          you to type the more important text above the box, and you can use the
                          box itself for text giving flavour. You can add "."'s in an further
                          empty line to make it empty, and allowing a new paragraph, which would
                          normally not be possible, because no empty lines are allowed.

                          - If you wish to disable certain options (which only works for menus, and
                          therefore only to humans and then only to options which do not have
                          keyboard shortcuts) in menus, game.txt or wherever, simply add @@ at
                          the beginning of the line. Unfortunately, this does not change the
                          assigned command for that location (i.e. if you remove "begin scenario"
                          in the first screen when you start up the game, selecting "view credits"
                          will show you the hall of fame, and selecting "load game" will still
                          bring you to the load scenario screen). Adding a ~ before the first or the
                          second character in various of the lines might do the trick, but it is
                          very unstable, illogical, and only works at some places (i've only seen
                          it working in the same very screen I just talked of).

                          - A great deal of fun can be achieved by adding more options (simply more
                          lines below) to certain values, such as adding more levels of difficulty
                          and more barbarians. This is known already for a while.
                          However, another fun thing to add is this. In the field in GAME.TXT where
                          the scenario player has to fill in its name, you can simply add more lines:

                          @NAME
                          @width=440
                          @title=Please Enter Your Name
                          @options
                          Name:
                          Political Preference:
                          Nationality:
                          Date of Birth:
                          Place of Birth:
                          Homepage:
                          Email:

                          In the next screen, the gender screen, let's remove the gender question,
                          assuming that Stalin is only supposed to be male, and let's add this
                          instead:

                          ^^NEWS NEWS NEWS NEWS
                          ^^
                          ^^New %STRING2 Ruler has been announced.
                          ^^%STRING0 will soon start his new function.
                          ^^
                          ^^%STRING0 was born on the %STRING3 in %STRING4. As
                          ^^soon as he finished his University carreer, he
                          ^^joined the %STRING1 party.

                          Remember that the %strings values will soon be overwritten with new values
                          that the game uses (it's funny to find these out by adding a %string0 or 1
                          to a frequently occuring pop-up screen). Therefore, you might want to ask
                          the more important questions later, to allow them to return later. Remember
                          however, that when quitting the game, the values are lost and are also not
                          saved when you save the game. Keep this in mind to avoid strange messages
                          in the game, and use the strings only in the very first few pop-ups and
                          the first turns.

                          - Remember that any text can be changed in GAME.TXT. If you wish to make
                          clear that the human player should only choose Deity level, write that
                          before the @options start. You can add whole little stories, for example
                          like this, another, more fun, way of asking your name.

                          ^"Friends, - for common to all is our return hereafter, and common
                          to all is our path - now therefore with ungrudging heart choose
                          the bravest to be our leader, who shall be careful for everything,
                          to take upon him our quarrels and covenants with strangers."
                          @options
                          Name:

                          You can also change the text that you see when you save or load a game,
                          such as remove the title of the leader, or you can change the text if
                          a saved game is in obsolete or later format ("Sorry, this scenario is
                          only playable using Fantastic Worlds").

                          - I imagine many more things are possible without me yet knowing of it.
                          Explore these commands and use them in your scenarios.
                          El Aurens v2 Beta!

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                          • #14
                            Well it looks like I'm the only guy who uses 800 x 600
                            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                            - Neal Stephenson, Cryptonomicon

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                            • #15
                              I use a scrollbar intro for both Stalingrad and Lebensraum. I rather like them, allow you to put as much text as you want in there. And yes, I found that lines simply are cut off within the scrollbar box when they exceed the width.

                              @SCENARIO
                              @width=300
                              @title=Lebensraum 1939
                              ^
                              ^^The European Theatre of World War II
                              ^^September 1939- December 1945
                              ^
                              ^
                              ^Special Notes:
                              ^Attacking Minor Nations' cities could
                              ^have grave diplomatic reprocussions.
                              ^Government switching is disabled.
                              ^Negotiations are permitted.
                              @listbox7
                              @width=260
                              @options
                              ......................Historical Background......................
                              It is the fall of 1939. The continent of Europe has,
                              for the most part, been calm since the conclusion of
                              the First World War. Germany, having utterly
                              disregarded the Versailles restrictions on military
                              development and munitions production, began to
                              rearm itself in 1933 shortly after the public's turn
                              toward fascism and the rise of Adolf Hitler and his
                              so-called National Socialists.
                              %
                              The past years have seen England and France
                              attempting to appease this ravenous German
                              nationalism by allowing her to annex neighboring
                              territories; first came the Rhineland, then the
                              Anchluss with Austria, the Sudetenland, and then
                              the invasion of Czechoslovakia. Neville
                              Chamberlain's inability to curtail Hitler's thirst for
                              expansion has led the furher to assume he can
                              turn against Poland without incident.
                              %
                              The French sit behind their Maginot Line with the
                              hopes that they will not have to fight the Germans
                              in another bloody repeat of WWI. Thought their
                              army is sizeable, they have fallen behind in tactics
                              and weapons development and without a change
                              in leadership, are in no position to strike deep
                              into Germany. The Soviet Union, fresh from the
                              Stalinist purges of the officer corps are likewise
                              in a poor military situation. Though they have
                              managed to buy some security with the Molotov
                              -Ribbentrop pact, it surely will not be long before
                              the Nazi's engage in a conflict with their sworn
                              Bolshevik enemies.
                              %
                              The Italian fascist movement has been less able
                              to capture the imagination of their people, they
                              do not have the fanatical public support of their
                              German counterparts. Italy does however have
                              military ambitions in this war, as she looks to take
                              control of the Mediterranean Sea. The British
                              hold a firm grasp on Eygpt and the Suez, and
                              are also in position to harrass Italian shipping
                              from their airfields at Malta. Italy also sees
                              opportuinities across the Adriatic in Albania and
                              Greece. They are not in for an easy fight.
                              %
                              Will the nations of Europe be able to ally with
                              one another long enough to bring down the
                              ever-growing fascist evil which is increasingly
                              engulfing millions of defenseless peoples?
                              Many nations' armies are ill-equiped to repel
                              an onslaught by the German Wermacht. Will
                              France and England come to their aid and
                              strike at the German aggressors as promised
                              in recent years, or will they back down and
                              become apathetic to the rape of Europe?
                              If fascism is somehow easily defeated on the
                              continent, are the western democracies any
                              more at ease with Iosef Stalin as their new
                              neighbor? Could the Soviet Union replace
                              Nazi Germany as the protagonist in this war?
                              @end -- this line must be here!

                              Re: Mozilla, absolutely love it, Henrik turned me onto it. Plus it has a built in pop-up killer. Heh.

                              -FMK.

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