The Red Storm Rising scenario I am working on encompasses a very short time frame - 60 days - and thus building cities would be inappropriate. However, engineers would still be needed, for rebuilding roads, et cetera. So: is there any way to disable settler/engineer options, or to prevent settlers/engineers from building cities? (other than already having 256 cities in the game).
Thanks
Thanks
)from the scenario, (and prevent settlers/engineers from irrigating/mining/transforming anything else into those terrain types) - other than at those points where you have cities sited, and drastically increase the food production on those terrains only ( = zero on all others) the AI should never be able to found new cities (or maybe they would - only to have them die off immediately?) - at least on any new sites.
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