I'm aware that you can make impassable terrain in scenarios where there are no player-controlled air units by placing an invisible air unit over the square in question - but is there any way of placing such a square when the player does have air units?
At the moment, I'm trying to make stars, which occupy resource squares and which cannot be occupied by player's units, HOWEVER the player's city squares can still make use of the star square for resources. I've done this by giving the star unit a diplomat function (which means that the city resources is not repelled by it) and giving it a high defence and hit point rating (meaning that anybody flying into it is almost certainly killed).
How would I go about making this terrain truly impassable? How would I stop an airborne terrain-blocking unit from crashing after every few turns?
At the moment, I'm trying to make stars, which occupy resource squares and which cannot be occupied by player's units, HOWEVER the player's city squares can still make use of the star square for resources. I've done this by giving the star unit a diplomat function (which means that the city resources is not repelled by it) and giving it a high defence and hit point rating (meaning that anybody flying into it is almost certainly killed).
How would I go about making this terrain truly impassable? How would I stop an airborne terrain-blocking unit from crashing after every few turns?
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