Originally posted by fairline
- How do I place resources where I want on a map? Ive already chosen and edited a map from Mercator's site which is suitable for my scenario, but I want to place tin, coal, iron, lead and pottery resources in historically correct locations.
- How do I place resources where I want on a map? Ive already chosen and edited a map from Mercator's site which is suitable for my scenario, but I want to place tin, coal, iron, lead and pottery resources in historically correct locations.
How do I get rid of the damn goody hut things without sending a unit round the map to open them?
What's the limit for FW events?
A nice method too save events space is to "mix" commands (triggers) in one event, even if they are not related to eachother. For example if you want three events, let´s say 1) for creating a unit, 2) for changing money, 3) for a text display, write all these three triggers into on IF - ENDIF event, instead of three single events, this saves space.
Here´s an example:
@IF
TURN
turn=251
@THEN
TEXT
135 BC: Slave´s revolt in Sizily!
ENDTEXT
CREATEUNIT
unit=Slaves
owner=Barbarians
veteran=yes
homecity=none
locations
54,90
endlocations
GIVETECHNOLOGY
receiver=Phoenicians
technology=30
CHANGEMONEY
receiver=Romans
amount=-200
@ENDIF
This event has four triggers: TEXT, CREATEUNIT, GIVETECHNOLOGY, CHANGEMONEY, you don´t have to waste four IFTURN=251 events for every trigger. The only limit is that you cannot have triggers of the same type in one event (eg. you cannot give money, or create troops for several civs without using several events)
Edit: FMK was faster
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