I was about to try to hexedit all fertility to 0. Thank you very much Mercator once again for your wonderful map making tools!
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City building, or lack thereof
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Using ToT you could have the 7th Civ on a different map with dozens of cities. If this civ also had numerous settlers it is likely they would build city #255 before the player had a chance to do so.
Alternately (or in addition), the small city graphic could look like an army base or airfield and have names like "Bravo Base". This would make city construction plausable within the scope of the scenario.
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Unfortunately, I don't have ToT.I'm also using the small city graphic (as city sizes are accurate, and go down to size 4.)
But another issue is the unwalled city graphic. As all cities will be walled, this has potential! I still need to think about citybuilding's repercussions in terms of Zin strategies, but that may work.I refute it thus!
"Destiny! Destiny! No escaping that for me!"
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Unfortunately, I don't have ToT.
See http://download.com.com/3000-2119-1...tml?tag=lst-2-9
"Free to try; $9.95 to buy"
Thanks to CivFan: http://apolyton.net/forums/showthrea...threadid=59431
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Originally posted by Goingonit
ToT scenarios unfortunately suffer from ToT being unpopular.
Rise up and break the circle! :che:
I didn't make MapCopy, by the way... Dusty Reichwein did
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