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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
What was your main strategy? Did you concentrate on researching siege engines, or trade etc...?
my main strategy was to concentrate in siege engines once i had libraries, I haven´t discovered a lot of techs....
making the ai units cheaper... ( ialways say that but nobody seems to listen to me )
if you make the tech slower it will be quite boring, is not very hard to build up the empire, and once is done there is nothing more to do but go on to conquer foreign nations
Originally posted by Shaka Naldur
making the ai units cheaper... ( ialways say that but nobody seems to listen to me )
I´m listening
I´m wondering, do you think the AI has not enough attacker units? In my games especially the Moors and Byzantines had hordes of cavalry, they attacked me constantly, therefore I made their units slightly more expensive. Or do you mean the Europeans?
"Yeah, but only "Egypt" for a civ that rules also in the Holy Land seems incorrect as well...Perhaps "Moors" and "Arabs" to be more general...
I disagree .
Palestine was always Egyptian sphere of influence through history. Anyway can't Egypt
have some lands except for main Egypt? The same good You can say You can't call Britain Britain as it has (had) lands in all the world.
Name Moors is obviously incorrect, as it rather a name for North-West Africans. I know that Fatimid state was founded there, but it origins in other lands anyway. Arabs isn't all that good name too. the other moslem civ would be not much less Arabic, and arabisation
of that area wasn't full back then.
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
Nah, I meant Moors instead of Almohads, Arabs instead of Aijubides - but both terms are not accurate as well (and weren´t meant sooo seriously )
BTW, Fatimid rule over Egypt started in 969, not 955, (when the scn starts) so it would also be incorrect. Absolutely correct would be Abbasids, but that seems stupid, since they were replaced so soon by the Fatimids.
Well, I think we can debate that for weeks, but since Civ2 does not allow changes for the civ names during the game (IMO the only way to make it absolutely accurate), you always have to compromise in that field...
Oh yes dumb me. I forgot in which year the scn starts, but when You told that Al-Qahira
wasn't found yet, obviously I should have guessed it was before Fatimids conquered Egypt.
No compromise! Do as I wish!
P.S.
w's.w.t.m.o.y.t.y.w.s.t.w.t.m.a.d.n?
Decode that -quite simple- abbreviaton now.
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
I´m wondering, do you think the AI has not enough attacker units? In my games especially the Moors and Byzantines had hordes of cavalry, they attacked me constantly, therefore I made their units slightly more expensive. Or do you mean the Europeans?
the byzantines were ok, I conquered Bizantium and they kept attacking me turn after turn, I never lost the city anyways
but i went straight from Tunis to the city and I didn´t have any problems,
the byzantines need more ships, you should make something to make impossible to just conquer byzantium with three ships
I had not a single problem conquering the arabs,
and conquering the actual israeli territory it was just a walk over
they didn´t have a lot of units, the ships were something to worry about but once I put a pikemen in every city the problem was over,
why don´t you try putting more defensive units in the special cities,
you could also put air units with movement range one in the most important cities,
take a look at Alex´s peloponessian war scn
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