Now that myrlyn was kind enough to debug a
dumb error in my RULES.TXT, I'm continuing
on my quest to design a 3-way battle (with
a 4th trading-oriented civ thrown in for
a diversion).
I really like the changes Allard HoÃŽfelt made to the Microprose Rome scenario (when you kill a Celtic city, they tell you where a gold mine is, which is a special unit, and
then an event is used to give $$ to the civ
that destroys it, etc).
I'm also intrigued by Blackcloves multiple
tech tree page.
I know everyone is different, but I'm curious
about people's feelings (interest, effect on balance) on several things:
fantasy vs historical -- I love history, but
it's easier to imagine separate techs for
goblins vs elves vs humans. I noticed on
a different forum some people indicate they
won't even try a sci-fi or fantasy scenario.
Along these same lines, you don't see many
scenarios like Possidente's dinosaur one.
I think an insect scenario with advances allowing you to get bigger bugs would be fun -- killer bees, stag beetles, etc. -- but I'm not much of a unit artist, and there aren't many bugs to borrow and modify.
events to give techs -- in a fantasy scenario, what about a quest -- if you kill
the spider unit in the mountains (barbarian with high defense and move=0) you are given
poison, which allows you to make poison darts
that are missile-like. Would the ai even
bother -- is it too unfair?
Or -- don't allow tech from conquest, but
give a certain tech for capture certain key cities (perhaps only from a 'neutral' trading/perfectionist civ, which might have some advanced ship building)?
Again, I'm curious if exp. scenario builders have tried this and feel it's too unfair.
dumb error in my RULES.TXT, I'm continuing
on my quest to design a 3-way battle (with
a 4th trading-oriented civ thrown in for
a diversion).
I really like the changes Allard HoÃŽfelt made to the Microprose Rome scenario (when you kill a Celtic city, they tell you where a gold mine is, which is a special unit, and
then an event is used to give $$ to the civ
that destroys it, etc).
I'm also intrigued by Blackcloves multiple
tech tree page.
I know everyone is different, but I'm curious
about people's feelings (interest, effect on balance) on several things:
fantasy vs historical -- I love history, but
it's easier to imagine separate techs for
goblins vs elves vs humans. I noticed on
a different forum some people indicate they
won't even try a sci-fi or fantasy scenario.
Along these same lines, you don't see many
scenarios like Possidente's dinosaur one.
I think an insect scenario with advances allowing you to get bigger bugs would be fun -- killer bees, stag beetles, etc. -- but I'm not much of a unit artist, and there aren't many bugs to borrow and modify.
events to give techs -- in a fantasy scenario, what about a quest -- if you kill
the spider unit in the mountains (barbarian with high defense and move=0) you are given
poison, which allows you to make poison darts
that are missile-like. Would the ai even
bother -- is it too unfair?
Or -- don't allow tech from conquest, but
give a certain tech for capture certain key cities (perhaps only from a 'neutral' trading/perfectionist civ, which might have some advanced ship building)?
Again, I'm curious if exp. scenario builders have tried this and feel it's too unfair.
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