The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Henrik
San Marino... The old arch enemy...
Da Polenta and Malatesta, be afraid for your lives!!!!
"Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
"E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
"Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur
Da Polenta and Malatesta, be afraid for your lives!!!!
Sounds like I'll need to enroll in the "I Malatesta Italian Language and Cultural Centre" (http://www.imalatesta.com/) to learn Italian in two weeks in order to understand this one. Btw, the site has a graphic for the Italian flag that's suitable for an improvement icon.
Or are we talking about flowing mountains of anarchic polenta mush overrunning cities? Build the Strega Nona witch wonder to counter this evil magic!
Originally posted by Boco
Sounds like I'll need to enroll in the "I Malatesta Italian Language and Cultural Centre" (http://www.imalatesta.com/) to learn Italian in two weeks in order to understand this one.
Save your money, then.
Malatesta and Da Polenta - even more then Montefeltro's family - were two powerful landlords' families, arch-enemies of St Marino's republic.
Gracias for your tip, Will!!!
Last edited by Prometeus; October 26, 2002, 17:19.
"Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
"E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
"Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur
Thanks WK - although I'm using a slightly different methodology. Since the scenario is large and covers a fairly short time frame, all cities will be "fixed" at their initial sizes (growth is impossible).
I was thinking - maybe the Vatican SHOULD be included. Just think of it......halberd-bearing Swiss Guards taking on a Panzer Division.....and it's not like they have no chance - this IS Civ2! Also, was Malta independent @ 1930? If so, they're another "Axis" candidate. If only Montenegro wasn't swallowed up by Yugoslavia after WW1.......
To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
Originally posted by Prometeus
Malatesta and Da Polenta - even more then Montefeltro's family - were two powerful landlords' families, arch-enemies of St Marino's republic.
Sweden was at war with san marino for nearly 400 years (1617- ca:1970-1980), beat that
Originally posted by Kull
Also, was Malta independent @ 1930? If so, they're another "Axis" candidate.
Nope. British colony.
"Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
"E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
"Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur
I just realised this: You CAN have unique city graphics. Free Flight did this with his Rohan/ Gondor cities in the "return of the king" by giving city walls only to Gondor. Now, I push this a little further and say why dont you give city walls only to the cities you want to give a unique look to, per city style set (i.e. give city walls only to Paris and give the Medieval style only to the French). Disconect city walls from the tech tree, so that no more walls can be built. This way, even if other cities exceed the population barrier or if Paris population drops, you can still see the Eifel tower just in Paris. Plus you can have 6 such cities (Moscow/ Kremlin London, Berlin, Rome etc.). The added defence for the capitals only makes sense too! Try it.
"Whoever thinks freely, thinks well"
-Rigas Velestinlis (Ferraios)
"...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
"I have a cunning plan..." (Baldric)
Wont walls be destroyed either upon capture, or even during the fight for the city? Do city improvements get destroyed during the fight, or upon capture anyway?
Improvements aren't destroyed during the fight (that's a Civ3 feature), but some are always lost when the city changes hands. Someone else did a study on this, but I think improvements fall into two groups, and one of those is always destroyed when a city changes hands (even if the city is undefended)
That's one of the problems with designing two different city types on the basis of "with walls/without walls". The only way to guarantee that separation is for the "with walls" civ to own the Great Wall Wonder (and it better be in a "safe" city!) while the "w/o walls" civ is prevented from ever building them (of course if they capture some OTHER civs city and IT has walls.....well, you can see the complexity!)
The technique can work, but not in all scenarios.
To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
Hmm... Kremlin in Berlin is quite an interesting idea. Maybe someone could convince Mr. Wowereit of that instead of rebuilding the old (and very boring) city palace...
Apart from that, I demand an invasion by newly-independent Nauru into Schleswig Holstein!
Follow the masses!
30,000 lemmings can't be wrong!
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