Thanks for the feedback, guys. Selling off improvements should be part of the Bolshevik strategy at higher levels, but some players are a lot more systematic at it than I am. If this still makes victory too easy at the default level, then I'll adjust it in version 2. I've already made city walls as cheap as possible (40 shields), so perhaps I can do the same for other common improvements. That way less money will be obtained by selling them off. Also, I think the less time the AI spends on building improvements, the better.
Perhaps making the bribing of cities more expensive could be achieved by giving the AI civs more advanced techs unavailable to the Reds? I found that making units unbribable in ToT did not make cities containing them unbribable as well. As in FW/MGE the only way to accomplish that is to make the civ a democracy.
Perhaps making the bribing of cities more expensive could be achieved by giving the AI civs more advanced techs unavailable to the Reds? I found that making units unbribable in ToT did not make cities containing them unbribable as well. As in FW/MGE the only way to accomplish that is to make the civ a democracy.
Comment